Sunday, December 25, 2022

Mega Man 11

It took a while, but I finally got to play Mega Man 11, thereby completing my Mega Man marathon once and for all. After all this waiting, did it live up to my expectations? Well, let's see.

In theory, Mega Man 11 should be exactly what I wanted from a new Mega Man game. I adored MM9 but I was always firmly in the camp of Inti Creates' time with the series being a step back for removing mechanics like the slide and Charge Shot. Mega Man 11 finally brings those mechanics back, and they feel better than ever. Even more, the additions of a story and voice acting really makes MM11 feel like the true sequel to Mega Man 8 (or I guess MM&B). However, in their further attempts to modernize the Mega Man formula, Capcom also introduced a new gameplay mechanic called the Double Gear system. From the start of the game, you can activate boosts to your attack power and speed, but you have to manage those boosts to prevent Mega Man from overheating. I'm going to be blunt here, I'm not a fan of this mechanic, and rarely ever felt the motivation to use it a lot of the time. Brutally hard platformers thrive on their simplicity. Using a simple control scheme makes every challenge, no matter how hard, feel achievable. And this isn't just a Mega Man thing, it applies to the X games, to Super Meat Boy, to Celeste, to I Wanna Be The Guy, to N++, and pretty much every other platformer of this style. The Double Gear system just overcomplicates the control scheme and gives you way too many things to worry about in an already tough game. I really hope it doesn't return for a hypothetical Mega Man 12. The quality of life improvements generally fare a lot better, though. I love that the Rush abilities is tied to their own buttons now, that you can stagger shielded enemies with a Charge Shot, and that you can select an ability with the right joystick. Permanent upgrades in the shop return from Mega Man & Bass, and the addition of challenges and achievements do a way better job at giving the game replay value than pretty much every prior attempt. There are still a few archaic elements though. The lack of auto-saving is a travesty, especially in a game this hard where someone could potentially rage quit (not that it happened to me, thankfully), infinite lives being locked to the easiest difficulty setting only is disappointing, and how the hell is the knockback worse than in the other games?! I'm not even exaggerating, Capcom made the knockback worse and then gave you an upgrade to make it slightly less worse. That's Secret Rings levels of BS.

But ultimately, while I'm mixed on the gameplay itself, Mega Man 11's levels are the real stars of the show. They're pretty long this time around, and do a great job of slowly fleshing out, mixing-and-matching, and fully utilizing the gameplay mechanics that they introduce, while mostly being pretty fair. There wasn't a single Robot Master stage I disliked, and the best ones like Torch Man and Blast Man ranked as some of the series' finest. However, while I mostly like the increased stage length, it means the "Normal" difficulty setting's mere three lives and 2-3 checkpoints is way too punishing and strict even by Mega Man standards. I actually think the difficulty settings are generally better implemented than the ones in MM10, but Capcom probably should've changed the naming a bit. I've heard people call this game's Wily Fortress a bit disappointing, and... really? Like, I get the castles in MM9 and MM10 are a high bar, but most Wily and Sigma Castles have four stages, and the first two Gear Fortress stages are so long and climactic that I found it to be a perfectly solid ending to the game. And besides, given how long Wily Castles would drag on in the NES era, I'm perfectly fine with a slightly shorter one here. As for the bosses, they're mostly solid too. Every boss boasts a lot of attacks, multiple phases where they use a Double Gear, and even i-frames preventing you from stunlocking them. At their best, they're some of the most thrilling and fleshed-out fights in the series, but at their worst, you get the overwhelming chaos of Block Man and Impact Man. The weapons are really great, though. As usual, some are more effective than others, but I didn't find a single one to be a dud. Block Stopper is the definite highlight, a top-notch all-arounder, but I also liked Bounce Ball for being a better version of MM5's Crystal Eye, Tundra Storm for being easily the best screen clearer in the series, and Scramble Thunder for buffing MM9's Plug Ball to a ridiculous degree. The weapons also come with easily my favorite utilization of the Double Gear system, which is that the Power Gear comes with superpowered versions of each of the weapons. Think the charged weapons in MMX but cranked up to eleven.

As far as the general presentation goes, Mega Man 11 is kind of a mixed bag, unfortunately. It's not a bad-looking game visually, the character designs look clean, the backgrounds can look genuinely super nice (especially in Bounce Man and Blast Man's stages), and there are plenty of cute hidden details scattered around. However, when compared to the spritework of MM7 and MM8, the 3D visuals just look a bit more lifeless. The characters are less expressive, the world feels less vibrant, and the environments feel more like static platforming stages than actual locations. Look, I'm not a genwunner who thinks classic Mega Man should only be 8-bit, but there's definitely something lost in the transition to 3D and Mega Man 11 just doesn't do enough to make up for that. MM11 also brings in voice acting, as mentioned prior, and honestly, I thought it was pretty solid. It's great to finally get to hear the classic Mega Man cast with proper, fitting voices, and some of the voice actors really got to have fun with the Robot Masters. Bounce Man was a definite highlight though, his cutesy voice contrasted with the other Robot Masters in the absolute best way. As for the music, easily the most divisive aspect of Mega Man 11, I'd actually argue it's one of my favorites? Mega Man's musical styles having always been based on either rock, synth, or both. An EDM Mega Man soundtrack filled with rave music may not have the iconic 8-bit rock of MM2, but it's by no means unfitting for the series and boasts some of my favorite themes in the whole series. With the eurobeat-esque Fuse Man theme, the somber Tundra Man theme, the energetic Blast Man theme, and of course one of the best Wily Caste Themes in the series, MM11's soundtrack isn't anywhere near being one of the weaker ones to me.

Overall, I liked Mega Man 11. It has its issues with the Double Gear System, uneven visuals, and wild difficulty spikes, but it absolutely nails the level design, boss design, and weapon design in a way several other classic entries don't even come close to reaching.

4/5 Stars


If you're wondering where I'd rank Mega Man 11 compared to the other classic games, here's my list:

  1. Mega Man 3
  2. Mega Man 7
  3. Mega Man 9
  4. Mega Man 5
  5. Mega Man 8
  6. Mega Man 11
  7. Mega Man 6
  8. Mega Man 4
  9. Mega Man 10
  10. Mega Man
  11. Mega Man 2
  12. Mega Man & Bass

Bocchi The Rock (Season 1)

Sometimes I consume a piece of media and I'm adamant that it's going to my favorite of that year. Kirby And The Forgotten Land was always going to be my Game Of The Year, and I was sure that Spy X Family would be my anime of the year. But then Bocchi The Rock happened.

Hitori Gotoh (later nicknamed Bocchi) has crippling social anxiety and learned guitar to make friends in school, to no avail. However, it eventually gets her dragged into an amateur band with students Nijika, Ryo, and Kita. It's a lot like K-On but if Yui was really bad at social interaction, though where that show focused on coming of age and slice of life, Bocchi The Rock focuses more on character growth and the band actually making progress. Bocchi is the obvious highlight, as she not only comes out of her shell throughout the course of the season, making rewarding bits of progress each episode, but every character has their own backstory and bits of depth. Bocchi The Rock does a good job of putting the members of the cast in unique pairings and groups, giving everyone opportunities to have heart-to-hearts and develop their relationships to each other. Like with K-On, the anime doesn't actually have that many performances in it, but the character development in between the songs make them all the more impactful.

I've brought up in several of my other reviews (Celeste and Laid-Back Camp in-particular) that I'm an introvert with anxiety myself, so how does Bocchi The Rock tackle its subject matter? Really well, actually! Bocchi's social anxiety is over-exaggerated for comedic purposes, but the underlying fears remain relatable and hits hard sometimes. Bocchi's friends are perfectly accepting of her struggles and yet are willing to gently nudge her out of her comfort zone. But most of all, Bocchi The Rock doesn't fall into that trap of portraying introversion as an issue, and that all introverts secretly want to make friends too but just have something wrong with them. Where Bocchi wants to make friends but is unable to because of her social anxiety, Ryo is entirely secure in her introversion by comparison. Similarly, Nijika is good in social situations but not always willing to seek them out, comparing to the absolute social butterfly that is Kita. Bocchi The Rock does a fantastic job of showing off the different types of social interaction people can be gravitated towards, as well as how people of those differing personalities can still become great friends.

Aside from that, though, Bocchi The Rock is just really fucking funny. The anime has such an unhinged energy to it, the jokes fly fast and furiously, and the direction is ridiculously creative and inventive. From the way the characters bounce off each other, to Bocchi's many hysterical reaction shots, to the Spongebob-esque mixed media cutaways, to that goddamn fake credits gag, Bocchi The Rock has quite possibly the most creative sense of humor I've seen in a TV show in a very long time. Along with the experimental animation and direction, the presentation as a whole is really polished and well-done. The animation is fluid and expressive even when it's not going absolutely nuts, the character designs are cute while having more of a rock edge compared to those in K-On, and Aoyama Yoshino's voice acting for Bocchi is fantastic, making noises and screams I never thought a human could actually make. 

And then there's the music, holy shit. The madlads at Cloverworks made an entire Kessoku Band album sung by the cast members, with its music being slowly unveiled throughout the season during performances and EDs, and they're all so good! Look, I adore After School Tea Time and I don't want to keep negatively comparing one of my favorite shows of all time to this, but K-On's music is a bit on the fluffy side (Don't Say Lazy excluded) and work best when paired with the anime's big emotional beats. Kessoku Band's songs, on the other hand, are just damn great pieces of music that I could totally listen to outside of the context of the anime. The angsty lyrics, polyrhythmic flow, and grittier feel of Kessoku Band's tracks are definitely more my style, with my favorite being the opening Seisyun Complex, possibly my favorite OP since Vivy's. And the hype of slowly getting new songs from the band over every episode was genuinely fantastic, it was super fun trying to guess who would get to lead the next new track. But that's not even it, Bocchi The Rock also has plenty of songs made entirely for comedic bits, and they're good too!!

Highlights:

Be Right There: This is one of the most chaotic episodes of an already chaotic anime. The gags are especially top-notch, from Bocchi's "identity" popping, to the puppets cutaway, to Double Dark Past, and that's just like the first five minutes. It also does a stellar job at introducing and developing Kita, along with the very fun twist of her being the runaway guitarist, and ended on a surprisingly heartwarming and genuine note.

Flightless Fish: After five episodes, we finally see Kessoku Band play, and it was great! That foot stomp gave me genuine chills. We also got to learn more about Nijika and her sister, and that dam gag was downright inspired.

Bocchi The Rock: This felt like a season finale, yet it was just the eighth episode! We got the big concert the season was building up to, Kikuri met the rest of the cast, Nijika reveals her backstory and realizes Bocchi is guitarhero, and we learn a lot about most of the characters through the afterparty. It really is a strong blend of everything that makes Bocchi The Rock great, from the top-notch humor (Kikuri's concerts slayed me), to the great music (that concert scene was fantastic), to the sweet heart-to-hearts (Nijika and Bocchi's talk at the end really got to me). The attention to detail between the two performances we got to see absolutely floored me too, this episode has one of the best depictions of an out-of-sync concert I've ever seen in any sort of media. I also love how the anime completely dodged any sort of contrived drama about Bocchi keeping her identity a secret. 

Duodecimal Sunset: This was everything I wanted from a penultimate episode, easily rivaling Be Right There as the most balls-to-the-walls episode of the season while also setting up the finale perfectly. The sheer amount of art style shifts, animation bumps, medium breaks, and niche-as-hell references is on another level as we see the band explore the cultural festival, participate in a maid cafe, and prepare for their concert. And the ending where Bocchi sees all of her fans on stage is super heartwarming, at least until Kikuri embarrasses her.

Morning Light Falls On You: Cloverworks doesn't have the best track record with finales from what I've heard, but this was a truly satisfying way to end the season. We have a fun and tense concert sequence, Bocchi pulling off her most badass and idiotic stunts back-to-back, fun hijinks at a music store, three entirely new songs, lots of sweet interactions between the group, and confirmation that Kita is in fact the absolute best.

Overall, Bocchi The Rock is easily my favorite anime of the year and rivals Severance as my favorite show of the year period. Bocchi is such a memorable protagonist and her struggles are super relatable, the music made for Kessoku Band is great, the whole cast is lovable and well-developed, the writing is uproariously funny, and of course, the animation goes absolutely wild in the best way possible. It's been a while since each episode of a season left my jaw on floor in awe (Episode 11 did it three times!), and I think that's the mark of something truly special.

5/5 Stars


My ranking of Bocchi The Rock's episodes is:

  1. Bocchi The Rock (Episode 8)
  2. Duodecimal Sunset (Episode 11)
  3. Be Right There (Episode 3)
  4. Morning Light Falls On You (Episode 12)
  5. Flightless Fish (Episode 5)
  6. Eight Views (Episode 6)
  7. Jumping Girl(s) (Episode 4)
  8. After Dark (Episode 10)
  9. See You Tomorrow (Episode 2)
  10. To Your House (Episode 7)
  11. Enoshima Escar (Episode 9)
  12. Lonely Rolling Bocchi (Episode 1)

Thursday, December 15, 2022

Episode Rankings: Batman The Animated Series

Like most episodic shows, Batman: The Animated Series can be a bit uneven in terms of its episode quality, and I really didn't love its soft reboot in The New Batman Adventures. But when it's firing on all cylinders, it goes way above most other Saturday Morning Cartoons, from the way it tackles mature themes, to its willingness to end episodes on downer notes, to its often professional animation and always professional music, to its top-notch interpretations of Batman and his rogues gallery. Don't let its age deter you, it's a must-watch for anyone who even remotely likes superheroes:

  1. Mask Of The Phantasm (Movie 1)
  2. Baby-Doll (S2.11)
  3. Mad Love (S3.21)
  4. Harley And Ivy (S1.56)
  5. Almost Got 'Im (S1.46)
  6. Over The Edge (S3.12)
  7. Trial (S2.03)
  8. Heart Of Ice (S1.14)
  9. Harlequinade (S2.07)
  10. The Man Who Killed Batman (S1.51)
  11. Two-Face: Part 1 (S1.10)
  12. A Bullet For Bullock (S2.02)
  13. Judgement Day (S3.24)
  14. Robin's Reckoning: Part 2 (S1.33)
  15. Joker's Favor (S1.22)
  16. Old Wounds (S3.17)
  17. Harley's Holiday (S2.16)
  18. His Silicon Soul (S1.62)
  19. Birds Of A Feather (S1.47)
  20. The Clock King (S1.25)
  21. Make Em Laugh (S2.18)
  22. The Demon's Quest: Part 1 (S1.60)
  23. Two-Face: Part 2 (S1.11)
  24. Girls' Night Out (S3.20)
  25. Second Chance (S2.15)
  26. Robin's Reckoning: Part 1 (S1.32)
  27. Legends Of The Dark Knights (S3.19)
  28. Double Talk (S3.04)
  29. Catwalk (S2.09)
  30. See No Evil (S1.17)
  31. Terror In The Sky (S1.45)
  32. Mudslide (S1.52)
  33. Perchance To Dream (S1.30)
  34. Beware The Gray Ghost (S1.18)
  35. Joker's Millions (S3.07)
  36. Deep Freeze (S2.19)
  37. House & Garden (S2.05)
  38. Nothing To Fear (S1.03)
  39. I Am The Night (S1.49)
  40. Shadow Of The Bat: Part 2 (S1.57)
  41. Dreams In Darkness (S1.28)
  42. Joker's Wild (S1.41)
  43. The Laughing Fish (S1.34)
  44. Read My Lips (S1.64)
  45. Riddler's Reform (S2.14)
  46. On Leather Wings (S1.01)
  47. Growing Pains (S3.08)
  48. Batman Vs Mr Freeze: SubZero (Movie 2)
  49. Holiday Knights (S3.01)
  50. Pretty Poison (S1.05)
  51. Shadow Of The Bat: Part 1 (S1.57)
  52. Fire From Olympus (S1.63)
  53. Sideshow (S2.01)
  54. Beware The Creeper (S3.23)
  55. Feat Of Clay: Part 2 (S1.21)
  56. Zatanna (S1.54)
  57. Mad As A Hatter (S1.27)
  58. If You're So Smart, Why Aren't You Rich? (S1.40)
  59. The Demon's Quest: Part 2 (S1.61)
  60. Fear Of Victory (S1.24)
  61. Off Balance (S1.50)
  62. POV (S1.07)
  63. Lock-Up (S2.17)
  64. You Scratch My Back (S3.05)
  65. Heart Of Steel: Part 2 (S1.39)
  66. Paging The Crime Doctor (S1.53)
  67. Chemistry (S3.22)
  68. Feat Of Clay: Part 1 (S1.20)
  69. Christmas With The Joker (S1.02)
  70. Sins Of The Father (S3.02)
  71. Batgirl Returns (S2.20)
  72. The Cape And Cowl Conspiracy (S1.31)
  73. Tyger, Tyger (S1.42)
  74. The Cat And The Claw: Part 2 (S1.16)
  75. The Strange Secret Of Bruce Wayne (S1.37)
  76. Showdown (S2.13)
  77. Vendetta (S1.23)
  78. Never Fear (S3.06)
  79. Bane (S2.10)
  80. Eternal Youth (S1.29)
  81. The Cat And The Claw: Part 1 (S1.15)
  82. Night Of The Ninja (S1.35)
  83. Mean Seasons (S3.13)
  84. Appointment In Crime Alley (S1.26)
  85. It's Never Too Late (S1.12)
  86. Day Of The Samurai (S1.44)
  87. Blind As A Bat (S1.59)
  88. What Is Reality? (S1.48)
  89. The Last Laugh (S1.04)
  90. The Underdwellers (S1.06) - Hot take: I didn't hate this one, as on the nose as it is, I thought the villain was really despicable
  91. Heart Of Steel: Part 1 (S1.38)
  92. Torch Song (S3.10)
  93. Time Out Of Joint (S2.08)
  94. The Mechanic (S1.55)
  95. Be A Clown (S1.09)
  96. Avatar (S2.04)
  97. Cult Of THe Cat (S3.15)
  98. The Lion And The Unicorn (S2.12)
  99. Prophecy Of Doom (S1.19)
  100. Cat Scratch Fever (S1.36)
  101. The Terrible Trio (S2.06)
  102. Cold Comfort (S3.03)
  103. Animal Act (S3.16)
  104. Moon Of The Wolf (S1.43)
  105. The Ultimate Thrill (S3.11)
  106. The Worry Men (S1.65) - Ending a season with shamans and voodoo? What a disappointment.
  107. The Forgotten (S1.08) - You lost me at "amnesia plotline"
  108. The Demon Within (S3.18)
  109. Love Is A Croc (S3.09)
  110. I've Got Batman In My Basement (S1.13)
  111. Critters (S3.14)

Batman: The Animated Series (Season 3)

Once again, BTAS ends up going through a bit of a soft reboot with its third season, which aired quite a while after the second. But unlike The Adventures Of Batman & Robin, which really just changed the title sequence and gave Robin more screentime, this season's The New Batman Adventures was a much more radical shift, for better or worse.

Let's start with the elephant in the room, The New Batman Adventures boasts an entirely new animation style with entirely new character designs, and I'm not really a fan. There are a few things I like, such as Poison Ivy being all plant, but most of the villain redesigns just aren't as striking as in the first two seasons. And then there's the little things, like the eternally red sky of Gotham, or the fact that almost all the major female characters are bizarrely tiny. The animation itself is still great and fluid, but the art direction feels like a big step-down. Another thing TNBA does differently is that it does actually have some semblance of a story arc. Since the second season, Robin has had a falling-out with Batman and became Nightwing, with the new Robin becoming a much smaller kid named Tim Drake. Throughout the season, we learn more about how this shift happened through flashbacks. Conceptually, this is really cool. I was never a huge Nightwing fan but he's a very interesting character this season, and I liked learning more about his falling out with Batman. However, this story arc comes with its fair share of problems, such as Batman himself coming across as way more of a jerk throughout the season, Tim Drake being kind of a brat, and worst of all, not getting any sort of resolution to the conflict between Nightwing and Batman.

So fine, TNBA's new changes are a bit of a mixed bag, but this is still a Saturday Morning Cartoon at its core, and BTAS's greatest strength has always been the standalone stories. However, even those can feel particularly uneven this season. On the bright side, TNBA shows a willingness to be darker than ever in episodes such as Growing Pains, Over The Edge, and Mad Love. There are still plenty of "villain redemption episodes", with one in particular actually giving said villain a permanent happy ending. And the increase in multi-villain episodes that I praised in Season 2 is maintained this season with episodes like Joker's Millions and Girls' Night Out. There is a lot to love scattered throughout TNBA, and the overall level of quality is still pretty good. However, at its worst, TNBA reaches some of the lowest lows in the whole series. Episodes like Critters and The Demon Within are so tonally disconnected from the rest of the series that they feel like a completely different show, and even worse, episodes like Love Is A Croc and Cold Comfort take villains I previously loved and makes them way worse, whether it's having them go back on their development or putting them in a really out-of-character situation. 

Highlights:

Over The Edge: Even though it's an alternate universe, Over The Edge is still a gripping episode because you finally get to see the breaks in status quo that most Batman stories would never ever allow. Gordon learning about Batman's identity, Batgirl dying, Nightwing getting arrested, the shocking moments just keep on piling on throughout the episode. I also like Bane's portrayal here, way better than in his namesake episode in Season 2. 

Old Wounds: Old Wounds was easily the highlight of this season's Nightwing arc, as we learn why exactly it was that Dick Grayson broke off from Batman, along with how the Bat family learns about each other's identities. It's also the only episode to actually call out and deal with Batman's noticeably grumpier attitude, as part of why Dick leaves is because Batman interrogates someone in front of his family.

Mad Love: Mad Love is a Top 3 episode of Batman: The Animated Series, easily. While several prior episodes explored Harley Quinn's abusive relationship with the Joker, no other episode did it quite as effectively as this one. From Harley's sad backstory, to Joker's very hard-to-watch abuse, to Batman and Harley's fantastic talk, Mad Love had me on the edge of my seat throughout. I'm also not surprised it aired as the series finale because it really had that vibe of everything between Batman, Joker, and Harley coming to a violent head. As a matter of fact, my only gripe with Mad Love is that nothing sticks! Joker somehow survives falling through a smokestack, and Harley's relationship with Joker reverts to how it was before the episode in the otherwise great Creeper episode. This probably could've been a great jumping off point for something like the animated Harley Quinn show, but I guess the writers just haven't crossed that bridge yet.

Judgement Day: While I still kinda wish Mad Love had been the series ender, Judgement Day is still a strong ending and a fantastic episode in its own right. On a plot level, the twist about Two Face's third personality is not only very clever and well-foreshadowed, but it also feels like a mix of emotions: Harvey is finally starting to fight crime again, but his mental health is worse than ever. This episode also works as a summation of the fact that Batman cares about the villains. Unlike the Judge, who will immediately write them off as guilty as death, Batman will stop them as many times as it takes for them to rehabilitate. Does it work? Probably not. But it's part of what makes Batman such an interesting character.

Overall, TNBA is a season with high highs and low lows. When it's firing on all cylinders, it has some of the best episodes in the series, but it also has a fair amount of absolute duds. From the inconsistent new animation style, to the introduction of a story arc that just didn't get the attention it probably needed, TNBA is as uneven a season of TV as you could get.

3/5 Stars

Batman: The Animated Series (Season 2)

The stage has been set. After the lengthy first season of BTAS took its sweet time establishing the world and villains of Gotham, Season 2 is where the series really starts to flesh everything out. Despite an attempt at executive meddling, this is an even better season than the first!

For the second season of BTAS, Fox Kids wanted to give a greater focus to Robin, likely to appeal to the kids. Thus, we got The Adventures Of Batman & Robin, which really tried to shoehorn Robin into every single episode. This could've been a pretty bad limitation on the series, but thankfully, the writers never let Robin overshadow the focus of every episode. Granted, that does mean he tends to stand around making quips a lot of the time, but I'd much rather that than have him repeatedly steal the spotlight from everyone else. And that's a good thing because this season's greatest strength is easily the characters. As mentioned above, Season 2 of BTAS doesn't really have to introduce anyone anymore. There are still some great new antagonists, like Baby Doll, Lock-Up, and especially the Condiment King, but the majority of episodes focus on developing the already existing antagonists like Harley Quinn, Catwoman, Killer Croc, and Riddler. 

There's a common thematic thread within this season about whether or not Batman's rogues gallery is able to reform. Season 1 tried this out with the Penguin in Birds Of A Father, but Season 2 is filled with these kinds of episodes that explore why Batman's villains are the way they are, as well as which ones (if any) would be able to eventually reform. There are also plenty of episodes that deal with why Batman's villains aren't able to reform, from the poor management of Arkham Asylum (Lock-Up) to the effect of Batman himself on the villains (Trial). I'm not entirely sure how intentional this thematic thread was, but it really works for the season's benefit. In theory, it feels like it should get repetitive seeing every villain go through the same conflict, but it manages to shed new light on characters I originally thought to be under-developed pretty much every single time. And maybe it's because of this approach that this season also does a much better job at letting its villains crossover. There are way more episodes with multiple villains, but even the ones that don't tend to have other antagonists get name-dropped or even make cameos. Gotham feels more like a connected place than last season, a big step in the right direction.

Highlights:

A Bullet For Bullock: Bullock is one of my favorite characters. He's a walking talking New Yorker stereotype, and I love him for it, so it was cool to see him get an episode to himself. A Bullet For Bullock does a pretty great job at exploring the character, showing how he affects the people around him, but even better is the atmosphere. This episode has a hard-boiled feel to it, with the snowy Gotham vistas and chill jazz score giving the episode a moody vibe. I love those sequences where Bullock is just going about his day, secretly paranoid that the person after him can jump him at any time. 

Trial: You should know by now that I love these kinds of villain crossover episodes, so it should be no surprise that I loved Trial. It does such a great job at capturing the personalities of most of the villains it shows off in such a short span of time, even giving us a bunch of cute Harlivy moments. But even with all the villains, the true star of the show was Janet Van Dorn, not only having a great character arc but proving herself to be an attorney so good she can dissuade a kangaroo court.

Harlequinade: Harley Quinn is one of my favorite Batman characters because she isn't just pigeon-holed into being the Joker's partner. She has interesting dynamics with other characters like Poison Ivy, the majority of whichever Suicide Squad she ends up joining, and even Batman himself. Harlequinade makes the decision of pairing Harley and Batman for a mission and it really works. I like how Batman is visibly annoyed and frustrated with Harley, but also aware of her abusive relationship with the Joker and subtly sympathetic and protective because of that awareness. And she comes so close to piecing it together this time too...

Baby-Doll: I was not prepared for just how depressing this episode would be. Everyone talks about Heart Of Ice as the emotional high point of BTAS but I spent the entirety of Baby Doll hiding in my blanket out of sheer discomfort and sorrow. The titular character, Mary Dahl, is just such a tragic figure, watching her desperately try to recapture the magic of her show Love That Baby is so hard to watch. The writers really didn't pull their punches with this too, Baby Doll delves into the trauma child actors face and the struggle to reclaim past glory as if it wasn't even a kid's show, and the suicidal implications of Dahl's character kinda shocked me. There's so much more I could rave about too, like Alison LaPlata's voice acting, the execution of the "adult who looks like a kid" trope far surpassing any anime that's attempted the trope, the fact that Baby Doll parallels Batman like all good villains do, the heartwrenching ending, and the amount of compassion Batman shows to the poor thing. Seriously, this might be my favorite BTAS episode, nothing else floored me quite like this one.

Batman & Mr Freeze: SubZero: Okay, I'm gonna be perfectly honest here, this isn't a highlight. Rather, I mostly just wanted to cover all my bases, and since SubZero takes place between Seasons 2 and 3, I wanted to talk about it here. SubZero was a perfectly solid watch, with some fun action, a surprising amount of great Batgirl moments, and a great resolution to Mr Freeze's story as well as a solid farewell to this era of BTAS as a whole. However, it doesn't really work as a movie like Mask Of The Phantasm did. MotP is flat-out a great story that works on its own merits, while SubZero only works as a continuation of BTAS built off the hard work done by Heart Of Ice and Deep Freeze, and thus feels more like a TV special than an actual movie. Also, the CGI is really bad.

Overall, despite an obvious attempt at executive meddling, BTAS manages to solidify its voice by focusing on what works. Season 2 is a fun, consistently well-written, and at times experimental season of BTAS that takes the time to really flesh out Batman's iconic rogues gallery and their relationships to each other.

5/5 Stars

Saturday, December 10, 2022

Learning To Love: Kirby And The Amazing Mirror

Kirby is my favorite series of all time, but there has always been two Kirby games that I never really got the hype about: Amazing Mirror and Planet Robobot. Recently, I had decided to play them both again to see if I was missing anything. In Robobot's case, I came away liking it less. The easy collectibles and overall difficulty, along with the mindless yet slow-paced puzzles and many autoscrolling stages made the game a real a chore, and even the initially awesome final boss became a drag once its novelty worn off. But worse of all, I hated that you spend most of the game playing as a worse and less agile version of Kirby in the Robobot Armor. Planet Robobot is still super polished, and I still really like the postgame with Meta Knight, but I'm gonna be perfectly frank here, it's probably one of my least favorite mainline Kirby games now. Amazing Mirror is different, though. Where I have only grown to dislike Robobot more with time, I ended up growing to love Amazing Mirror. Believe it or not, it might actually be one of my favorites now.

So let's start with the stuff I already liked about Amazing Mirror, because there was always a lot to love about the game. The core Kirby gameplay is as polished and fluid as always, especially compared to its predecessor Nightmare In Dream Land. That game was limited by Adventure's single-move abilities, but Amazing Mirror was able to giving all of its copy abilities multiple moves and combos for the first time since Super Star. You can tell the developers at Flagship wanted to put a bit more emphasis on the combat here since the enemies now have a health bar, an addition I find really charming if a bit unnecessary. Speaking of the combat, the one thing I unambiguously loved about Amazing Mirror were the boss fights, which I'd easily call some of the best in the series. Aside from Kracko, almost all of the boss fights are original here, with even Whispy Woods being replaced by his mirror counterpart King Golem, and fights such as Master & Crazy Hand, Dark Mega Titan, Gobbler, and Dark Mind play around with the standard Kirby boss formula through elements such as weaknesses and immunities in a way most other games rarely do. That creative spirit extends into the world as a whole. Since Amazing Mirror takes place outside of Dream Land, in its Mirror World, the entire game is filled with unique settings and locations like the haunted Moonlight Mansion, the interstellar Candy Constellation, and the ancient Radish Ruins. Even more standard biomes like the beach and cave levels feel fresh thanks to Flagship's unique artstyle, as well as their great original themes. I love Kirby's continuity and fanservicey elements, but one of Amazing Mirror's greatest strengths is its decision to not lean into any of that. It's very much its own thing, and I really admire that of it.

But that's all stuff I liked from the start. The reason why Amazing Mirror was one of my least favorite Kirby games was because of its open world structure. If you're not aware of the game, Kirby And The Amazing Mirror takes place in a large interconnected nonlinear world rather than a series of platforming stages like in the rest of the series. It's a really cool concept, and at its best, discovering new rooms and hidden secrets can be really addicting. There's even a multiplayer component that lets you and a bunch of friends link together to go on your own adventures, and even on singleplayer, there are AI Kirbies that will roam around on their own (though the AI is actually really bad, to the point of being absolutely hysterical to watch). It's by no means a perfect execution of the concept, but I really didn't give it the credit it deserved for the stuff it does right. My big problems with Amazing Mirror were three-fold: Certain paths are blocked off behind certain copy abilities which you can lose after a single hit making backtracking for them a chore, you have to go through every door to 100% the game including the two-way ones (as well as open all the chests), and the goal rooms are dead ends made to pad out the game. The latter two complaints, I think, are still valid. If you're diligent, the 100% thing isn't much of an issue but it can still feel frustrating if you miss like a single chest, and being funneled into a goal room if you're not trying to fill out the map can be a bit of a nuisance. However, those are both relative nitpicks that only depend on what kind of playthrough you're going for. The first complaint was easily my biggest, and is also the one that I have absolutely gone back on. I thought that losing your copy ability like that was antithetical to an open-world game, but that showed a fundamental misunderstanding of how Kirby And The Amazing Mirror operates.

Kirby And The Amazing Mirror starts off like your standard Kirby game, funneling you through a fairly linear set of rooms to the game's first boss. There are a few alternate paths you can take, but they're locked behind fairly rare abilities and require a lot of skill to reach. Once you beat the boss, the game completely opens up. You have access to pretty much all of the central hub Rainbow Route, and can really start to tackle things in whichever order you want. The sheer amount of freedom you get is what really makes Amazing Mirror shine, with each new route you discover uncovering at least three more options, and  every world having several entry-and-exit points each of varying difficulties meaning you can pretty much go through the game in any order you want. The wide array of options you have at your disposal makes every playthrough entirely different. If you just want to beat the game normally, you can just go through the worlds in numbered order without much trouble. But if you want a bigger challenge, you could go to World 9 from the very start of the game through ability smuggling, and even beat all the bosses in reverse order. And as you go through the game, you unlock fast travel points that net you free abilities, hearts that increase your health, and maps that show where all the rooms are, making taking those harder paths all the more easier. That aforementioned World 9 exit is even right next to a fast travel spot, so as long as you've unlocked a Missile copy essence, getting there turns from a brutal no-hit run into a cinch. It's like Breath Of The Wild in that aspect. You can pretty much go anywhere you want from the start, but don't expect to be able to make a beeline for Hyrule Castle without getting your ass kicked. And that's ultimately why I didn't like Amazing Mirror at first. I used its open world structure as an excuse to go wherever I wanted, completely oblivious to the fact that I should've probably been getting better at the game before I started going for some of the harder paths.

As a result, I've really changed my tune on Kirby And The Amazing Mirror. It was always a pretty polished game with smooth gameplay, fun bosses, and great presentation, but I've really come to love its open world structure most of all. The sense of freedom and exploration Amazing Mirror offers is enthralling, regardless of if you're playing alone or with friends, and the way it handles its difficulty actually leaves the game open to speedruns, challenge runs, and pretty much any playstyle under the sun. It's still not a perfect game and I stand by wanting a remake or sequel to expand on its structure, but I have been way too harsh on it. At worst, Amazing Mirror is just a few quality of life features away from being truly top-tier.

4/5 Stars


So, since my ranking in the Retrospective hasn't really aged the best, here's a new one. I made a few other small changes, and moving around a few spinoffs, but my biggest change is definitely my new Amazing Mirror placement:

  1. Kirby And The Forgotten Land
  2. Kirby's Return To Dream Land
  3. Kirby Triple Deluxe
  4. Kirby's Epic Yarn
  5. Kirby Air Ride
  6. Kirby 64: The Crystal Shards 
  7. Kirby Super Star Ultra 
  8. Kirby And The Amazing Mirror
  9. Kirby Star Allies
  10. Kirby's Dream Land 3
  11. 3D Classics Kirby's Adventure
  12. Kirby And The Rainbow Curse
  13. Kirby Planet Robobot
  14. Kirby: Nightmare In Dream Land
  15. Kirby Canvas Curse
  16. Kirby Block Ball
  17. Kirby Super Star (SNES original)
  18. Kirby Squeak Squad
  19. Kirby's Adventure (NES Version)
  20. Kirby's Dream Land
  21. Kirby Mass Attack
  22. Kirby Fighters 2
  23. Kirby Tilt And Tumble
  24. Kirby's Dream Land 2
  25. Kirby's Blowout Blast
  26. Kirby Fighters 2
  27. Dedede's Drum Dash Deluxe
  28. Kirby (Super) Star Stacker
  29. Kirby Battle Royale
  30. Kirby's Dream Course
  31. Kirby Fighters Deluxe
  32. Kirby Pinball Land
  33. Super Kirby Clash
  34. Kirby's Avalanche
  35. Team Kirby Clash Deluxe

Friday, December 9, 2022

Futari Wa Precure (Series 1)

It's been a few years since I first started watching anime in 2020, and I feel like I've figured out which genres I tend to really vibe with, in particular, slice of life and magical girl shows. I've adored every magical girl anime I saw, from the dark Madoka Magica to the iconic Sailor Moon to the Shonen-esque Kill La Kill to whatever the hell Princess Tutu was, so I thought it's time I delve into one of the most iconic magical girl franchises to date: The Pretty Cure series... and all of its nineteen series. 

Will I be able to make it through what is probably my longest marathon to date? I sure hope so because that mermaid one looks fun as hell. But let's start with the first one, Futari Wa Pretty Cure.

Futari wa Precure is about Nagisa and Honoka, two polar opposite high school students who are both chosen (and by chosen I mean hit in the face with the transformation object) to become magical girls and fight against the forces of the Dark Zone while searching for the Prism Stones. It's honestly not anything super crazy in terms of plot, if you've seen Sailor Moon you'll probably know what to expect, from the group of side villains each with their own arcs to the standalone episodes that conveniently knock side characters out just in time for Nagisa and Honoka to transform without getting found out. Not to say that Futari wa is derivative, though, it does a lot to stand out on its own as a great magical girl anime. For starters, Precure takes place in a city in the early 2000s, which gives it a unique urban flavor. This leads to some pretty creative episodes and settings, like episodes that take place in a museum or aquarium, fights that take place on a train or in a tunnel, or episodes where the Cures try to stop an elevator from falling or get wrapped up in a bank robbery. Futari is also a pretty self-aware anime, frequently making lighthearted jabs at the genre's clichès. It has that Bomberman Jetters vibe where the whole cast, heroes and villains included, makes some really stupid decisions that lead to a ton of hilarious farces and comedic setpieces. Of course, Precure also makes sure to treat itself seriously enough so that the self-awareness never undercuts the moments of genuine triumph and emotion. 

The real highlight of Futari, however, is easily the core dynamic between its two leads, Nagisa and Honoka. It's your pretty standard polar opposites attract deal, with Nagisa being the brash masculine jock and Honoka being the quiet feminine nerd, but it's a trope I'll always be down for, especially when said polar opposites have chemistry this natural. Right from the start, Nagisa and Honoka bounce off each other so well, and watching them form an incredibly strong bond in spite of their differences is incredibly heart-warming to watch. And I'm not even going to try to hide it anymore, the ship potential is off the charts, and that just makes me like them more. It's also funny to think about how the series starts with Nagisa wishing for a boyfriend only to get Honoka. Aside from the main duo, though, the cast is pretty fun. The fairy characters Mipple and Mepple are a bit annoying at first, though the latter's snark fights with Nagisa and both characters' slow but satisfying character development left me liking them a lot in the end. The side villains are super varied and fun to watch, I love how most of Nagisa and Honoka's classmates get a lot of focus and screentime, and Honoka's grandma is like the coolest grandparent I've seen in any anime. The only two characters I really don't like are Pollun, the whiny baby fairy who lacks the development that Mepple had, and Fuji-P, Nagisa's crush, the definition of a forced love interest who only exists so that people think Nagisa is straight. He has no character or depth, his chemistry with Nagisa is nonexistant, and watching her fawn over him becomes a slog very quickly.

Halfway through the season, Nagisa and Honoka manage to flat-out defeat the Dark King, spawning three Dark Seeds that spend the second half trying to resurrect him, completely transforming the season's story. I'll be honest, I don't love this story arc, especially at the start. The villains are really samey and dull, and their unified quirk about being so clueless about humanity so they always come in during important events like a wedding or lacrosse game is more frustrating than interesting. To make things worse, this arc introduces the aforementioned Pollun, who bogged the early episodes of the arc down by repeatedly running away. However, there was still a lot to love from the second half of this season regardless. I liked the decision to have Wisdom get kidnapped as it gave one of my favorite side characters more screentime, the Butler Zakenna gave some much needed comic relief to the otherwise boringly serious villains, Nagisa and Honoka get some of the best bonding moments in the whole show, and the majority of the side characters are as lovable as always. Even when I was frustrated by the main plot, just watching Nagisa and Honoka's class interact was always a fun time. And from episode 37 onward, we got what is easily the best streak of episodes in the series, ranging from hysterical comedy-driven episodes to emotional climaxes to a very satisfying final arc. I felt genuinely sad to see Futari end by the last few episodes, even knowing I'd be getting 17 more seasons of Precure, there was a real sense of finality that rivals shows like Friends and K-On.

On a presentation level, this show is very early 2000s, for better or for worse. Futari has a strong focus on technology, from the urban setting to the fact that Nagisa and Honoka transform by swiping cards on their flip phones which means some of the technology in Futari can feel hilariously dated. Hell, even the flip phone feels like an attempt to cater to the tamagotchi trend of the time. Still, most of the time, as in whenever the show uses 2D animation, Futari looks absolutely beautiful. The linework is sharp, the characters are expressive, and the colors are bold. I especially love the Klonoa-esque Garden Of Light designs, which aside from the fairies themselves are all super creative and fun. However, since this is an early 2000s anime, Toei Animation decided to toss in some CGI every once in a while and it does not look very good (especially the queen, holy crap). Thankfully, this is like once an episode at most so it's never too distracting. What's unambiguously great are the fight scenes though. Unlike in something like Sailor Moon, Precure's fights are hand-to-hand, and they are easily some of the best in the genre. And I'm not even saying this from a "fistfights are cooler than random magic blasts" standpoint. I'm saying this from a "Precure has some of the best fight choreography I've seen in any TV anime to date" standpoint, especially during the big plot-focused episodes. It's also shockingly violent, like the Cures almost die from suffocation in the third episode. As for the music and voice acting, they're pretty good. Nagisa and Honoka's voice actresses sound distinct and, as mentioned above, their chemistry is spot-on. The music is mostly pretty standard peppy fare (though ironically enough I really like Pollun's goofy themes), but it works and the vocal themes are genuinely super catchy. Let's hope the series keeps that up.

Highlights:

Fake Or Real?! An Imposter Pretty Cure On The Loose (episode 14): This is easily one of the funniest episodes of the anime, at the very least of the first half. The concept of two random students announcing that they're Precure is super creative and silly, and I loved that opening where Nagisa and Honoka think someone outed them to the school. The final fight was also pretty great, with the addition of the aforementioned Precure fakers giving it some extra stakes.

A Shocking Date! Kiriya's True Identity (episode 21): Precure sure does know how to pull out all the stops for the really important episodes. Kiriya's True Identity is funny, heartwrenching, and packs some of the best action to date. Being the only antagonist in the first half to consider maybe not being a bad guy, Kiriya is easily the most interesting and sympathetic of the team, which only makes his decision to succumb to his destiny and sacrifice himself all the more gutting. Also Heart To Heart is a banger.

Farewell Mepple And Mipple?! I Don't Like This (episode 26): This is end of the season's first arc and, from what I heard, was originally intended to be the season finale. While I'm glad the season got extended since some of the best episodes are in the second half, this could've really worked as a great ending. Nagisa and Honoka's goodbye to Mepple and Mipple did really get to me even if I knew they were coming back, the final battle with the Evil King is suitably large in scale, and the ending is a nice hook for whatever adventures the duo would have in the future.

First Stage Performance! Don't Lose, Romeo And Juliet (episode 37): I really like episodes that involve Nagisa's classmates so seeing them work together to put on a Romeo And Juliet play made for a really entertaining episode that got to utilize the cast. The sudden genre shift to Romeo and Juliet action movie definitely wasn't expected, but it wasn't unwelcome either.

We Are One! Nagisa And Honoka's Powerful Bond (episode 42): This is apparently the most iconic Futari episode and, yeah, I can absolutely see it. Everything about Episode 42 goes so unnecessarily hard, from the visuals, to the action, to the voice acting. Even if the plot is really just Honoka getting kidnapped and Nagisa trying to save her, the presentation makes it feel like the emotional climax of the series. Because it kinda is, just as the title suggests, it's the ultimate statement of Nagisa and Honoka's bond.

Sing Cherry Blossom Class! The Choir Shows Courage (episode 45): This episode made me sad for some reason. The premise is hysterical, seeing the students try to perform the ED theme to win a chorus competition is super clever and fun to watch. But there's a bittersweet mood to the episode, from the pouring rain to the fact that the ending theme is even used to begin with. More than every before, it feels like the show is coming to an end...

This Is The Worst! Has The Power Of The Stones Been Stolen?! (episode 46): In the course of a single episode, the Seeds Of Darkness managed to completely demolish my expectations of how a magical girl show is supposed to work. Not only did they interrupt a transformation sequence to kidnap Pollun, but it turns out all the time they spent lolly-gagging was so Belzei could take Wisdom's ability. Episode 46 does a good job at setting the stage for the final battle, and seeing Nagisa and Honoka say goodbye to their friends really hits you over the head with the fact that this show is ending (in case the choir episode didn't make it clear enough). And to top it off, it ends with a transformation montage set to Episode 21's Heart To Heart, probably the anime's most hype moment.

Believe In The Future! Believe In Tomorrow! We Won't Let You Say Goodbye! (episode 49): This was a good finale. I liked the decision to set the final battle on Earth instead of in the Dotsuku Zone, the entire graduation sequence was super heartwarming, and Mipple and Mepple leaving once again was a bittersweet way to end off the series. However, it does feel a bit underwhelming compared to their first goodbye. That one had everyone crying and Mepple running after Nagisa calling her name, and this one just had Mepple and Mipple falling asleep. I feel like maybe they should've swapped?

Overall, I really enjoyed Futari Wa Precure. While it suffered from some weak villains, an annoying side character in Pollun, and rough romantic subplots, the strong core relationship between Nagisa and Honoka, lovable school cast, and top-notch action scenes still make this a standout in the magical girl genre. And the last twelve episodes brought it all home for a truly great final stretch.

4/5 Stars 

Wednesday, November 30, 2022

Batman: The Animated Series (Season 1)

Way before the DCEU, before the Arrowverse, and before the MCU, we had the DC Animated Universe. It just started with Batman: The Animated Series, but eventually branched out into a full universe with Superman: The Animated Series, Batman Beyond, and Justice League, as well as spinoffs like Static Shock and Gotham Girls. That ambition alone was enough to peak my interest, to think we had an actual television DC universe with a Justice League crossover all the way back in the early 2000s was impressive enough. But that's not really why I want to marathon the DCAU, it's more personal than that, and it's all because of one of my favorite superheroes, Batman.

I have an interesting history with Batman. Like many series such as Indiana Jones, Lord Of The Rings, and Pirates Of The Caribbean, I discovered Batman through the LEGO video game series. LEGO Batman: The Videogame was my entry point into the Batman mythos, and having shaped my perception of the characters, it's honestly still my favorite depiction of Gotham and its cast. Despite lacking in dialogue, it effectively introduced the majority of his iconic rogue's gallery to a six-year-old me, and its uniquely gothic and atmospheric take on Gotham remains striking and memorable. At the time, I thought it was entirely original since it didn't seem to be based on any movies, but that wasn't entirely the case. LEGO Batman's central inspirations were the Tim Burton Batman films, particularly their gothic depiction of Gotham and the Danny Elfman score of the first film, as well as Batman: The Animated Series. Once I discovered that, I immediately rushed to watch the Burton movies as well as Mask Of The Phantasm, and I adored all of it. But now, it's time I watched the series that inspired the game that got me into Batman in the first place. This was a long time coming, and I hope it lives up to my lofty expectations...

Batman: The Animated Series is an episodic Saturday Morning Cartoon about Batman fighting crime in Gotham. There are some bits of continuity like Harvey Dent eventually becoming Two-Face, Barbara Gordan eventually becoming Batgirl, and a brief build-up to a fight with Ra's Al Ghul, but that's really it. Most episodes involve Batman trying to stop a villain from going ahead with their evil plan, meaning that what has to make a show are the characters. Thankfully, that's probably BTAS's greatest strength, it nails Batman and his rogue's gallery to a tee. Batman is more multi-faceted and interesting than I've seen in pretty much any of his movies. He's as brooding as you'd expect from the character, but never unwilling to have a bit of fun even as he takes every situation seriously. He's not perfect either, several episodes give Batman an arc about trusting people, and several others focus on him continuing to reckon with his parent's death. BTAS even manages to give him a Bat Family without using it as an excuse to lighten the tone like in the Schumacher films. But even better are the villains, who are usually pretty well-developed and almost always a ton of fun to watch, with Joker, Mr Freeze, Poison Ivy, and of course the original Harley Quinn being the highlights. BTAS even manages to takes villains I had previously thought little of like The Clock King and Ra's Al Ghul and make them way more interesting.

However, it does take the show some time to find its footing at first. Going by production order, some of the weakest entries in the season are within the first ten-or-so episodes, whether it's due to inconsistent animation by weaker companies like Akon, or bad scripts that showed the writers just didn't really know what they wanted the show to be. It wasn't until the episode Two-Face where I feel BTAS truly came into its own, and it did so by deciding to really start exploring the humanity behind its villains. Characters like Mr Freeze, Lloyd Ventrix, Man Bat, and Clayface proceeded to get really tragic backstories that make them a lot more sympathetic and interesting, and one episode in particular has a villain consider quitting crime to see how things turn out. This ended up making me really excited for each new episode, to see what villain the writers would introduce and what they would do with them. However, by the end of the over 60-episode-long season, I was starting to hope we'd begin to get more crossovers between the villains. There were a few like Almost Got 'Em and Harley And Ivy, two of my favorite episodes for that matter, but at this point, the writers had created this really detailed playground of Gotham with loads of colorful and interesting characters, but just weren't truly utilizing it to its fullest potential. 

For a weekly Saturday Morning Cartoon that aired over 60 episodes in a single season, BTAS's presentation is remarkably polished. The animation itself can be inconsistent, usually depending on the animation studio that worked on a given episode (once again, looking at you Akon), but the art direction is top-notch. The character designs do so much with so little, prioritizing capturing the essence of the characters over being realistic. Similarly, the backgrounds are often dark and lacking in detail, with buildings being dark rectangles, and rooms often only being illuminated in small areas. You could argue that this is to make animating easier, but you rarely notice the limitations to begin with because it fits with the dark gothic look of Gotham perfectly. The voice acting is stellar too. From Kevin Conroy as Batman to Mark Hamill as Joker to Arleen Sorkin as Harley Quinn, the voice cast is giving out consistently energetic and fun performances in pretty much every episode. The music is also fantastic,  not just because it borrows leitmotifs from Danny Elfman's perfect Batman 1989 soundtrack but because each episode has its own unique orchestral musical score. There were no reused tracks here, every single episode had a movie-quality soundtrack. All 65 of them.

Highlights:

Two-Face: As mentioned above, this episode is where BTAS really finds its voice. Getting to know Harvey Dent for even a few episodes did a lot to make his transformation into Two-Face all the more tragic, especially since the writers worked to mine it for all of the dramatic potential it could possible offer. I especially loved the ending of the first part, probably the most shamelessly gothic moment in the series.

Heart Of Ice: Yeah, this shouldn't be a surprise. Heart Of Ice is a very well-crafted story, efficiently turning Mr Freeze from a goofy villain to tragic and sympathetic figure with two perfectly-written monologues that bookend the episode.

Joker's Favor: This was just such a neat concept for an episode. Joker's Favor focuses around the titular character making a citizen do a favor for him in exchange for his life, and it uses this premise to really explore how the fear of Joker affects regular-day citizens. It also introduces Harley Quinn.

The Clock King: Yeah, this episode was just plain fun. The Clock King may be a bit of a cartoonish villain, but I love how mundane and kinda relatable his tragic backstory is, and he really manages to put Batman through his paces throughout the episode. Not to mention the top-notch Lupin-esque battle atop a clock tower.

Robin's Reckoning: Similarly to Two Face, this is a two-parter that feels big, not only tackling Robin's backstory and his attempt at getting revenge on those who killed his family. It doesn't add anything particularly novel to the story, Batman Forever would basically use this take on the Robin mythos verbatim, but it's well-told and very cinematic.

Almost Got 'Im: This is another one of the more iconic episodes from what I can tell. It's really nice to see the villains actually interact with each other, and their individual stories of the closest they came to defeating Batman feel like they could be episodes in themselves.

Birds Of A Feather: The Penguin kinda got the short end of the stick this season. I love his design and voice, but he ended up getting a bunch of the show's weaker episodes, with the exception of Birds Of A Feather. This is a hard and uncomfortable episode to watch, with Penguin trying to turn a new leaf and join high society, unaware that they were never going to accept him. Poor thing.

The Man Who Killed Batman: From the title, I was expecting this to be a super sad alternate universe episode about everyone mourning Batman's supposed death. Instead, it's one of the funniest episodes in the series, about some random guy thinking he killed Batman and Joker and Harley Quinn being the only ones we actually see having a funeral.

Harley And Ivy: Harley And Ivy is one of the most influential episodes of the series. At the time, Harley and Ivy were just a random pairing of two female Batman villains, but now? Harley Quinn's relationship with Poison Ivy has become a fundamental element of her character, as is her eventual and likely inevitable decision to break off from Joker. She ends up running back to him by the end of the episode, but it's clearer than ever that those two really aren't that great for each other.

His Silicon Soul: This was a pretty sad episode. We spend the entire episode with a robot version of Bruce, who despite being the last piece of HARDAC meant to complete his plan of destroying the world, ends up piecing together his identity and ultimately sacrifices himself because, like Batman, he can't kill. 

Mask Of The Phantasm: I had to include this movie somewhere. To put it simply, MotP is one of the best pieces of Batman media ever made. It's short but efficient, giving Batman one of his most compelling and unique character arcs, introducing a gripping new antagonist, providing one of the freshest takes on a Batman origin story, and giving the Joker some of his best moments in the series all in less than 90 minutes. The production values are also way higher, with action that far surpasses anything the series has done so far.

Overall, Batman: The Animated Series is a pretty great Batman show, especially on a fundamental level. It gets the mythos right, from the heroes like Batman and Robin, to the grimy gothic city of Gotham, to the varied developed lineup of villains. This is Batman to me. But even more, while not the most consistent in quality and I wish the series would let its villains cross over a bit more, BTAS's high production values and willlingness to tackle mature themes and moral ambiguities with its antagonist make for one of best Saturday Morning Cartoons of the time.

4/5 Stars

Tuesday, November 8, 2022

Stargate SG-1 (Season 4)

At this point, Stargate SG-1 has settled into being a bit of a comfort show. It rarely blows me away and never surpasses my favorite sci-fi series but the likable cast and breezy feel make it an easy watch. It also helps that each season has been improving on the one that came before it and Season 4 only continues that steady climb in quality. 

Season 4 of Stargate SG-1 has a strong sense of dread to it. Both SG-1 and Apophis spend much of the season preparing for what seems like an increasingly inevitable war, between the former spending more time with the Tok'ra and the latter killing off System Lords to take their armies. Because of this focus on building up to a big event, Season 4 doesn't have too much in the way of an overarching story, but the payoff in the finale definitely makes it worth it. There are still plenty of solid subplots in the background, though, like the Russians getting a Stargate after the battle with the Replicators or the purposefully obstructive Tok'ra scientist Anise. The only running storyline I didn't really like is the heavy increase on romantic storylines between O'Neill and Sam. I don't dislike the idea of giving SG-1 a romantic subplot, but it felt like it came out of nowhere only to get multiple consecutive episodes dealing with it (Divide And Conquer, Window Of Opportunity, Beneath The Surface). 

Where Season 4 lacks in plot, it actually manages to make up for with a surprisingly solid lineup of standalone episodes. There may not be as many hits as Season 3 had, but there also aren't really any low points. From fun high concept episodes like Upgrades and Window Of Opportunity, to more intellectual fare like The Other Side and Tangent, to character-driven episodes like Divide And Conquer and Chain Reaction, it feels like SG-1 finally found a formula that works for them. The one-offs in this season are fun, varied, and consistently entertaining, not relying on aping Star Trek or the same trope all over again. My one gripe here is the fact that the season kinda runs out of steam near the end, the last few episodes are easily the weakest of the bunch, but even then, they still don't reach the lows of Seasons 1-3. And of course, the aforementioned finale makes up for it.

Highlights:

Window Of Opportunity: Window Of Opportunity is one of the weakest time-loop episodes I've seen yet. Of course, that's an incredibly high bar and it's still the best episode of Stargate so far by a longshot. O'Neill and Teal'c are easily the show's most successful pairing and it feels like the writers realized it this season because this episode is almost exclusively those two. The iconic "do anything in a time loop" feels like RDA and Judge riffing and goofing off, and it's great.

Chain Reaction: I really like the NID stuff, because of course our government would prioritize getting weapons and literally nothing else. Chain Reaction shows the NID at their most ruthless though, as they threaten Hammond's family to get him to retire. Thankfully, it leads to a fun buddy cop-esque teamup between O'Neill and Maybourne, an even more crippling defeat for the NID than last season's, and an encapsulation of why Hammond is such an important part of the SG-1 team.

2010: Bad future episodes usually tend to take place in a grim post-apocalyptic setting where everything's edgy and destroyed. 2010, on the other hand, takes the approach of showing off a false utopia, a future that seems bright and happy at first only to have that facade slowly pulled away throughout the episode. It's a super fresh concept that we rarely get to see from this type of episode, and it lets us witness both a potential happy ending and a potential tragic ending for SG-1's fight with the Goa'uld at the same time.

Exodus: Blowing up a goddamn sun is the coolest thing SG-1 has ever done, bar none. Exodus is pure spectacle and it makes for easily the best finale so far. It helps that it also has the best cliffhanger so far, between Teal'c potentially dying, and SG-1 being flung into another galaxy with Apophis.

Overall, Season 4 is definitely the strongest season so far, with a strong build-up to a great finale and plenty of consistently fun and creative standalone episodes. While it has its weak points like the romantic subplot and a rough final few episodes, this was yet another big improvement for Stargate SG-1.

4/5 Stars

Saturday, November 5, 2022

Stargate SG-1 (Season 3)

Ever since the Season 2 premiere, Stargate SG-1 has had a villain problem. It took me a while to piece it together but with Apophis missing and eventually dead, and the writers scrambling to find a new villain to replace him, SG-1 started to lose its direction. Thankfully, Season 3 shows the writers making some big changes to give the series a fresh start, and I think it paid off pretty well.

Season 3's first half feels a lot like Season 2, jumping between villains and focal storylines without really settling on anything. The premiere continues where the finale left off by having SG-1 fight Hathor, but she ends up getting killed off when that ends. There's Sokar, but he rarely actually gets any depth or screentime, so it never feels like he's a greater threat than Apophis was. While Season 2 already felt a bit aimless, it at least had the Tok'ra storyline to give it some cohesion. Season 3's first half had zero direction whatsoever, and it felt like the show was losing me. However, halfway through the season, the writers systematically reset the status quo and refocused itself on something new. The storylines about Skarra and Sha're are finally resolved, Apophis turns out to have been alive and is more furious than ever, SG-1 gets a new goal of finding the Harcesis child of Apophis, and the finale introduces a Borg-esque antagonistic species called the Replicators. Where the first half of the season felt confused and aimless, Season 3's second half exuded confidence, as if the writers finally figured out what they wanted from the series. It took a while, but by the end of Season 3, it finally felt like SG-1 was able to put the movie behind it and find its own unique voice.

The standalone episodes, while as uneven as ever, have also improved quite a bit. There's a much stronger focus on ethics here, with episodes like Pretense and Learning Curve pitting SG-1 against alien cultures with traditions that would be unethical or inhumane by human standards. The show's exploration of consent in possession in regards to the Goa'uld and Tok'ra has also been expanded upon, which is great because this is one of the few pieces of media to actually tackle such a tricky subject. Season 3 is also the point where SG-1 started to repeatedly revisit old planets and plot elements for entirely new storylines, like how Past And Present brings back Linea, Point Of View brings back the Mirror Universe, and Pretense and Shades Of Gray bring back the Tollans. I also like this season has less frequently knee-capped the main characters, with the exception of the noticeably weak Legacy. The other weak points of Season 3 mostly involve really irritating side characters, like the constantly screaming soldiers in Rules Of Engagement and the titular jokester in Urgo. However, by no means does any of these episodes near the low points of the first two seasons. As a whole, Season 3's one-offs are a massive improvement.

Highlights:

Forever In A Day: If you know me, it should come as no surprise that I ended up loving this one. Sha're gets killed off surprisingly early on here, so Forever In A Day focuses on Michael dealing with his grief over his wife's death and finding a new reason to stay at Stargate. It's a solid character study with a pretty neat twist at the end.

Jolinar's Memories/The Devil You Know: This two-parter brings back Apophis, and he definitely has one hell of a return. Maybe it's just me but this episode gave me serious Temple Of Doom vibes, between the hellish subterranean environment and the way Apophis really puts the SG-1 team through the ringer. My only disappointment is that this was the first episode Sokar started to become interesting, only for him to be killed off by Apophis. What a shame, just as he was starting to show some potential...

Pretense: Pretense does the best job at exploring the differing ideals between humans and the Goa'uld, as the Tollans hold a trial for who ends up taking custody of Skarra. This isn't the first courtroom episode but it's easily the best one so far, between the fun banter between Daniel and O'Neill, to the returning species such as the TGollans and Nox, to the very scummy-looking Goa'uld Zipacna, and the thought-provoking dialogue. It also resolves the Skarra storyline on pretty a satisfying note.

Nemesis: Nemesis is yet another slam-bang cliffhanger finale that leaves a lot of loose ends hanging. While not quite as climactic as Within The Serpent's Grasp, it definitely feels like more of a finale than Season 2's ending, between the reveal of the enemy that even the Asgard is struggling against, the payoff of NID's rogue operation being shut down in Shades Of Gray, and a truly insane final act that leaves a lot in the air. With most of SG-1 stuck on another planet, Daniel stuck on Earth, Thor almost dying, and a Replicator on Earth, it feels like no one is truly safe.

Overall, Season 3 is definitely the strongest season of Stargate SG-1 so far, with a better batting average for its standalone episodes and a second half that gives the series a fresh sense of direction. However, the first half continued the aimless feel of Season 2 and the show still never ended up really wowing me.

3/5 Stars

Wednesday, November 2, 2022

Stargate SG-1 (Season 2)

Season 1 of Stargate SG-1 was fine, definitely having its high points, but a bit of a shaky start for the series. Season 2 is absolutely an improvement, but I don't quite know if it's enough of one yet.

Season 2 puts a lot of focus on fleshing out the show's elements, both in terms of world-building and giving the characters more defined arcs. I'd argue the main storyline of the season involves the Tok'ra, a symbiotic race similar to the Goa'uld. Early on, Carter is forced to become a host of a Tok'ra named Jolinar, who dies but gives her some special powers. The rest of the season has SG-1 try to seek out the Tok'ra and start an alliance with them. They're a neat race and do flesh out the world of Stargate quite a bit, and I like how the shows explores the culture shock between them and the humans. There's a few other solid running threads, like Apophis reeling from his humiliating defeat in the Season 2 premiere, Sam Carter's father issues, and best of all, Jack O'Neill's relationship with the enigmatic Asgard. As a former MCU fanatic, it's definitely strange to see Thor and the other Morse Gods as aliens, but I can't say it isn't super fascinating to learn more about their species. While Season 1 felt like SG-1 was still testing the waters with the Stargate, there were plenty of moments in Season 2 where it felt like the writers were really expanding the scope of the series, which is great.

However, this season is still pretty episodic and it's with the standalone episodes where Stargate SG-1 continues to feel inconsistent. To be frank, Season 2 has way more strong one-offs than its predecessor, particularly the time-related ones like Matter Of Time and 1969. I also liked the more thought-provoking issues that Secrets and The Tok'ra delve into. However, I noticed that SG-1 has a crutch that it tends to fall into with its standalone episodes, as a surprising bulk of the show's one-offs revolve around a cast member getting possessed, infected, or otherwise incapacitated. Even some of the more plot-heavy episodes like In The Line Of Duty and The Fifth Race pull this, and it gets really repetitive. Don't get me wrong, Star Trek had its own clichés (the Holodeck, time travel), but it never resorted to repeatedly knee-capping its main cast to remain interesting. I also can't talk about Season 2 without bringing up its infamous clip show finale. While I thought it was a fine ending to the season with a solid cliffhanger (nowhere near as bad as Shades Of Gray), the lack of build-up like in Season 1 does leave it feeling a lot weaker than the previous finale.

Highlights:

The Serpent's Lair: The Serpent's Lair continues from where the Season 1 finale left off, chronically a pretty massive battle between Earth and the Goa'uld. There's a lot of action, super high stakes, and SG-1's most definitive victory to date. It's definitely a worthy payoff to all that buildup.

The Tok'ra: The Tok'ra was a big episode that really could have worked as a finale, not only having SG-1 form an alliance but also resolving the storyline of Sam's father on a satisfying note. I also like the surprisingly complex moral dilemma at play here, how SG-1's attempt at an alliance are held back by their implicit biases towards any sort of possession, even symbiotic possession like that of the Tok'ra. It's very Trek.

The Fifth Race: This was easily the most successful Stargate episode to date, blending comedy, creativity, and great world-building. O'Neill not being able to speak English starts off very funny, but then the episode turns into a more science-driven adventure about decoding what he's trying to say. The ending where he uses an eighth chekron, talks to the Asgard, learns about the Four Races, and learns that humans are in the running for Fifth Race does a lot to expand the scope of SG-1.

Overall, Season 2 of Stargate SG-1 was generally a pretty solid improvement over the first, with better world-building and writing, and way more genuinely strong episodes. However, the general quality is still pretty inconsistent and the one-offs can feel a bit repetitive.

3/5 Stars

Friday, October 28, 2022

Stargate SG-1 (Season 1)

There isn't really a word for my favorite genre of (American) television. It's not specifically sci-fi or fantasy or just a standard drama, it's stuff like Lost or Person Of Interest or even Arrow, those long and ambitious genre shows. But I don't think any time period was better for this "genre" than the mid 90s and early 2000s. Babylon 5. Buffy. The X-Files. Farscape. Deep Space Nine. I love this era of TV, as imperfect as many of these shows are, they all really suck you into their world and expertly toe the line between episodic one-offs and dramatic story arcs. Stargate SG-1 slots right into that niche from the very start, though it also follows the trend of many of these shows having a fairly slow first season.

In the Stargate movie which I haven't watched, Jack O'Neill and Daniel Jackson find an interstellar portal that sends them on a whirlwind adventure across the galaxy... that really just takes them to an Egypt planet. Stargate SG-1 continues a year after the events of that movie where the portal, now being held by the US military, suddenly reactivates thanks to the villains of that original movie (an alien species called the Ga'uld). Thus, Jack, Daniel, scientist Sam Carter, and a Ga'uld named Teal'c form a team to experiment with the Stargate, discover new worlds, and prepare themselves for another confrontation with the Ga'uld. What I found really interesting about SG-1 compared to many other sci-fi shows is just how quaint it is. Outside of the events of the movie, the cast is composed of roughly modern day Americans who know nothing about space or how to traverse it. Most of the episodes have them explore a new planet or try something new with the Stargate, and a lot of the time they mess up. There's something really satisfying about watching shows built on iteration, watching the cast mess up and learn from their mistakes. There's even plenty of military-related politics that I found pretty interesting. SG-1's first season isn't super serialized, though there's definitely a myth arc and a pretty fantastic final story arc, but you do get the feeling that the cast is more knowledgable than they were in the pilot episode. Speaking of which, the cast is pretty strong. Teal'c is definitely the highlight thanks to Christopher Judge's performance, but they all gain a solid rapport fairly quickly that makes even the weaker episodes enjoyable to watch.

Speaking of which, as you might expect from the first season of a sci-fi series from the late 90s, SG-1's first season has a lot of growing pains, particularly in its first half. I think the fundamental issue behind SG-1's rough start is the show's struggle to find its own voice compared to its feature film predecessor and other inspirations like Star Trek. For the former, the very rough pilot episode Children Of The Gods spends a long time having the characters summarize the plot of the Stargate movie. With clunky dialogue and utterly painful exposition, it doesn't take long for the series to become infinitely better once it puts that pilot behind it. Similarly, Michael Shanks, who plays Daniel, starts off the series trying to imitate James Spader in the movie. And once again, the show becomes way better once he drops that and tries to find his own voice. As far as the Star Trek inspiration goes, you can really tell throughout the first half that SG-1's writers are going through a greatest hits of episodic Star Trek cliches. You got the rapid-aging episode, the rapid-evolution episode, the evil double episode, and worst of all, the attempts at giving every episode a moral. Hell, one episode in particular flat-out reuses the plot of Code Of Honor, which was already one of the worst Star Trek episodes! While the show would do a better job of fleshing out its world in its second half, it does still suffer from fairly unoriginal episode ideas.

Highlights:

There But For The Grace Of God: With this episode as well as the one directly after it, the writers challenged themselves with taking premises that usually don't lead to any plot progression and making them some of the most important episodes of the season. On its own, this is a fun alternate universe episode with a tense ending that lets us see new sides of all the characters. It also packs in the big reveal that the Goa'uld is moments away from Earth, and that Daniel is the only one who knows.

Politics: I already mentioned that I love the political side of Stargate SG-1 so far, but befitting the title, this is the episode where it's at its best. So much of this episode is SGC sitting at a table fighting with the newly introduced Senator Kinsey over the fate of their program, but it's so gripping. Kinsey is such a realistic and insufferable antagonist, not unlike Kai Winn. He's everything wrong with the US, between only considering their expeditions a success if they bring back weapons and claiming that God will help them stop the Goa'uld, but he also has some genuinely good points, like the fact that the Stargate Program probably shouldn't be this secretive. Even more, we get yet another big bit of plot progression when Kinsey ends the episode deciding to shut down the Stargate program, raising the stakes even more for the finale. And did I mention that, even with everything I brought up, this was a clip show episode? The fact that I liked Politics this much despite 50% of it being reused is a testament to the quality of the new material.

Okay, so I need to address the elephant in the room here. Politics is a clip show episode, and from what I heard, it's not the only one in this show. I generally hate clip show episodes, Shades Of Gray is flat out my least favorite episode ever made, but that doesn't mean there isn't a way to pull them off well. You can use entirely original clips like Community, reorganize the clips to heighten the comedy like in Phineas And Ferb, or you can do what Stargate did and wring as much mileage out of every clip as possible. Politics feels like a reflection on how far the cast has gone since the pilot, we even learn about how some of the planets the team visited has been doing. This is a clip show done right, it feels purposeful and important, and I hope the clip shows to come will continue to live up to that bar.

Within The Serpent's Grasp: While it does leave a lot of loose ends, this was a hella tense finale. Putting the SG-1 team right in the middle of enemy territory makes for an incredibly climactic episode that brings O'Neill's Skaara subplot to a head and puts the final pieces in place for all-out war between Earth and the Goa'uld. This whole final arc has been fantastic and I can only hope Season 2 keeps up this momentum. 

Overall, Stargate SG-1's first season is a fine if flawed start to the series. Its slow world-building and the development of its characters as explorers was what initially kept me engaged, even through the growing pains and many lackluster standalones, but it wasn't until that great ending story arc when I was finally hooked.

2/5 Stars

Sunday, October 23, 2022

Reviewing Every James Bond Movie: Final Rankings

And here we are, I watched the entire James Bond series. This is what you've been waiting for, here's my ranking of the Bond films:

  1. On Her Majesty's Secret Service
  2. Casino Royale
  3. Tomorrow Never Dies
  4. Goldfinger
  5. Goldeneye
  6. Skyfall
  7. For Your Eyes Only
  8. License To Kill
  9. From Russia With Love
  10. The Spy Who Loved Me
  11. The Living Daylights
  12. You Only Live Twice
  13. Octopussy
  14. Dr No
  15. Moonraker
  16. No Time To Die
  17. Thunderball
  18. The World Is Not Enough
  19. Spectre
  20. Quantum Of Solace
  21. A View To A Kill
  22. Live And Let Die
  23. Die Another Day
  24. Diamonds Are Forever
  25. The Man With The Golden Gun
And you know what, let's go the whole hog here, I also ranked the Bond actors, not just by the movies but also their performances:
  1. Daniel Craig (Probably my favorite in terms of acting, he perfectly embodies Bond. His movies may be polarizing, but even his worst isn't as bad as some of the others' worst. So many Bond actors get tired of the role and stop putting in effort in the later films, but Craig kills it even when he's thinking of leaving.)
  2. Timothy Dalton (Dalton is the most underrated Bond, hands down. I don't even think he's too serious, he can do sly sarcasm perfectly. Both of his films are great if not super remarkable, and his acting is consistently fantastic. I wish he made more movies, but I'm also glad it means he didn't end up getting a dud.)
  3. Pierce Brosnan (I don't care. Brosnan is an ideal Bond for me, he has the appearance and attitude down pat. I know his films can be a bit trashy, but I think the first two are legitimately great and even the bad ones have great performances from him.)
  4. Sean Connery (Sean Connery is the quintessential Bond, for sure, and he has some iconic movies, but he also has some weak films and performances, and the sexism/racism of the era can be hard to look past at times.)
  5. George Lazenby (OHMSS is a phenomenal movie, one of if not the best in the series, but it's not because of Lazenby as an actor. He's good as the tender personal stuff but otherwise he's kinda meh.)
  6. Roger Moore (Moore has his good points. TSWLM and FYEO are genuinely great, and Octopussy and Moonraker are fun. However, his run is married with tension-breaking comedy, a disgustingly thin and sleazy portrayal in the near unwatchable first two movies, and the fact that he visibly aged out of the role by the end.)
As well as the Bond villains:
  1. Alec Trevelyan (Goldeneye)
  2. Goldfinger (Goldfinger)
  3. Blofeld (You Only Live Twice)
  4. Elektra King (The World Is Not Enough)
  5. Le Chiffre (Casino Royale)
  6. Elliot Carver (Tomorrow Never Dies)
  7. Blofeld (On Her Majesty's Secret Service)
  8. Max Zorin (A View To A Kill)
  9. Scaramanga (The Man With The Golden Gun)
  10. Rosa Klebb (From Russia With Love)
  11. Franz Sanchez (License To Kill)
  12. Hugo Drax (Moonraker)
  13. Silva (Skyfall)
  14. Stromberg (The Spy Who Loved Me)
  15. Dr Kananga (Live Or Let Die)
  16. Emilio Largo (Thunderball)
  17. Safin (No Time To Die)
  18. Dr No (Dr No)
  19. Kristatos (For Your Eyes Only)
  20. Koskov & Whitaker (The Living Daylights)
  21. Kamal Khan (Octopussy)
  22. Blofeld (Diamonds Are Forever)
  23. Gustav Graves (Die Another Day)
  24. Dominic Greene (Quantum Of Solace)
  25. Blofeld (Spectre)
As well as the Bond henchmen:
  1. Jaws (The Spy Who Loved Me/Moonraker)
  2. Oddjob (Goldfinger)
  3. Dario (License To Kill)
  4. Necros (The Living Daylights)
  5. Red Grant (From Russia With Love)
  6. Mr Hinx (Spectre)
  7. Mr Wint & Mr Kidd (Diamonds Are Forever)
  8. Miranda Frost (Die Another Day)
  9. May Day (A View To A Kill)
  10. Stamper (Tomorrow Never Dies)
  11. Tee-Hee (Live And Let Die)
  12. Onatopp (Goldeneye)
  13. Bunt (On Her Majesty's Secret Service)
  14. Eric Kriegler (For Your Eyes Only)
  15. Fiona Volpe (Thunderball)
  16. Renard (The World Is Not Enough)
  17. General Orlov (Octopussy)
  18. Professor Bunt (Dr No)
  19. Osata (You Only Live Twice)
  20. Tang Ling Zao (Die Another Day)
  21. General Medrano (Quantum Of Solace)
  22. Nick Nack (The Man With The Golden Gun)
  23. Baron Samedi (Live And Let Die)
As well as the Bond girls:
  1. M (Skyfall)
  2. Tracy (On Her Majesty's Secret Service)
  3. Octopussy (Octopussy)
  4. Wai Lin (Tomorrow Never Dies)
  5. Vesper (Casino Royale)
  6. Melina (For Your Eyes Only)
  7. Pam (License To Kill)
  8. Domino (Thunderball)
  9. Camille (Quantum Of Solace)
  10. Kara Milovy (The Living Daylights)
  11. Anya Amasova (The Spy Who Loved Me)
  12. Stacey Sutton (A View To A Kill)
  13. Pussy Galore (Goldfinger)
  14. Natalya (Goldeneye)
  15. Jinx (Die Another Day)
  16. Tatiana Romanova (From Russia With Love)
  17. Nomi (No Time To Die)
  18. Honey Ryder (Dr No)
  19. Madeleine (Spectre/No Time To Die)
  20. Solitare (Live And Let Die)
  21. Kissy (You Only Live Twice)
  22. Holly Goodhead (Moonraker)
  23. Tiffany Case (Diamonds Are Forever)
  24. Mary Goodnight (The Man With The Golden Gun)
  25. Christmas Jones (The World Is Not Enough)
As well as the Bond openings:
  1. Trevelyan's Death (Goldeneye) - In the span of a single opening, Brosnan goes bungee jumping, watches Sean Bean die for the 20th time, evades a room-full of Russians, chases after a plane on foot, chases after a plane on motorcycle, and rides said motorycle off a cliff before entering said plane in mid-air. Peak Bond.
  2. Bond Dies (Skyfall) - Not the biggest fan of it on a story level but when the action is this dynamic, inventive, and fun, it's hard to really care.
  3. Ski Chase (The Spy Who Loved Me) - A fun chase scene with a groovy score capped off with one of the coolest stunts in any film ever.
  4. Bond Makes 00 (Casino Royale) - Short but sweet, the action is brutal and punchy, and the editing is on-point.
  5. Parachute Grab (Moonraker) - Roger Moore really does have the best stunts. Utterly awe-inspiring.
  6. Day Of The Dead (Spectre) - Though disconnected from the plot, a stylish and elegant sequence with a great long-take and some impressive stunts.
  7. Nuclear Missile (Tomorrow Never Dies) - While not anything too special, the MI-6 focus was a welcome change of pace and the action was typically great
  8. Red Grant's Debut (From Russia With Love) - A perfectly intimidating debut for one of the better Bond henchmen
  9. Madeline's Backstory & Italy Chase (No Time To Die) - Way too long for an opening and I wasn't a fan of the Madeleine stuff but that chase scene was fantastic.
  10. Hovercraft Chase (Die Another Day) - Feels like an entirely different movie from the one we got, but not inherently a bad one, the chase is actually pretty fun!
  11. The Jetpack (Thunderball) - That opening fight scene? Top-notch. Bond pulling a jetpack out of nowhere? Utterly ridiculous. Thunderball in a nutshell.
  12. Siberia Chase (A View To A Kill) - Definitely a fun and dynamic action sequence, though you can tell it's a TSWLM clone and the California Girls needle-drop is bizarre
  13. Homing Missile (Octopussy) - Not super remarkable but stands up with all of the cool Moore era stunts.
  14. Spy Training (The Living Daylights) - Fun action, good intro to Dalton's Bond, but I can't shake the fact that it's basically just Among Us
  15. Boat Chase (The World Is Not Enough) - There were some cool stunts in there, but the chase felt oddly sluggish, probably because of the opening's crushing length
  16. Shaken Not Stirred (Goldfinger) - A perfect encapsulation of everything that makes Bond Bond, but it doesn't really stand out on its own merits.
  17. Making The Wedding (License To Kill) - While the central stunt was awe-inducing, the action in general just wasn't as frantic as in some of the other openings.
  18. Killing Off Blofeld (For Your Eyes Only) - The helicopter fight was fun and all, but man, what a lackluster way to kill off a character.
  19. Car Chase (Quantum Of Solace) - A fun and chaotic chase marred by choppy and inconsistent editing. 
  20. Gasp! Another Bond?! (On Her Majesty's Secret Service) - It's not a bad opening but the beach fight feels pretty small-scale and unmemorable compared to like literally every other opening
  21. Scaramanga's Gun (The Man With The Golden Gun) - Decent intro for Scaramanga but feels like a lesser version of FRWL's opening
  22. Bond Dies (You Only Live Twice) - The space stuff was visually cool but come on, did anyone actually believe Bond was dead?
  23. Agents Die (Live And Let Die) - Bond doesn't even show up, what a waste!
  24. "Where's Blofeld?!" (Diamonds Are Forever) - What a messy-ass and misleading opening. The pacing and tone is so out of control here.
As well as the Bond third acts:
  1. The Cradle (Goldeneye) - Tense, exciting, climactic final battle with one of the best villain deaths in the series. A case study in how to pull off a third act.
  2. Volcano Base Showdown (You Only Live Twice) - Everything you'd want from a final battle. It's tense, thrilling, bonkers, and exciting. From Blofeld, to the ninjas, to the volcano set, to the action scenes, what's not to like?
  3. Tanker Truck Chase (License To Kill) - Super chaotic, utterly balls-to-the-walls action with some truly crazy stuntwork. LTK really saved the best for last.
  4. Storming Blofeld's Base (On Her Majesty's Secret Service) - Fantastic third act, the bobsled fight was shockingly brutal, Tracy actually got to fight, and that final scene is truly legendary.
  5. Stopping The Bomb And Saving Octopussy (Octopussy) - A third act so good it makes the film better. Filled with impressive stunts, nail-biting tension, bonkers pacing, and some truly dynamic action sequences. An all-time high for the series.
  6. Fort Knox (Goldfinger) - Maybe a bit cheesy nowadays but Bond's fights with Oddjob and Goldfinger respectively are great, and the whole third act feels climactic and perfectly-paced.
  7. Spaceship Battle (Moonraker) - Is it stupid? Yes. Is it badass? Yes. Say what you will about Bond going to space, this is a climactic battle elevated by phenomenal set design and special effects. Also, Jaws and Bond teaming up is just plain sick, I'm sorry.
  8. Mountainside Battle (For Your Eyes Only) - That cliff climbing sequence is one of my favorite moments in all of Bond, nail-bitingly tense.
  9. Vesper's Death (Casino Royale) - As disjointed as it is, the action is as tight as the rest of the movie, and Vesper's death still hits hard.
  10. Stromberg's Lair (The Spy Who Loved Me) - Not super remarkable but satisfying nonetheless, the set design is great, the big battle scene is impressive to this day, Stromberg and Jaws got great deaths, and the bomb defusal was one of the more tense Bond scenes
  11. Submarine Fight (Tomorrow Never Dies) - While a bit over-indulgant in its action, it's still a fun and tense end to a great film
  12. Home Invasion (Skyfall) - M's death? Fantastic. Visuals? Stunning. The Home Alone-esque final battle? Kinda lame.
  13. "One Shot, Make It Count" (Quantum Of Solace) - The action is as uneven as the rest of the movie, but damn do those final scenes save it for me.
  14. Golden Gate Bridge (A View To A Kill) - While short and slightly hampered by Moore's age, this is still a tense and climactic final battle with a fantastic setting.
  15. Destroying The Opium (The Living Daylights) - A bit hit or miss. The ground-level fight was a bit of a mess and Whitaker's final battle was underwhelming, but goddamn, if that cargo plane fight isn't one of the best setpieces in the whole series
  16. Bond Dies (No Time To Die) - The staircase fight is fun, but the Safin fight is anticlimactic, and the ending is way too overlong and sappy.
  17. Racing To Venice (From Russia With Love) - A sequence of good but disconnected action sequences that feel like the film was losing steam after Red Grant's death.
  18. Taking Down Kananga (Live Or Let Die) - The Samedi fight was ridiculous, but both the shark sequence and the Tee-Hee fight were genuinely suspenseful and ended the movie on a relatively good note
  19. Submarine Fight (The World Is Not Enough) - Even if Renard is lame, this could've been a really tense and claustrophobic finale if it didn't feel so cheap.
  20. Underwater War (Thunderball) - I actually like the underwater battles, it still looks super great today. The boat fight, on the other hand, was ruined by liberal usage of speed-up.
  21. Vs Dr No (Dr No) - Definitely the best action scene in the film, brutal and tense, but it's also short and fairly oafish
  22. House Of Mirrors (The Man With The Golden Gun) - Cartoonish setting aside, the mano-a-mano showdown between Bond and Scaramanga was decent by the film's dreadfully low standards, but then that awful Nick Nack fight ruined things.
  23. Plane Fight (Die Another Day) - At this point, DAD has gone full sci-fi and it's as fun as it is ridiculous. It's also by no means a good third act for any movie.
  24. Oil Rig Finale (Diamonds Are Forever) - Like much of the rest of the film, it's just plain off. The cheap-looking explosions, the dull lighting, the typically uneven tone, the bad editing, it's just... not good... at all...
  25. London Fight (Spectre) - The film already lost my good will with Blofeld but the lack of any sort of tension or kinetic action leads to a very bland ending.
And finally, the lyrical Bond themes:
  1. You Know My Name (Casino Royale) - This is definitely my rock bias showing, but You Know my Name just hits different.
  2. Live And Let Die - This is the only Bond theme I regularly hear on the radio, and absolutely deserved. It's dynamic, unique, and distinctly Paul McCartney.
  3. Goldeneye - Smooth. As. Hell.
  4. The World Is Not Enough - Another great rock track. It's dark, edgy, and packs a killer hook.
  5. The Living Daylights - Damn, the Take On Me guys made a Bond theme? It's good too, a real 80s head-banger. Not enough people talk about this one, it's really good.
  6. Skyfall - Adele is always a win. An opening so good they tried to replicate it twice to no avail.
  7. A View To A Kill - One of those themes where you can really feel the artist's influence. This is a Duran Duran song through and through, with all of their typically fantastic quirks. 
  8. You Only Live Twice - Wistful and dreamlike in the best way possible, Nancy Sinatra's voice and the guitar in the background just mesh perfectly with each other
  9. Tomorrow Never Dies - A solid track elevated by Sheryl Crow's vocals and a strong chorus.
  10. All Time High (Octopussy) - Just good vibes throughout. A romantic ballad that actually fits the film.
  11. Diamonds Are Forever - Takes a bit of time to really build up, but that drop in the middle is so groovy. Definitely the biggest earworm of Bassey's themes.
  12. Goldfinger - Super iconic, with great lyrics and vocals from Bassey, but not the type of theme I'd listen to outside of the context of the movie.
  13. Moonraker - Easily one of the most, if not the most beautiful Bond theme, though it's not all that hummable. As you can see, Bassey's themes are all similar in quality for me.
  14. The Man With The Golden Gun - I love how it's basically a Disney villain song, it just has that kind of energy
  15. Another Way To Die (Quantum Of Solace) - Underrated song, honestly. It's shamelessly 2000s, but super catchy.
  16. License To Kill - I did not expect one of the darkest Bond movies to get a full-on 80s power ballad. It's a good song, but it doesn't come anywhere near fitting the movie.
  17. Thunderball - Tom Jones's booming voice really carries this one because otherwise, this song is kind of a bore
  18. For Your Eyes Only - The first 80s Bond film gets a very 80s theme song. It's fine, but the similar License To Kill just clinches it for me.
  19. Nobody Does It Better (The Spy Who Loved Me) - Yeah, I'm sorry, this one is just too corny for me
  20. No Time To Die - I like Billie Eilish, don't get me wrong, but I don't think her style fits a Bond theme.
  21. Writing On The Wall (Spectre) - I don't want to bash Sam Smith too much, but let's face it, this song is very grating.
  22. Die Another Day - Did Madonna seriously just say "Analyze this"?! Filth. Pure filth.
Honorable Mention goes to the theme song to On Her Majesty's Secret Service, which hits super hard after watching the film and I'd say is even better than the main James Bond theme.