Saturday, April 10, 2021

"That One Episode"

So a common term I've been hearing a lot lately is "That One Episode", pretty much the episode at which a TV show is generally meant to blow the viewer's mind. Maybe it's from shock at a change in tone or direction, maybe it's just an amazing twist, or maybe it's an episode that shakes up the status quo so much you have no idea how the show could continue on. It's the type of episode that, when you show it to your friend, you make damn sure that you take in their reaction. So, I decided that I wanted to list out the "That One Episodes" of the shows I've seen so far, and I'll keep updating the list as I continue to watch more and more shows. Also, to avoid spoilers, I won't record what actually happens during these episodes, just the ones you need to look out for:

The Good Place: Michael's Gambit (Season 1, Episode 13)

Scrubs: My Old Lady (Season 1, Episode 4), My Screw Up (Season 3, Episode 14)

Buffy The Vampire Slayer: Passion (Season 2, Episode 15), Seeing Red (Season 6, Episode 19)

Angel: Reunion (Season 2, Episode 10)

Breaking Bad: Box Cutter (Season 4, Episode 1)

Lost: Walkabout (Season 1, Episode 4)

The Sopranos: College (Episode 1, Episode 5) - Side note: It's also worth mentioning, Employee Of The Month, University, Whoever Did This, and Kennedy And Heidi for either being shocking, screwed-up, or both.

Person Of Interest: The Crossing (Season 3, Episode 9)

Mr Robot: eps1.7_wh1ter0se.m4v (Season 1, Episode 8)

24: Day 1: 11pm-12am (Season 1, Episode 24), Day 5: 7am-8am (Season 5, Episode 1)

Succession: Connor's Wedding (Season 4, Episode 3) 

Severance: The We We Are (Season 1, Episode 9)

Agents Of SHIELD: Turn Turn Turn (Season 1, Episode 17), What They Become (Season 2, Episode 10), Self Control (Season 3, Episode 15), The Real Deal (Season 5, Episode 12), The Devil Complex (Season 5, Episode 14) - I've expressed this ad infinitum in my reviews but this show is infamous for its many amazing plot twists and status quo shatterers

Dexter: Hungry Man (Season 4, Episode 9), The Getaway (Season 4, Episode 12)

The Shield: Mum (Season 3, Episode 5)

Star Trek: The Next Generation: The Best Of Both Worlds (Season 3, Episode 26)

WandaVision: On A Very Special Episode (Episode 5)

Falcon And The Winter Soldier: The Whole World Is Watching (Episode 4)

Loki: The Nexus Event (Episode 4)

Red Vs Blue: Chapter 16 (Season 6, Episode 16)

RWBY: End Of The Beginning (Season 3, Episode 12)

Bojack Horseman: Escape From LA (Season 2, Episode 11)

Gravity Falls: Not What He Seems (Season 2, Episode 11)

Amphibia: True Colors (Season 2, Episode 36)

FMA Brotherhood: An Alchemist's Anguish (Episode 4), Separate Destinations (Episode 10), Death Of The Undying (Episode 19) - Side note: Yes, I know FMA has three "That One Episodes", that's how insane this show can get, and one can argue there's even more!

Madoka Magica: I'm Not Afraid Of Anything Anymore (Episode 3), This Just Can't Be Right (Episode 6)

Anohana: The Flower Blooming On That Summer (Episode 11)

Steins;Gate: Dogma In Ergosphere (Episode 12)

Psycho-Pass: Saint's Supper (Episode 11)

Invincible: It's About Time (Episode 1)

Tengen Toppa Gurren Lagann: Later, Buddy (Episode 8)

Arcane: The Base Violence Necessary For Change (Episode 3)

Steven Universe: Jail Break (Season 1, Episode 52), A Single Pale Rose (Season 5, Episode 18)

To be continued...

Friday, April 9, 2021

Nathan For You

Nathan For You is a lot of things. It boasts one of the strangest and most unique concepts for a comedy, something that could easily have been a disaster, but I think they managed to pull it off.

Nathan For You is a show about Nathan Fielder, as played by himself, and his attempts to help struggling businesses with the most bizarre ideas he can think of. The twist is that all of these businesses are real, the only scripted character in the show is Nathan, and the whole series is shot as a fake documentary. There are a lot of ways this could backfire, Nathan's plans often times have the potential to completely tank the show (The Claw Of Shame especially), and if treated poorly, the show can feel mean-spirited. However, Nathan For You rarely feels like that. The show rarely depicts anyone in a negative way unless they actively do something questionable, with Fielder himself usually the butt of the joke, and more often than not, Nathan's antics end up boosting the success of a lot of these real life businesses. Dumb Starbucks and "goat saves a pig" became internet hits, and even the private investigator Wolfe that Nathan helped ended up getting a TV show!

There's a lot of interesting things to think about when it comes to the line between fiction and real life that this show so consistently ties. Obviously, Nathan tells the people why they were being filmed eventually and to make sure they approved of being filmed, but a lot of these interactions are still incredibly genuine. Of course, this contributes to the show's cringe comedy as seeing Nathan play a character and embarrass himself in front of actual people is funny and uncomfortable, but it's the rare moments of bonding and success. Whenever a business strategy actually works and becomes a unexpected hit, it can be genuinely heartwarming. A highlight is in the Gas Station episode where Nathan goes on a hike with three other people and has an offbeat yet oddly sweet bonding experience. Even given the fact that so much of it is faked, there's something about the show that feels so honest and the way the writing and editing twists around the real life interactions really lets them speak for themselves. Another scene from the Gas Station episode is this bizarre conversation about grandma's pee that's just so bizarre, there's no way it could have been from a screenplay.

Part of what makes the show so great is definitely Nathan himself. I don't usually talk about the acting all that much in these reviews, but Nathan For You would not be the same if it wasn't for the titular character. It's a difficult task to have to play a fictional version of yourself in real conversations, but he rarely ever breaks character and maintains the nuances that make "Nathan" so interesting. It's also thoroughly impressive that Nathan manages to give his fictional persona a narrative and character arc throughout the show, each season ending with some big breakthrough or shift. I wasn't expecting the finales to actually feel like finales, but he somehow manages to pull it off (except Season 2's, that was actually one of the weaker episodes). But as good as the premise is, my favorite aspect of the show is easily how inventive so many of these episodes are. For a show about a guy with crazy unconventional ideas, Nathan Fielder has a real sense of ambition that he brings to the show. Even episodes that aren't as funny than others manage to be incredibly interesting, since the premise is the type of thing no other show can show you. He keeps one-upping himself as well, culminating in Nathan fooling the entire world with a fake celebrity story in the fourth and final season.

Since the show has four seasons, I'd also like to quickly discuss my verdicts on the show's seasons:

Season 1: An incredibly consistent first season, all things considered. There weren't really any episodes I found bad, though nothing I found amazing either, and the only segment I disliked was the Haunted House one which leaned a bit too into mean-spirited territory. It ended strong with The Claw Of Shame and the surprisingly solid finale, and it did a good job of selling me on the show with plenty of iconic moments. 

3/5 Stars

Season 2: Season 2 is an overall improvement compared to the first, but it definitely suffered from getting its length cut from 10 episodes to 8. At its best, ELAIFF and Dumb Starbucks were some of the series' best, the character arc was fun and Nathan did a great job of coming up with interesting new ideas. At its worst, however, was an underwhelming finale that serves as one of the few times Nathan went too far.

4/5 Stars

Season 3: Season 3 was easily the best season and it's not even close. Nathan went crazy with the creative and fun ideas, with some of his most gutsy and intricate plans yet. While one could argue that this season just had the highest percentage of good episodes, I feel Nathan was just the most creative. From starting a clothing line, to faking a movement, to actually giving himself a friend, to walking a tightrope, the episodes in this season just left me impressed from start to finish.

5/5 Stars

Season 4: Nathan For You's fourth season got off to a bit of a rough start where it really started to feel like the show was running out of steam (Episode 2 was my least favorite in the series), but it eventually got better by the halfway point. Stunts like the anecdote, the smoke detector instrument, and asexual computer repair were a lot of fun, and the movie-length finale Finding Frances is one of the show's best episodes, maybe second to Dumb Starbucks. While it wasn't as consistently great as Season 3, it was a strong final season for the series, and I'm glad Nathan ended the series on a high note.

4/5 Stars

While the quality remained high, these episodes were either the funniest or the most impressive, or both:

Santa/Petting Zoo: While the Teen Street segment was pretty funny, the most impressive part was the Petting Zoo part where Nathan fakes a viral video to promote a petting zoo. I enjoyed the show's premise from the start, but the sheer wow factor in looking up "goat saves a pig" and finding all of the articles on the matter was just the coolest thing to me.

The Claw Of Shame: Easily the gutsiest episode of Season 1, The Claw Of Shame has Nathan test himself to escape from handcuffs before a robot pulls down his pants. It's genuinely impressive how far he goes for comedy in this episode, all of the reality show-style editing and the usage of an actual robot just feels so ambitious for a comedy show. And I love how the episode flashes back to Nathan's childhood and his other failed business attempts which do a good job of fleshing out his persona. It's a funny, ambitious, and surprisingly tense highlight of the series.

Souvenir Shop/E.L.A.I.F.F: The first half of this episode is fairly standard, which is why the fact that Nathan had to revisit a previous plan that ended up being illegal was such a pleasant surprise. At this point, I've mentioned enough that I love episodes about the act of filmmaking, so it was a lot of fun to see Nathan try to edit his footage into some sort of a film. The screening of The Web is such a hilarious payoff to the whole episode, especially since we get to see the whole movie and how it utilizes prior scenes.

Dumb Starbucks: Dumb Starbucks was how I heard about this series. I didn't even realize it came from Nathan Fielder, but I remember hearing the discourse over this parody Starbucks. This isn't even the most complex of Nathan's plans, thought the parody artist scenes are absolutely hilarious, but the waves it managed to make are just so impressive. And even more impressive is the fact that Nathan managed to weave a phenomenal story around this real life event with some of the best humor in the show, thought-provoking ideas about art and unintentional messages, and a solid albeit fake character arc for Nathan.

Electronics Store: This season premiere was easily one of Nathan's most intricate episodes, starting with a plan to sell 1$ TVs and spiraling into an attempt to sue Best Buy. There were so many enjoyable setpieces this episode from the bizarre preventive measures to Nathan's "date" that I'd easily call it one of the quintessential episodes of the series.

Smokers Allowed: Similarly to ELAIFF, the concept of basing a play off of a real life recording of a bar is such a fascinating idea to me, but an incredibly funny one as well. Just like Dumb Starbucks, it's a funny commentary of what constitutes as art, and I love the running gag about the play's "climax" being just another uneventful segment. This episode also had probably the cringiest moment in the whole series, you'll know it when you see it.

The Hero: The Season 3 finale managed to top The Claw Of Shame in sheer ambition and risk. Nathan taking over someone else's lives to make them a hero is such a unique challenge that feels deserving of being a finale storyline, and the final sequence where Nathan tightropes on his own multiple times is just insane. This man actually put himself through nine months of preparation for a single thirty-minute episode, and it shows just how much work goes into this show. And the ending is a super poignant scene where Nathan is forced to confront the fact that he doesn't see himself a hero.

The Anecdote: Leave it to Nathan to completely bamboozle the entire world on live TV by fabricating the world's best late night celebrity story, and then actually trying to make it real through a bunch of loopholes. This episode took over $350,000 to make! And it was definitely worth it, especially the hilarious scene where Kirsten Dunst nearly copies Nathan's story on accident.

Computer Repair/Psychic: While this wasn't one of the show's best episodes, I have a personal appreciation for its Computer Repair segment, which somehow managed to be one of the better representations for asexuality I've seen in a TV show (depressing, I know). The concept of trusting asexuals with computer repair so they don't look at your private photos is the exact type of loving joke my friends would make about me and perfectly toes the line between respectful and hilarious. Once again, not one of the show's highlights, but it means a lot to me.

Finding Frances: It's hard to really describe this episode. It feels like a Nathan For You movie, an ambitious two-hour-long finale where Nathan tries to help Bill reunite with his past love. It's way more dramatic than it is funny, but it works as a compelling piece of media regardless. Bill's moral ambiguity made the whole episode incredibly tense, and the ending managed to be incredibly poignant and well-done. For a show that's pretty strictly episodic and based in reality, I feel like Finding Frances, its biggest and most emotionally resonant episode, works as the perfect series finale.

Overall, Nathan For You is easily one of the most ambitious and creative TV series I've ever watched. While its best episodes were probably more impressive than funny, the sheer devotion that Nathan had to both his character and his crazy ideas made this series an absolute joy to watch.

4/5 Stars


My ranking of Nathan For You's seasons is:

3 > 4 > 2 > 1

My ranking of Nathan For You's finales is:

4 > 3 > 1 > 2

Favorite Episode: Dumb Starbucks

MCU (Phase 2)

Phase 2 is my favorite MCU phase. Yeah, I know, it's a weird opinion, but this really was when I was the most engrossed in the franchise. I like how these movies experiments with genre, with Winter Solider being a thriller, Guardians being a sci-fi comedy, Ant Man being a heist flick, and Iron Man 3 being a Shane Black film. I love how these movies deconstruct the concept of a superhero, while slowly trickling in lore on the Infinity Stones. My only real issue is its order, particularly Civil War not being included.

Iron Man 3: I know this movie is a bit divisive for a certain twist involving a certain type of fruit and I'll get to that, but I really like how risky and subversive Iron Man 3 is. Tony Stark doesn't spend much time in the Iron Man suit, rather he's stuck without it for a lot of the movie's runtime, and even in the final battle, he spends his time hopping from suit to suit. Not only does this perfectly fit his arc of overcoming PTSD and the message that the person is Iron Man, so the suit he's in, but it allows for a ton of great action scenes where Tony is forced to think on his feet and defeat bad guys in creative ways. Not gonna lie, these is probably some of the MCU's best action! As for the Mandarin twist, as someone who doesn't read the comics, I thought this was a brilliant misdirect that fits the movie well, lends an interesting perspective on the topic of terrorism, and actually manages to be funny (looking at you, Ralph Bohner). I also love how Iron Man 3 genuinely feels like a Shane Black film in its action, witty writing, and subversive nature. So many MCU films feel similar to one another, so I like movies like this and Ragnorok that truly feel like the product of their directors.

4/5 Stars

Thor: The Dark World: This is my least favorite MCU film, mostly just because it's so boring. The visuals are bland, the writing is dull, the villain is paper-thin, and the worst part is that this isn't a movie that should be boring! It's a space adventure with epic battles, Loki dying, and dimension hopping, but I just couldn't bring myself to care about any of it. This isn't even a bad movie, there isn't really much bad writing or effects, it just feels like a lot of nothing. The only actor who seems to be having fun is Loki's (as a result, he has the best scenes), but otherwise, The Dark World encapsulates my biggest problems with the MCU: It doesn't feel like it's trying to be an actual film with any cinematic merit, it feels like everyone involved was just sleep-walking through the whole production to make another addition to the MCU. And it's a shame because I love pretty much every other movie in this phase!

2/5 Stars

Captain America: The Winter Soldier: Until Avengers Endgame came out, this and the original Avengers were my favorite MCU films. As the franchise gets more out there and magic-driven in the future, I'll have more complaints about the MCU's overwhelming usage of CGI, so I have a real soft-spot for how grounded this film is. It's a paranoia thriller about government surveillance as doubting the values you thought were unequivocally true that just happens to feature super soldiers. The action setpieces are some of the best in the series, with Cap constantly being separated from his shield, and the tone manages to be really intense, partly thanks to the horrifying main theme for the titular soldier. I like that SHIELD, Black Widow and Nick Fury got some extra focus outside of just Cap, yet it never feels like he's not the focus of the film. His relationship with Bucky is compelling and leads to an emotional and satisfying climax, and the movie as a whole really warmed me up to the character, to the point where he's now my second favorite Marvel superhero (second to Spider-Man). Out of all of the Russo films, I think Winter Solider is still their most well-made and it holds up phenomenally well today.

5/5 Stars

Guardians Of The Galaxy: 2014 was an amazing year for Marvel, because if Winter Solider wasn't good enough, we get this film. I didn't care about the Guardians before I watched this film, I didn't even know who they were, but James Gunn managed to make me fall in love with these five dorks in a single film. There's so much I love about Guardians Of The Galaxy, the bizarre sci-fi aesthetic is super fun, the cast has great chemistry, the action is enjoyable, the writing is hilarious, and the soundtrack is just plain excellent. I also love how separate this film is from the MCU aside from the Infinity Stones scene, it feels like its own standalone comedy/sci-fi adventure in the same wavelength as Hitchhiker's Guide To The Galaxy (my favorite book of all time by the way). There's just so much heart and love put into every single frame of this film, and it feels like James Gunn's true passion project. It's funny, it's entertaining, it's easily one of the best MCU films to date.

5/5 Stars

Avengers: Age Of Ultron: Age Of Ultron is an underrated gem and I think there are a lot of great aspects to it that are worth mentioning. I like how every character gets an arc (though not all are that good), with Hawkeye getting the respect he deserves, Black Widow getting the first hint at her backstory which will hopefully be fleshed out in her own movie, and Iron Man dealing with a villain of his own creation. The action scenes are insanely fun, from the big Hulkbuster fight to the fast-paced South Korea chase to the big Battle Of Sokovia which doesn't top the original's final battle but manages to give us a lot of moments of the heroes actually trying to save people. There's a lot of fun banter and cute character moments scattered throughout, Ultron's a pretty alright villain, and there's a shockingly large amount of set-up for future movies. I think it suffers from being a bit too light and breezy, especially compared to the trailers, but I still found myself enjoying Age Of Ultron for what it was, a fun last hurrah for the Avengers before the events of Civil War.

4/5 Stars

Ant Man: I've always been pretty split on the first Ant Man movie, so I'll start with the positive stuff. The shrinking action is some of the most inventive and fun in the MCU, Paul Rudd is a charismatic lead, Michael Pena is hilarious, I love how it tries to go for a heist genre, and there's a general sense of fun to the whole film. It's not too long and the perfect movie to just tune in to while it's on TV. However, it also has the same problem as The Dark World, it doesn't go all that far with its premise. They could've gotten Edgar Wright to direct this film or they could've leaned super hard on the genre shift, but Ant Man just feels like your standard MCU film with an incredibly forgettable bad guy. I didn't even realize it was supposed to be a heist film until someone pointed it out to me! And honestly, I have zero idea why this is the end of Phase 2. Unlike Far From Home, it's not really a denouement to the events of the last Avengers movie, and it's a decision that I'll never understand. It's a solid and fun MCU movie, but it's not one of the best, nor is it phase-ending caliber.

3.5/5 Stars

Captain America: Civil War: Yes, yes, I know this isn't technically a "Phase 2" film, but this is my review and it just fits in so well here! Iron Man 3 and Winter Soldier delved into these warring characters and Age Of Ultron set up the Sokovia incident, so this movie fits in perfectly as the culmination of all these movies. But semantics aside, Civil War is an amazing movie. It manages to introduce Black Panther and Spider Man, give them and the whole other Avengers cast time to shine, and still focus on Iron Man and primarily Cap. It has the same tense vibe as Winter Solider, boasts one of the series' most unique villains in Zemo, has some of the series' best action, and gives us a compelling exploration of the fallout of Age Of Ultron's events. However, I think more than any other MCU film (except maybe Infinity War), this one feels a lot like an episode of a serialized TV show, as it doesn't really have a concrete start or end. Civil War doesn't quite stand on its own, even if it as an installment in the MCU, it's an absolute banger.

4.5/5 Stars

MCU (Phase 1)

Phase 1 of the MCU was definitely mind-blowing at the time. A cinematic universe slowly establishing characters so they can form the Avengers team for one big crossover film? That's awesome! Nowadays, with how many studios are rushing out cinematic universes, Phase 1 is a lot less impressive, but I think it's still noteworthy how slow it takes things. Nearly every single one of the Avengers gets an origin film and the ones who don't still appear pre-Avengers. This does result in nearly the whole phase being origin stories which I've just gotten so tired of by now, but it made the payoff of The Avengers that much better. I also think the visual effects held up incredibly well here! While later MCU films end up overusing VFX and making some noticeable errors, most of the Phase 1 films limited the visual effects a bit and they aged pretty impressively, especially the Iron Man films.

Iron Man: The first MCU film is a peak case of Early Installment Weirdness because wow, this does not seem like an MCU film at all. The endless pile of snark in the later phases isn't here, there's a huge lack of action, the tone is a lot more gritty, Tony Stark's kind of a bad person at the start of the film, and the more realistic antagonists means that the danger feels a lot more palpable here. It's just so strange coming back to this one after watching all of the other MCU films, but maybe that's what I like about it so much. It's not really a superhero movie more than it's just a movie about a rich dude facing the consequences of his own decisions and trying to make amends. My only major gripe is the CGI-heavy final battle, but otherwise, Iron Man is a really solid first movie and easily one of the best origin stories in the whole MCU. 

4/5 Stars

The Incredible Hulk: Okay, so you know how I mentioned Iron Man was a lot different than the rest of the MCU? The Incredible Hulk isn't the only MCU film to not be solely made by Marvel (the Spider Man films, for example), but it definitely feels the most out of place, and not just because the Hulk's actor is different. The tone is really dour, the comedy is nonexistent, and the CGI is way less polished, it feels like a movie from a different studio and that's because it is. And while this should make this movie feel more distinct and unique, it doesn't. The Incredible Hulk is a bland film with a dull performance from Ed Norton (who's usually really good), and the scenes of carnage suffer from poorly-aged CGI. It has its merits like the shockingly good soundtrack, but overall, I tend to forget this film even existed. I caught both this and Ang Lee's Hulk on TV and the latter one, while probably worse, definitely stuck out in my mind a lot more. 

2/5 Stars

Iron Man 2: I don't hate this film as much as a lot of people do. It's easily the weakest Iron Man film with way too many subplots and not enough Tony Stark, but there are lot of entertaining individual moments that I found enjoyable here, especially the amazing action scenes, which are super bombastic and filled with long takes and beautiful shots. Iron Man 2 lacks the compelling character arc of the first or the fun deconstruction of the third, but it's just plain fun to watch. At its best, we get the debuts of War Machine and Black Widow, and at it's worst, we get hilarious sequences of Mickey Rourke mispronouncing the word "bird". You can tell this movie wanted to do way too much and left all of its plots undercooked, but there's a schizophrenic sense of fun to it that I still enjoy.

3/5 Stars

Thor: Thor's first film is interesting in that a lot of its aspects feel like a double-edged sword. Thor's plot line of being banished to Earth is a good way to bring him down a peg and give him a compelling character arc, but it also means we spend the film in a dull location. The dutch angles give the movie a visual flair, but they can also be either grating or unintentionally hilarious. And the romance with Jane, while well-done, is also incredibly boring. There are a lot of aspects about Thor that I enjoy, from the solid  action to the visually stunning Asgard to just everything about Loki. You can definitely tell that Kenneth Branagh was trying to put his own spin on the superhero genre, but there are large chunks of this film that are kinda dull and not everything it's trying to do works.

3/5 Stars

Captain America: The First Avenger: Captain America has consistently had my favorite movies in the MCU, and while The First Avenger is the weakest of the bunch by far, it's still one of the better Phase 1 films and that's all thanks to Steve Rogers. Steve is an amazing character with a great origin, even pre-serum, he's so determined to lay his life on the line to help people. Even more, his relationship with Peggy Carter is easily the best romantic subplot in the whole series, and the fact that the movie is so willing to end on such a downer is incredibly powerful. Aside from the main character, however, the rest of this movie is somewhat standard. Red Skull is fine, but they could have done a lot more with the character. The action is fun, but I wouldn't call any of it outstanding. The First Avenger is carried by Chris Evans's performance and the amazing main character, and it's why I think it stands out as one of Phase 1's best movies.

4/5 Stars

The Avengers: I absolutely adore The Avengers, it felt like the satisfying culmination and payoff of everything that Phase 1 had been building up to. Seeing these characters from disparate films unite is great on its own, but the interactions and banter between them all is just amazing. It works so well as a crossover because of how well the cast meshes together, even in the excellent fight scenes which are filled with fun combo attacks. I also thought Loki was a great first villain, even better than in Thor as he really got a chance to ham it up. And the second half of The Avengers is, in my opinion, some of the best MCU ever. Obviously the final battle is great and all, but my favorite sequence in the whole film is actually that big helicarrier battle near the end of the second half where everything goes wrong, the Hulk surfaces, Black Widow has to fight Hawkeye, the helicarrier is about to crash, and Loki imprisons Thor. It's just such a tense and exciting sequence that serves as one of the high points of the MCU. Frankly, this whole film is one of the high points of the MCU, it's just so much fun!

5/5 Stars

Monday, April 5, 2021

Soundtrack Retrospective: Sonic

If there's one thing that most Sonic fans know, it's that no matter how divisive or bad the game get, the music will always be great. It's incredible how varied all of Sonic's soundtracks are, but most of them are excellent and manage to evoke the character perfectly:

Sonic The Hedgehog: As someone who grew up with the faster-paced pop rock of modern Sonic, the more laid-back soundtrack to Sonic 1 always felt a bit... lacking. While I still wouldn't call this one of Sonic's better soundtracks, I think I've grown more appreciation for it and what it's trying to achieve. Composed by bass player Masato Nakamura, Sonic 1's soundtrack isn't laid-back, it's funky. Just pay attention to the basslines and you'll realize what tracks like Green Hill, Spring Yard, and Star Light are really going for. I also find it really cute how much this soundtrack uses sound effects in its music, particularly the ring and spring sounds. I'm definitely not as "Genesis twang"-averse as I used to be. There are certainly a lot games that used the sound hardware badly, but Sonic is absolutely not one of them. 

That being said, the drum beat in Scrap Brain Zone sucks and still ruins the song for me.

Highlight: I really like the Star Light Zone theme. It's super relaxing and simple, but there's something so nostalgic and happy about it. Coming after the hell that is Labyrinth Zone, it's as if the game rewards you with its best tune.

3/5 Stars

Sonic The Hedgehog 2: Sonic 2's soundtrack is a massive improvement on the first in pretty much every way concievable, and certainly the better of Nakamura's scores. It's just as funky as Sonic 1's music, arguably even moreso in the case of tracks like Chemical Plant and Mystic Cave, but it's also far more fast-paced and propulsive, fitting both the character and the series' tone far better. The only real knock I have against this score is the removal of Hidden Palace Zone's fantastic theme. That alone gets a point off, but the rest is fantastic.

Highlight: Chemical Plant Zone is one of the most iconic themes in the series and for good reason. Coming after the fairly lighthearted Emerald Hill Zone, this is probably the first truly fast-paced and exciting Sonic theme. It's catchy, propulsive, and fits the more mechanical second level pretty much perfectly, and I'd even argue that the punchy Genesis percussion still makes this the best version of the track. Mystic Cave Zone is also an absolute banger.

4/5 Stars

Sonic CD: Here we go! This is the Sonic music I know and love! I have a serious soft-spot for these more jazzy and disco-esque 90s soundtracks, and Sonic CD's Japan soundtrack is the perfect example of that. It feels a bit ahead of its time in certain aspects given how complex the melodies are, so many of my favorite game soundtracks like Freedom Planet, Sonic Mania, and One Step From Eden feel like they took some inspiration from it. Nearly every song is a jamming piece of techno (except the Good Future songs which are usually pretty relaxing and calm), and it somehow manages to fit Sonic to a tee. The Sonic CD JP soundtrack is easily one of the best in the series, definitely my favorite of the soundtracks for the 2D games. 

But then there's the US soundtrack, and oh god... I hate this so much. I'm not necessarily averse to the idea of a darker Sonic CD soundtrack, there's potential there, but, no, it just sounds bad. It's generic 90s ambience with little in the way of style, flair, or even a goddamn melody! The JP soundtrack managed to capture its own atmospheric 90s sound while still feeling like Sonic, but this feels like it was made for an entirely different game and then slapped onto this one! Frankly, it feels insulting that the higher-ups thought the JP soundtrack was too "different" and left us with this pile of crap. There are two songs I like in the US soundtrack, the main vocal theme Sonic Boom (which I'd actually say is better than the JP's vocal theme) and the act clear theme, that's it. There's also Metal Sonic's theme, which is admittedly solid, but Kenichi Tokoi's many remixes of it over the past few years tore the original to shreds anyway. The only other songs I like are the Past themes, which were reused from the JP version and blew everything else out of the water (what makes it even funnier is that they were the weakest part of the whole soundtrack, that's how bad this one is). I know some people like this one, I'm sorry, I don't.

Highlight: All of the Stardust Speedway tunes are some of the most banging pieces of music in a video game. They're fast-paced, they're catchy, they're exciting, they're bombastic, they're 90s, and they're all Sonic. Easily some of my favorites in the series.

5/5 Stars - JP

1/5 Stars - US

Sonic 3 & Knuckles: Continuing the upward trend of the Genesis soundtracks, Sonic 3 & Knuckles boasts an even better soundtrack! There are so many catchy and memorable melodies scattered across both halves of the game, from the poppier Sonic 3 tracks that rank among some of the most complex themes on the Genesis, to the more intense and melody-driven Sonic & Knuckles tracks that I actually kinda like even more (even if many of them got surpassed by remixes, oops). Like the game itself, Sonic 3&K's score feel the series' sound living up to its fullest potential on the hardware.

Highlight: For Sonic 3, I'd say Hydrocity Zone 2 is the highlight for being incredibly catchy and fast-paced. As for Sonic & Knuckles, Sky Sanctuary and Flying Battery are two of my favorite themes in the series, the former being grand and majestic and the latter being insanely fun to listen to.

5/5 Stars

Sonic's Game Gear Games: Here's a quick interlude with my opinions of the soundtracks for Sonic's five mainline Game Gear entries.

Sonic 8-Bit: Yuzo Koshiro is an absolute legend of a composer, so despite this being the "lesser counterpart" of the original Sonic, this first 8-bit entry actually has one of the best soundtracks for a classic Sonic game. Despite being an 8-bit game, the melodies are incredibly jazzy and complex, but the highlight is the surprisingly somber and intense theme for Scrap Brain Zone, genuinely one of my favorite themes in the series. It's just a shame this soundtrack is really short.

4/5 Stars

Sonic 8-Bit 2: While not quite as good as the first game's soundtrack, Sonic 2's music was composed by the same folks who did the Sonic CD soundtrack, so it had to be good. Similarly to the first game's soundtrack, Sonic 2's music is mostly composed of top-notch chiptune jazz, but the best two songs are the ones that divert a bit. Green Hills Zone is basically an 8-bit version of You Can Do Anything from Sonic CD, before that game even came out, and it's just as good as you'd expect. But my personal favorite song in this one is Scrambled Egg Zone's absolutely bonkers theme. Sonic 2's soundtrack is a bit longer than the first games' which is great, but I do have to criticize it for percussion that may be a bit too loud and overbearing at times.

4/5 Stars

Sonic Chaos: Just like the game itself, Sonic Chaos' soundtrack is serviceable and very bland. None of the music really stood out to me and I'm not entirely sure why, maybe it's just that most of the melodies aren't quite as complex and groovy as they were in the previous two games. The previous two soundtracks felt like they pushed the limits of the Game Gear and Master System's capabilities in terms of sound, but Chaos's music is as bogstandard chiptune as you could get. The only real highlight here was the theme for Turquoise Hill Zone, a solid first level theme that pumps you up for the incredibly mediocre game ahead.

1/5 Stars

Sonic Triple Trouble: While still nowhere near as good as the soundtracks for the first two 8-bit games, Triple Trouble's music is a big improvement over Chaos'. Befitting the introduction of Fang The Sniper, a lot of the music here has a bit of a Western vibe, and it gives it all a bit of a darker edge that I can really get behind. However, maybe it's the instruments but a lot of the tunes sound oddly offbeat at points, and it drags the soundtrack as a whole down a bit. The highlights here are Atomic Destroyer Zone, another intense final zone theme that feels like a sequel to Scrambled Egg's theme, and the iconic Sunset Park: Act 3, which is way more atmospheric and epic than a piece of chiptune has any right to be.

2/5 Stars

Sonic Blast: So apparently a lot of people think this game has a bad soundtrack, and I... don't agree in the slightest! It's still not as good as the music of the first two games, but I really like Sonic Blast's soundtrack. A lot of its tunes have an atmospheric and ominous vibe to them that really helped this game stand out music-wise, without the instrumentation issues of Triple Trouble. But the highlight for me was the final boss theme, an intense and dramatic tune that really feels like the end of an era for all these 8-bit games. Criticize the gameplay, criticize the level design, and by all means, criticize this game's awful graphics, but give the music a chance. It's really underrated.

3/5 Stars

Sonic R: I don't care what people say about Sonic R's soundtrack, it's absolutely fantastic. The entire score is comprised of infectiously catchy and upbeat pop songs that feel like they shouldn't fit but absolutely do, helped by the great backing electronic tracks that go along with all of them. I doubt the pop music will appeal to everyone, but there's something so charming about Sonic R's music that I just can't help but adore.

Highlight: Can You Feel The Sunshine is my personal favorite. That beautiful opening, the diabetes-inducing lyrics, the singable chorus, it all makes for a true series highlight. I also want to single out Work It Out's instrumental which takes the backing track of Push The Feeling On and makes it even better.

5/5 Stars

Sonic 3D Blast: Ooo, now this one's interesting. Similarly to Sonic CD, Sonic 3D Blast has two soundtracks. Unlike Sonic CD, I like them both, though for entirely different reasons.

The Genesis 3D Blast soundtrack by Jun Senoue and Tatsuyuki Maeda is my personal favorite of two, and genuinenly manages to rival S3&K for the best Genesis era soundtrack. While Senoue gets the bulk of the credit for this one, it's really Tatsuyuki Maeda who should be praised. He really mastered the Genesis soundchip, and all of his tunes like Rusty Ruins, Gene Gadget, and Diamond Dust end up being super rich and atmospheric. Not to discount Senoue completely though, the themes he made (Green Grove, Panic Puppet 1) are absolute jams as well and were rightfully reused in SA1. It's just a top-notch video game soundtrack, all killer no filler.

The Saturn 3D Blast soundtrack is its own unique beast. You can tell SEGA wanted Jacques to show off the Saturn's improved sound quality, because this whole score runs the gamut in terms of genre. Pretty much every stage has its own unique musical style, but unfortunately, I don't quite think he's able to pull it off. The high points of the Saturn OST are mostly when Jacques is doing his comfortable 90s synth shtick with themes like Green Grove, Rusty Ruins, and Gene Gadget. The more orchestral themes are way more hit-or-miss (though Volcano Valley 1 is so good Jacques obviously reused and iterated on it for Black Knight's Shrouded Forest). I also don't quite love the fact that Jacques used the same leitmotif for every single stage theme. Don't get me wrong, it's a damn good leitmotif, but it's a musical trope I've never been that fond of no matter how well its done. Still, despite being more uneven, this is a good soundtrack in its own right (unlike Sonic CD's US score).

Highlight: For the Genesis soundtrack, it's gotta be Rusty Ruins Zone 2. Simultaneously a massive jam and super atmospheric at the same time, I absolutely adore it. For the Saturn soundtrack, it's either Green Grove Zone or the Special Stage. The former is Sonic at his best, and the latter is Jacques at his best.

5/5 Stars - Genesis

4/5 Stars - Saturn

Sonic Adventure: One of my favorite games in the series, Sonic Adventure's soundtrack is just plain iconic to me. If there's anyone who can make Sonic sound "cool", it's definitely Jun Senoue (and the rest of the Sega Sound Team). The first game in the Adventure series has a soundtrack that's mostly a blend of electropop and rock that gives it a really distinct and somewhat nostalgic vibe. Each character has their own memorable vocal theme, even Big The Cat's theme is surprisingly great, and most of the level and hub themes let Senoue go completely crazy on the guitar, at least when they're not ridiculously banging techno.

Highlight: While Azure Blue World (Emerald Coast) and At Dawn (Speed Highway) are probably the most memorable themes in the game for me, both providing that 90s Sonic Adventure vibe, my favorite song is actually Crazy Robo, which plays during the final Gamma fight. It's a unique blend of synth and jazz that manages to jump between being a fast-paced final boss theme and a melancholic theme for Gamma's last stand.

5/5 Stars

Sonic Adventure 2: Sonic Adventure 2 takes a big risk by giving each of its six playable characters entirely different genres in music, which I feel makes it a bit less disjointed than the first game's score. Not that it's bad, though, I actually think most of the characters have fantastic music. Sonic's rock themes are energetic and rank among some of the series's best, Rouge's smooth jazz is a joy to listen to, Knuckles's rap songs toe the line between goofy and genuinely slick, and while it took some time, Shadow's distorted techno really warmed up to me. However, the music for Tails and Eggman is a bit more uneven, with both characters having some fantastic themes but also some of the most unmemorable songs in the game. However, the majority of Sonic Adventure 2's soundtrack is phenomenal, and with so many fantastic tracks, a bit more consistency would've been enough to push it up to one of my favorite scores in the series.

Highlight: I mean, come on, could it be any more obvious? Live And Learn is the Sonic vocal track and it's not just one of the best themes in the series, it's one of the best final boss themes of all time. The singing is great, the guitar is phenomenal, and the moment it starts playing during the final boss is one of the most hype moments in the series. But outside of that, I'd say Keys The Ruin for Sonic, On The Edge for Tails, Space Trip Steps for Knuckles, Vengeance Is Mine for Shadow, Trespasser for Eggman, and I'm A Spy for Rouge. Oh, and one more honorable mention for the haunting Supporting Me.

4.5/5 Stars

Sonic Heroes: While the soundtracks for the Adventure games are great and all, Heroes probably has my favorite of Senoue's Sonic OSTs and another one of my favorites in the series. I got into Sonic at the point when most of its games referenced Heroes (2010 Winter Olympics, All-Star Racing), so I have a lot of nostalgia for many of its themes. But listening to the soundtrack as a whole made me realize just how diverse it is. We have easily my favorite selection of vocal themes, from the rock-heavy Sonic Heroes and What I'm Made Of to the pop rock Follow Me to the Ghostbusters-esque Team Chaotix, along with an eclectic selection of memorable level themes like the upbeat Seaside Hill, the distorted Hang Castle, the synthy and stress-inducing Bingo Highway, and the shockingly intense Final Fortress. Even the character select theme manages to be one of my favorite songs in the series! I don't care how divisive this game is, it's one of my favorites in the series and the soundtrack is a big reason why.

Highlight: What do I even pick here? For level themes, I'd say the frantic and chaotic Bingo Highway is probably my favorite, along with the bopping techno Mystic Mansion. For the vocal tracks, Sonic Heroes and What I'm Made Of are easily some of Crush 40's best songs, but I also have a soft spot for Team Rose's theme Follow Me, an energetic and adorable tune bolstered by Kay Hanley (of Letters To Cleo fame) really putting her heart and soul into the vocals.

5/5 Stars

Sonic Advance: Like the game itself, the soundtrack to the first Sonic Advance game is ridiculously comforting to listen to, and not just because I'm nostalgic for the GBA's soundchip. Advance 1's soundtrack is very heavy on the jazz, with many of its tracks sounding super laid-back and casual, which does suit the game itself. The first Sonic Advance game is meant to be a simple, familiar return to the Genesis formula, so the music being as wonderfully nostalgic as it is really works. All the main zone themes boast super memorable melodies, and in the case of some of the later stages, there are actually some pretty strong melancholic tunes like Ice Mountain 1. That being said, compared to its more energetic-sounding sequels, Advance 1's soundtrack can at times feel like the sleightest of the trilogy in terms of its music. And once again, much like the game itself, it boasts what are probably the worst final boss themes in a 2D Sonic game by quite a while.

Highlights: Ice Mountain Zone: Act 1 is an absolutely beautiful piece, super serene and melancholic, but I also need to give credit to the dramatic and climactic-sounding theme for Egg Rocket Zone as well.

4/5 Stars

Sonic Advance 2: Sonic Advance 2 probably has my favorite overall soundtrack in the trilogy. While Advance 1 is a bit more memorable and Advance 2 reaches higher highs, Advance 2's score always stuck out to me for just how consistently thrilling it is. Right from the very first act of the very first zone, Advance 2's music is fast-paced, energetic, and exhilirating. Leaf Forest, Hot Crater, Music Plant, Ice Paradise, Techno Base, the Egg Utopia Boss, it's a relentlessly fast soundtrack that doesn't just fit the game well but makes for a very adrenaline-pumping listen.

Highlights: The GBA has a pretty strong track record with techno-themed music, so it only makes sense that Techno Base Zone: Act 2 would be an absolute banger. It's frenetic and tense, perfectly capturing the mood of the zone and the internet as a whole, but what really elevates are all the DnB inserts and amen breaks.

Sonic Advance 3: Sonic Advance 3's soundtrack is actually quite interesting. For starters, the composers have pretty much completely changed from the last two games. Advance 1 and 2 were primarily done by Yutaka Minobe and Tatsuyuki Maeda, while Advance 3 was primarily done by Kenichi Tokoi and Hideaki Kobayashi, who usually do the scores for 3D Sonic games. Kobayashi in particular tends to stick to cutscene and boss music, but he got to do the music for half the zones... and I kinda wish he got to do that more often. Kobayashi's music in Advance 3 is incredible, easily some of the best in the trilogy. From Ocean Base to Twinkle Zone to Chaos Angel to Nonaggression, he displays a mastery over the GBA soundchip unlike that of any other composer. The whole soundtrack has this uniquely dark and dramatic feel to it too, primarily thanks to Kobayashi who's mostly known for his dramatic orchestral style. That being said, Tokoi's tracks are a bit more hit-or-miss for me, though, usually do to some really harsh instrumentation choices (particularly the drums). He's great in other games, but I just don't think he has the same grasp of the GBA that Kobayashi has. And the fact that each zone theme has four different variations mean they often blend together unlike the far more noticeably different act themes in Advance 1 and 2. Still, when Advance 3's soundtrack goes off, man does it go off!

Highlights: Chaos Angel Zone: Act 1 is incredible. Easily the best theme in the Advance trilogy, probably one of the best 2D Sonic themes period. Kobayashi managed to conduct a full-on symphony entirely on the GBA, filled with so many moving parts and phases that it can only be accurately described as his Dancing Mad. It's filled with so much gravitas and intensity that it works perfectly as a final level theme, probably better than any other final level theme in the series. And the fact that Twinkle Snow: Act 2, Ocean Base: Act 1, and Nonaggression are relegated to honorable mentions is a testament of how good Kobayashi's work was here.

4/5 Stars

Shadow The Hedgehog: I actually like Shadow The Hedgehog, even with its tonal and story issues and flawed progression system, I think the core gameplay and level design continues and even iterates on the strengths from Sonic Heroes. And this applies to the soundtrack too, I actually think it's really solid. A large portion of Shadow's score is composed of fairly hardcore and edgy rock, but it's the addition of the electronica elements that really lends the music its variety. From the weird vocal samples in The Ark and Final Haunt, to the Genesis-esque sound effects in Circus Park, to the calm aura of Lost Impact, to the soaring synths of Sky Troops, there are plenty of really unique tracks in here. However, I can't deny that there are also plenty of very derivative and homogenous rock themes that do drag Shadow's score down from being as great as the soundtracks that came before and after it. But slightly weaker than average for a Sonic soundtrack is still really damn good, and the electronic elements really help to elevate it.

Highlight: Obviously, Crush 40's new theme I Am... All Of Me is the highlight here, they really are the kings of vocal Sonic tracks. However, I also really love the theme for The Ark, an absolutely jamming remix of Final Rush's theme from Sonic Adventure 2 that blows it out of the water. Lava Shelter's theme also holds up as the best rock-centric level theme of the game.

4/5 Stars

Sonic Rush: This soundtrack was made by the composer of Jet Set Radio and it absolutely shows. Sonic Rush's music is almost entirely made with a blend of samples and a great backing track, and while this may not appeal to everyone, I think it works wonders here. Sonic Rush's tunes are insanely funky and fast-paced that lend a new perspective on Sonic's cool factor. Rather than a more optimistic soundtrack like what we're used to, Sonic Rush's music oozes style and creates the image of Sonic doing tricks in the air.

Highlight: It's really hard to single out a favorite here given how consistent the quality is, but What U Need is a classic and the first song I go to when thinking about my personal fav. I also really like the badass riffs of Vela Nova (aka Blaze's theme) as well as Wrapped In Black which somehow manages to sample a Malcolm X speech into a final boss theme and make it sound intense and operatic, one of the most bonkers songs I've ever heard in any video game ever.

5/5 Stars

Sonic 06: Despite its general quality, Sonic 06 has easily one of my favorite soundtracks in the Sonic series. It's the first one that Tomoya Ohtani composed for, and he absolutely killed it here. Sonic 06's music is grand and dark, blending together orchestra, hard rock, and drum-and-bass into a truly distinct vibe. I love how some of the themes get a bit glitchy near the end of the game as the stakes rise even more. Every stage has a main theme that shifts depending on the part of the level, slowly building up to a crazy climax at the end like in Kingdom Valley and Crisis City. The boss themes are epic and exciting, the hub themes are calm and light-hearted, and the character themes are just plain excellent. I love how complex this soundtrack is, it surpasses pretty much everything Sonic has ever done, and I seriously wish it got a better game.

Highlight: Crisis City and Kingdom Valley are my favorite level themes, for sure. They both slowly evolve throughout the course of level, slowly gaining intensity. Crisis City in particular is one of my favorite video game songs ever. I also love the main theme, His World, it's super dramatic and intense, pumping me up everytime I listen to it. But my favorite theme of them all has to be End Of The World, a seven-stage progressive masterpiece that manages to simultaneously be a bleak reflection of the grief of the main cast and a banging piece of techno. Amy's section in particular punches me in the gut every time I listen to it.

5/5 Stars

Sonic And The Secret Rings: This one took a while to grow on me. I've been tolerant of most of Sonic's buttrock, but when I first heard Secret Rings' soundtrack, I thought Runblebee's vocals were a step too far. It was too stupid for me. But over time, those damn vocal tracks started to worm into my head, and now I adore them. Seven Rings In Hand and Worth A Chance still aren't great, especially given how overplayed the first one is, but everything else is an absolute banger, especially thanks to the top-notch instrumentals from Fumie Kumatani and Kenichi Tokoi. This was the first and only Sonic soundtrack they headed and they knocked it out of the park, with Kumatani deserving special mention for her catchy Adventure-esque minigame themes. However, my biggest gripe aside from Seven Rings are the cutscene themes, which are really just assorted pieces of Arabic music. They're definitely accurate, Jun Chikuma's band did some of them and she definitely knows what they're doing, but with their short length and lack of any driving melodies, they kinda blend together a lot. So mixed soundtrack, but I have been growing more fond of it over time.

Highlight: High And Broken is the only level theme to not have any vocals, and it's probably my favorite. It's a beautiful theme with guitar and piano used to great effect that perfectly captures the grand nature of one of the coolest looking levels in the game. As for my favorite vocal tracks, it would have to be between The White Of Sky (that instrumental), Unawakening Float (so freaking powerful), and It Has Come To This (stupid but a banger), they really saved the best for last in this one.

3/5 Stars

Sonic Unleashed: Sonic Unleashed rivals 06 as my favorite soundtrack for a 3D Sonic game, and it manages to pull off variety probably better than any other entry in the series. Every location in this game is based off of a part of the world, and each theme of said location captures it perfectly. The daytime themes are always incredibly energetic and exciting, the nighttime themes are chill and intense, and the hub themes are calming. Despite this variety, the whole soundtrack feels cohesive and just exudes the happy-go-lucky vibe of Sonic that Ohtani always goes for. It's a grand and sweeping score with hardly any weak tracks in its lineup, with something for pretty much everyone. I'm also a big fan of its main theme, Endless Possibilities, which just fits Sonic's character to a tee. As a whole, I think it's the consistently best 3D Sonic soundtrack of the bunch, which is a pretty high bar.

Highlight: Rooftop Run - Day is my favorite song in the series and one of my favorite video game themes of all time, it's fast-paced, optimistic, and perfectly Sonic, but there's so much more for me to talk about in this game. For the Day stages, we have Windmill Isle and Dragon Road, for the Night stages, we have Cool Edge and Jungle Joyride, for the Hub stages, there's Shamar (try not to start dancing while listening to this one) and Apotos, and for the Boss themes, there's the godly Egg Dragoon theme.

5/5 Stars

Sonic Rush Adventure: Sonic Rush Adventure's music only suffers from having to follow the fantastic first game's soundtrack. With Naganuma gone, Rush Adventure was always going to have the weaker score of the Rush games, though by no means is it bad. Tomoya Ohtani (this game's composer) has flirted with samples in his previous soundtracks (The Ark, especially), so this game was a chance for him to really let loose with some great experimental pieces. While not as consistent as Sonic Rush's soundtrack, the music is probably even more varied, from the DnB-heavy Deep Core to the rave-like Coral Cave.

Highlight: I already mentioned how great Deep Core and Coral Cave were, so I'll list Sky Babylon as the highlight. It's an incredibly blend of genres that somehow sounds great. Some of it feels like it comes straight out of Splatoon while other parts feel more like Klonoa or Touhou, yet it's all cohesive and incredibly fun to listen to. More songs like this, please!

4/5 Stars

Sonic And The Black Knight: Unlike in Secret Rings, Crush 40 took the helm this time and made a much better soundtrack for Black Knight. The level themes are instrumental, thank goodness, so the vocals are saved for the important themes, like the main, final boss, and credits themes, and they're fantastic! The rest of the soundtrack is an absolutely top-notch fusion of celtic and rock that only gets better and better as the game goes on, some of these themes sound like they're straight out of an RPG and I'm here for it. Black Knight also has a feeling of finality to it, it's the last "Dark Age" game, the last game with the 4Kids cast, and the last game fully composed by Crush 40, and it kinda shows. Some tracks feel like melancholic callbacks to the Adventure era, and that really helps with the soundtrack.

Highlight: Molten Mine is my favorite song in the game, and one of my favorite video game tracks of all time, though it has quite the story behind. So, Molten Mine is a remix by Jun Senoue of a theme from a Sega Saturn game called Black Dawn, presumably originally composed by Tommy Tallarico. However, it turns out that Tallarico is kind of a liar and that someone else named Todd Dennis may have made the music, with Tallarico claiming he made it before giving it to Senoue to remix. Regardless of who actually made it, what's for sure is that Senoue manages to give the song a great dose of energy that not only slots it in perfectly with Black Knight's more medieval style but the Sonic series as a whole.

5/5 Stars

Sonic Colors: While 06 and Unleashed may be a bit more grand and sweeping, Colors's soundtrack has an incredibly level of consistency to it. It's not just that every song here is good, nearly every song in Sonic Colors is just plain amazing! From the groovy Tropical Resort, to the disco-esque Starlight Carnival, to the beautiful Planet Wisp, to the calming Aquarium Park, nearly even level in the game has an iconic theme of its own. And even the map themes manage to stand out, especially those for Sweet Mountain and Asteroid Coaster. It may not have the most variety in the series, but Sonic Colors's soundtrack manages to stand out as one of the series' best scores regardless.

Highlight: Aquarium Park - Act 1 is definitely up there with some of my favorite songs in the series. It's an excellent drum and bass theme that manages to simultaneously feel calming and exciting at the same time, constantly juggling instruments and melodies so it never gets old.

5/5 Stars

Sonic Generations: Generations's soundtrack is an odd one for me because most of its themes are remixes of pre-existing tracks, and they end up being a bit hit or miss for me. Most of the Modern Sonic remixes are fantastic, completely blowing the original out of the water such as Sky Sanctuary, Rooftop Run, Seaside Hill, Chemical Plant, and especially Crisis City. However, there are some cases like City Escape and Rooftop Run where the remix just can't surpass the original. And then there's the Classic Sonic themes which I generally find pretty meh. There are some highlights there too, like Crisis City and Rooftop Run, but most of them just feel like worse versions of the Modern tracks. Still, the love for the series shines through in pretty much every aspect of Generations and that includes the music, even if it doesn't quite make for my favorite soundtrack.

4/5 Stars

Sonic The Hedgehog 4: This soundtrack absolutely pains me for multiple reasons. First, the attempt at coming up with a Genesis-like soundfont fell flat as it ended up being incredibly high-pitched and hard to listen to. Second, the composition of most of these tracks are actually pretty good! Senoue composed 4's music and there's obviously a ton of potential for a lot of these tunes, I just wish he used actual instruments for most of them. The Mega Man X3 of Sonic soundtracks.

Highlight: The Splash Hill themes are great, but even better is the Tee Lopes/Jun Senoue remix that I highly recommend listening to. I also thought the Metal Sonic theme from II is easily the best song in both games, it's intense and actually utilizes the soundfont very well to make it sound robotic.

1/5 Stars

Sonic Lost World: Sonic Lost World's soundtrack has a bit more of a Nintendo-vibe to it, much like the game, with more light-hearted and peppy themes than fast-paced and exciting. However, as a Nintendo fan myself, I'm perfectly fine with this as it's not only still great but it fits the game perfectly. There's a great variety to a lot of this game's tunes, from the soaring Wonder World, to the calm Sea Botton Seque, to the propellant Honeycomb Highway, to the mystical Dragon Dance. We even get an amazing Sonic-esque remix of the Zelda theme for the DLC that just sounds so good. It's not one of the best soundtracks of the series, but Lost World's music manages to be consistently strong and incredibly catchy and fun. 

Highlight: Honeycomb Highway is probably my favorite song in the game. It's super jazzy, upbeat, and fast-paced and fits the game's auto-running level pretty much perfectly.

4/5 Stars

Sonic Boom: Rise Of Lyric: Rise Of Lyrics's soundtrack is often derided for being generic orchestral music and tends to be singled out as one of the few "bad Sonic OSTs". But honestly, I don't hate it? Yeah, it's not the same high energy fare you'd expect from a Sonic game, but it does fit the specific identity the Boom series carved out for itself, as in it sounds like a 3D platformer from the PS2 era. Seriously though, a soundtrack being orchestrated doesn't automatically make it generic, and there are some genuinely effective pieces like the main theme and some of the more atmospheric tracks like Ocean Purification, Sky Citadel and Bygone Island. That being said, it's the more tense and action-y tracks that do start to really blend together. I don't think the orchestral direction was inherently a bad idea, but the execution needed a bit more fleshing out.

Highlight: As a kid, I only ever played the demo for Sonic Boom and I remember getting to the end of the Ocean Purification Plant segment where Sonic and Amy finally go outside and see a massive scenic cliffside filled with stuff to platform on, all the while a soaring orchestral track played in the background. It was the one moment where I could kinda see what the devs at Big Red Button were trying to achieve with this game, and while hardly anything else in Sonic Boom would live up to this moment, that aforementioned orchestral track is one of the few Sonic Boom tracks that really stuck with me.

2/5 Stars

Sonic Mania: Sonic Mania boasts one of the best soundtracks in the series all thanks to Tee Lopes, who's an absolute revelation. So many composers have interpreted Sonic's character in different ways through their music, but Tee Lopes manages to bring together all of these interpretations. It has the funk of Naganuma, the rock of Senoue, the fast-pace of Ohtani, and the 90s style of Jacques, but most of all, it takes a ton of inspiration from the already amazing Sonic CD score and expands on it further with musical flourishes and more instruments. This entire soundtrack is excellent and nearly every song is an absolute banger, from the amazing remixes that categorically improve on the originals to the excellent and iconic original themes. Now I want to see Lopes make an entirely original Sonic soundtrack, I think he'd absolutely kill it.

Highlight: For the remixes that manage to improve on the original, Flying Battery, Lava Reef, Stardust Speedway, and Hydrocity are particular highlights. As for the new themes, I found myself loving Lights Camera Action, Rogues Gallery, Tabloid Jargon, and Hi Spec Robo Go.

5/5 Stars

Sonic Forces: Sonic Forces's soundtrack is easily the most divisive in the series and I totally get why. If you're not a fan of electronica, this game's music must sound awful to you, but personally, I really like Forces's music. Some of these themes are genuine techno bops, especially the ones for Infinite, and the vocal themes for the Avatar strike that perfect balance of cheesy and legitimately great. Honestly, this game has some of the best vocal themes in the series, right behind Heroes and R. Even the orchestral map themes are awesome! However, my one major gripe that prevents it from a 5/5 is the Classic Sonic themes which are like the Sonic 4 themes but so much worse. Once again, the composition is solid, great even in the case of Death Egg, but the soundfont is so ear-piercing that it's hard to listen to. Not everyone will love Forces's music, but I think it's an head-banging and energetic score and a unique experiment for the series. As for the main theme, Fist Bump is cheesy as hell, but it's fun to listen to regardless.

Highlight: Given the game's massive variety, I'll pick my favorite theme for each gameplay style. The best Avatar theme is Moonlight Battlefield with beautiful vocals and even more beautiful piano. The best Modern Sonic theme is the incredibly hype Metropolitan Highway. The best Tag Team theme is the rave-like Arsenal Pyramid - Interior. The best Classic Sonic theme is none of them (okay, maybe Death Egg). And the best boss theme is the first Battle With Infinite which is, once again, incredibly rave-like.

4.5/5 Stars

Team Sonic Racing: What a perfect way to end this retrospective off, with a soundtrack that manages to bring nearly every composer from Sonic's history back for one of the series' absolute best. I think the sheer diversity in composers makes the soundtrack a bit disjointed, but there are just too many great songs to really care. From Tee Lopes's phenomenal Sandopolis remix, to Hyper Potions's upbeat Rooftop Run remix, to Ohtani's Forces-esque Sky Road, to Senoue's killer riffs throughout the game, to Jacques' beautiful tribute to 90s Sonic in Ocean View, to some great debuts from entirely new composers like Tyler Smyth's Frozen Junkyard and TOREINA's Bingo Party, there are so many amazing songs both original and remixed that make Team Sonic Racing's soundtrack a true love letter to the series. Even Crush 40 gets their first main theme in nearly a decade!

Highlight: So I already mentioned most of the songs I love from this game, so I think I'll list Ice Mountain as my highlight. I absolutely adore Hyper Potions's music and this tune from them is a relentlessly optimistic blend of Cool Edge and Reach For The Stars that's easily one of the happiest video game tunes I've ever heard. While many see Sonic as cool, I've always seen him as incredibly carefree regardless of his depiction, and this song depicts that perfectly, as do the many other genres he's seen himself in throughout the series.

4/5 Stars

Sonic Frontiers (updated 2022): Sonic Frontiers's soundtrack took a while to grow on me since it kinda feels both super limited and all over the place at the same time. You really have to be into somber piano, hard metalcore, and a variety of EDM to vibe with the music here, with a few assorted Adventure-esque minigame themes thrown in for good measure. However, it grew on me and while it still isn't one of my absolute favorites, I would definitely it's one of the better soundtracks especially lately. The island themes are all super haunting and, at times, chill-inducing. The metalcore boss themes make for the best vocal themes since Heroes and rival Metal Gear Rising Revengeance in terms of sheer edginess and intensity. Tracks like Break Through It All and Undefeatable feel right out of the early 2000s in the best way possible.

But the highlight for me is absolutely the Cyberspace themes. If you took the Cyberspace themes on their own, you'd just have a perfect EDM album, one that spans pretty much every genre you could think of. Want rave music? You got it. Want trance? You got it. Want lofi? You got it. Want dubstep? You got it. Want Snail's House-esque kawaii future bass? You fucking got it. Best of all, there's a hell of a lot of DnB, one of my favorite genres of music and one that I have been hoping comes back to video game soundtracks for years. They even brought in actual rhythm game composers to work on some of the music here and it really shows. These tracks feel straight-out of the PS1 era with games like Ridge Racer, Tekken, or DDR. I need Sonic Team to continue in this direction with the music, especially with more fitting stages than the limited Cyberspace settings. 

Highlights: My absolute favorite song is definitely Break Through It All. The way the intense first half gives way to a far more triumphant second half is just peak Sonic, this might just be the best vocal track in the entire series. For the Cyberspace music though, where the hell do I even begin? Ephemeral is probably my favorite for the serious Sonic 06 vibes it gives off, but there's also the absolute headbanger that is Dropaholic, the Sonic-Rush-meets-Vocaloid Fog Funk, the killer breakdown at the end of Rumble Rave, the climactic All Reality, and the ridiculously upbeat Go Back 2 Your Roots.

5/5 Stars

Sonic Superstars (updated 2023): Uggggggggggggggghhhhhhhhhhhhhhhhhh... Sonic Superstars's soundtrack makes me sad because there are hints of a phenomenal soundtrack here, but the whole ends up being way less than the sum of its parts. Sonic Team brought in over a dozen composers to work on the music here and it shows, because it leads to a super disjointed score with a ton of styles clashing against each other. While there are a lot of stellar tunes in isolation, as a whole, Superstars' score simply can't decide if it wants to be a Saturn-inspired with energetic CD audio pieces or yet another nostalgic throwback to the Genesis era. And what does help is that a fair amount of those latter FM tracks are once again by Jun Senoue, who has repeatedly shown that he can't handle a Yamaha chip to save his life. It really is a shame because Tee Lopes said that his work for Superstars is some of his best work for Sonic yet and I see it, all his tracks are phenomenal. I just wish Sonic Team called him in as music director instead of Senoue.

Highlights: Lagoon City Act 2 is Tee Lopes's ode to the new jack swing stylings of mid 90s Sonic soundtracks and it is absolutely heavenly, it sounds so Saturn and I wish the rest of the score went for this kind of vibe. Honorable mention to every Speed Jungle track for showing the high bar that the other tracks should've been able to reach, and Sand Sanctuary for being an honorary Shantae theme. 

3/5 Stars

 

Okay, so before I finish off the Sonic series, here's my ranking of the main vocal themes of the series:

  1. Live And Learn (Sonic Adventure 2) - It has everything you'd want from a Crush 40 song, perfectly cheesy lyrics, killer guitar riffs, and one of the most beltable choruses ever
  2. His World (Sonic 06) - The cliché epic Sonic song, His World is unapologetically dramatic in the best way possible
  3. Endless Possibility (Sonic Unleashed) - Bowling For Soup knows how to write a song around a carefree protagonist (note: Phineas And Ferb), this is Sonic's theme for me
  4. I Am... All Of Me (Shadow The Hedgehog) - Sure it's edgy but that chorus is peak Crush 40
  5. Open Your Heart (Sonic Adventure) - This track syncs with the Perfect Chaos fight so well, they really improve each other
  6. Sonic Boom (Sonic CD US) - I may not love the US soundtrack but this track is fantastic, it's intense and really sets the tone for the game
  7. Knight Of The Wind (Sonic And The Black Knight) - The melody is already really good but it's those lyrics that really steal the show. Hey all!
  8. Super Sonic Racing (Sonic R) - Just as high energy and fun as the rest of the Sonic R soundtrack, and that hook is just so addicting
  9. Sonic Heroes (Sonic Heroes) - Probably the most "anime opening" theme in the whole series, really just a feel-good theme
  10. Fist Bump (Sonic Forces) - Really dumb and cheesy but in an endearing way, such a fun chorus to belt out at the top of my lungs
  11. You Can Do Anything (Sonic CD JP) - I may not understand the lyrics a lot of the time but the sheer energy makes me believe I can do anything
  12. I'm Here (Sonic Frontiers) - It's fiiiiiiinnneeee. Its somber tone does fit the tone of the game, but it feels a bit too low energy for a Sonic theme
  13. Green Light Ride (Team Sonic Racing) - That opening riff is the highlight of the song, just don't listen to the Wall5 version, for your own sake
  14. Reach For The Stars (Sonic Colors) - I love the melody and all of its remixes but the autotune drags it down for me
  15. A New Venture (Sonic Rush Adventure) - Cute and perky but not anything special
  16. Literally anything
  17. Seven Rings In Hand (Sonic And The Secret Rings) - So... annoying...

And here's my Top 15 soundtracks in the series, because there's way too many great Sonic soundtracks for just a simple Top 10:

  1. Sonic 06
  2. Sonic Unleashed
  3. Sonic CD (JP)
  4. Sonic Mania Plus
  5. Sonic Adventure
  6. Sonic Rush
  7. Sonic Heroes
  8. Sonic R
  9. Sonic Colors
  10. Sonic Adventure 2
  11. Sonic Frontiers
  12. Sonic 3D Blast (Genesis)
  13. Sonic And The Black Knight
  14. Sonic Forces
  15. Sonic Lost World

Finally, to end off the series, let's look at one of my favorite indie game series of all time, Touhou, which boasts dozens of phenomenal soundtracks...

Saturday, April 3, 2021

RWBY (Season 8)

Season 8 of RWBY had the lofty challenge of chronicling the big Battle Of Atlas that Season 7 had been spending all of this time building up to. However, I'm not quite sure it managed to pull it all off.

Most of RWBY's eighth season has the good guys split up, with Ruby, Blake, Weiss, Penny, and Nora fighting from Atlas and Yang, Jaune, Ren, and Oscar fighting from Mantle. As a result, I found myself fairly split on a large portion of the season. The storylines involving Ruby's team was excellent, from Nora trying to be her own person, to Weiss's family struggling to repair itself, to Penny dealing with her new winter maiden powers. Seeing all of my favorite characters interact and develop was incredibly fun, and their focus episodes had some entertaining genre shifts. Yang's team on the other hand should have been more compelling, with storylines about a talking Grimm and blowing up Salem's whale, but they were so dour and gloomy the entire time, ultimately being far less fun to watch. Although, I did really enjoy Ren's character development and how it built off of his behavior in Season 7. Frankly, Nora and Ren are probably the best part of the season, or at least one of them.

On the other hand, Cinder's crew got a ton of development, which was another highlight of the season. Cinder got her backstory, and while it was somewhat predictable and standard, it finally gave her the depth she most desperately needed. Emerald and Hazel were particularly great though, with the former turning to the good side, and the latter getting over his hatred for Ozpin that has been blinding him. I was shocked at how much I loved Hazel this season. Given how dull he was in Season 5, he had some of the best and most emotional parts of Season 8. As for Ironwood's team, they didn't fare as well. While I liked that Winter and the Ace Ops spent most of the season conflicted, the lack of the nuanced political aspect that made Season 7 so unique definitely made Ironwood a bit less interesting. Ironwood was such an 

So I didn't love every aspect of Season 8, that's perfectly fine. There was enough good there that if this season stuck the landing just like Seasons 3 and 7 did, it could have still been one of my favorites. However, the final few episodes, while they did have some good moments like Yang falling, Atlas crashing into Mantle, and the intriguing cliffhanger, also made some decisions that left a bad taste in my mouth. For example, the annoying Ambrosius character, the underwhelmingly short big fight with Ironwood, and especially Penny getting an amazing character arc and being turned into a human only to be killed off a second time. I'm normally not mad when characters die (case in point: Clover), and I even liked Penny's goodbye with Winter, but the plot point just felt overly cruel. I also felt like the action was oddly lacking this season. Whereas Seasons 3 and 7 ended their seasons with some of the show's best fight scenes (Pyrrha vs Cinder, Ironwood vs Watts, RWBY vs Ace Ops), Season 8 was mostly composed of incredibly average fights with some janky animation at points. It was nowhere near as bad as Season 5, but I know that Rooster Teeth can definitely do better. And that's really the problem with Season 8, with so much build up, this should have been one of the show's best seasons, and there are signs of greatness as well. However, it just wasn't executed as well as it could have been.

Despite my misgivings, there were a few episodes I did really like this season, or at least thought were noteworthy:

Strings: This was still probably my favorite episode of the season. Strings is a full-on heist as Ruby's team sneaks into Command to launch Amity Tower, and it's a ton of fun. There are a lot of cute character dynamics, a fun fight with the Ace Ops, and even some surprising development for Nora that helped her become one of my favorite characters. Between this and Alone In The Woods, I really feel like RWBY is at its best when it utilizes self-contained genre shifts like this one.

Amity: This episode focuses nearly entirely on Penny as she tries to defend Amity Tower from Cinder's team so they can send out a broadcast to all of Remnant. This was one of the better fights of the season and it was great to see Maria actually hold up a fight against Neo, but obviously the best part was the broadcast itself which brought back a ton of old characters from the previous seasons.  

Dark: Similarly to Strings, this was another genre shift episode that focused on Ruby's team, this time around being a horror episode about the Schnee Mansion getting stormed by The Hound. I don't think it was as brilliantly-executed as Alone In The Woods with some janky animation, but I loved the character development for Weiss's family, along with just how tense the final few minutes ended up being.

Risk: While I wouldn't call this one of the season's best episodes, I want to give it credit for some amazing character moments: Nora and Ren talking out their problems with each other was excellent and a satisfying resolution to their arcs this season. Similarly, Yang and Ruby's conversation finally addressed those devastating implications about Summer, and was bolstered further by some amazing voice acting. And Emerald rooting the team on was absolutely adorable.

Worthy: Holy mother of cliffhangers! In a similar fashion to Heroes And Monsters (still my favorite episode btw), this episode introduced a ton of crazy set-up for the finale, from Watts hacking into Qrow's ship, to Winter fighting Ironwood. I don't think the big battle in the portal room was executed super flawlessly, but Yang's fall was incredibly emotional and it was cool to see Neo fight Ruby again.

The Final Word: Despite my gripes with Penny's death, this was still one of the show's better finales with a lot of really great moments, particularly when it comes to Winter. Her fight with Ironwood was great, and her Maiden fight with Cinder was even better! I'm excited to see where the void took RWBY, Jaune, and Neo, and I really liked Cinder's betrayal of Neo and I hope it means she joins the good guys. There's something admirable in just how much goes wrong during this episode, even if it wasn't all executed the best.

Overall, while I did like some aspects of Season 8, particularly Ruby's team, Cinder's crew, and the genre shifts, it just didn't live up to Seasons 6 & 7 despite how important it is, with weaker action and some frustrating developments. It's by no means a bad season, but definitely the weakest since Season 5.

3/5 Stars

Thursday, April 1, 2021

Princess Tutu (Season 2)

Given how neat and tidy most of Princess Tutu's first season was, I was left wondering how they would expand the story for Season 2. It took me some time to adjust, but at its best, this season was darker, crazier, and even more satisfying than the first.

Right from the get-go, Princess Tutu's second season is way darker than the first. The happy ending of Season 1 is overridden almost immediately when Mytho is infected with raven blood, Kraehe starts hunting for sacrifices in the name of her father, and Drosselmeyer begins planning for a more tragic ending. I'll be honest, I didn't love the first few episodes of the season. The episodic structure felt far more repetitive this time around, all ending with the same climax of Mytho or Kraehe almost taking a sacrifice before Tutu stops them at the last second. It was impactful the first time, but by Episode 6, it just got repetitive. I also don't love the new character Uzura, she's far too annoying and appears way too often. I didn't hate this first half, however. Fakir's character development is excellent along with his budding dynamic with Ahiru, the show's side characters like Femio and Hermia are memorable and likable, and I loved the darker tone that the season was going for.

While the first half was a bit shaky, it was around the episode The Spinners where the season took a turn to absolutely amazing with the big reveal that Fakir is Drosselmeyer's descendent. It's the point at which all of the little seeds that the past twenty episodes laid out all start to get paid off, resulting in a phenomenal second half with tons of amazing and intense sequences. Ahiru's self-esteem issues are fully explored as she finally overcomes her perception of how much she can help, Fakir finds a new role as a writer, and best of all, Rue goes through an excellent redemption arc where she learns her true origins and finally expresses her love for Mytho. Even Uzura gets better once she meets the ghost of Edel. This is also where Princess Tutu becomes incredibly meta as Drosselmeyer interferes a lot more often. This final half is packed with shocking twists, great character arcs, and a fitting resolution to the themes of agency and free will. As a whole, Season 2's first half was probably the show's weakest stretch of episodes, while its second half was easily its best. 

Princess Tutu's second season has some really great episodes, especially near the end:

Crime And Punishment: In a fairly uneven first half, Crime And Punishment is a comedic breath of fresh air. Femio is such a memorable and enjoyable side character in just how flamboyant and dramatic he is. I love that he saves himself from Kraehe so that Tutu doesn't even need to do anything, it's such a hilarious storyline.

The Spinners: This episode was the turning point for Season 2, easily one of the show's best and the start of the season's amazing final half. Obviously this episode packs the massive and excellent twist of Fakir being Drosselmeyer's descendant, but I also really like how it focuses on Ahiru's self-esteem issues and how she feels like she doesn't do anything to help out.

Marionette: This was easily the show's best episode and it's not even close. The way Marionette explores all of the characters and their agency is just excellent. I loved Ahiru's creepy time in Drosselmeyer's dimension and her badass escape, boasting some of the most unique animation in the series. The twist that Rue isn't the Raven's daughter at all is heartbreaking and sets up an excellent redemption arc from her. Even Uzura, who I don't even like all that much, was great here as she rewinds time and learns that, unlike Edel, she has a heart.

The Dying Swan: The penultimate episode of the series is easily the darkest of the bunch as Drosselmeyer's desire for tragedy is at its most apparent. The first half of this episode is intense, particularly the scene where Fakir is forced to write Ahiru into drowning herself. And as much as it pains me to see Ahiru forced to give the pendant, it's an emotional end of the episode with the Ahiru/Fakir dance we've wanted to see for so long.  

Finale: While I probably preferred Season 1's more personal Swan Lake, this was an immensely satisfying and excellently suspenseful ending to the series. Ahiru dancing as a duck is a perfect ending to her character arc that proves she can still help whatever her form, and almost everyone seems to get a fairly happy and hopeful resolution.

Overall, Princess Tutu's second season got to a bit of a shaky start, but its second half was climactic, twisty, dark, satisfying, and it brought the show's themes of fate and free will to a head.

4/5 Stars

Favorite Episode: Marionette