Puyo Puyo is not a series I talk about too much, but I've been rediscovering the series a bit later and wanted to make a post about my thoughts on the series. While not my favorite arcade puzzle game, Puyo Puyo is always a great time and probably stands as the best competitive arcade puzzler for how much depth it has and how fast-paced and cutthroat it can be. But even beyond the mechanics, Puyo stands out for being more story-driven and character-focused than your average arcade puzzler, boasting multiple stellar casts across both Compile's and Sega's runs with the series. Its fusion of gameplay and story is what helps the series stand out among the genre to this day.
I also have to say Puyo Puyo is a very consistent series in terms of quality, even the weaker games have a lot to love, so ranking the mainline games is a little tricky. Also this is an updated post including Box and Chronicle since I got the opportunity to play them recently.
17. Puyo Puyo (MSX): The very first Puyo Puyo game was released for MSX and the Famicom only, and it's not very good. Frankly, it's the only mainline Puyo game that I'd straight up call bad since it came out before Puyo Puyo found its identity as a character-focused VS arcade puzzler. It's exclusively endless, the only character is Arle and even then you barely see her, there's no VS or multiplayer, and there's no story, which makes for a really sterile, dull, and content-lacking package especially by today's standards. But even back then, this came out after Dr Mario and GB Tetris so I can't even say it was good for the time.
16. Puyo Puyo: The original Puyo Puyo game is pretty good. Obviously, it's a groundbreaking title in terms of competitive arcade puzzling, but I don't find it easy to go back too since offsetting isn't a thing yet. The console ports are also all seriously lacking for single-player content, a common issue in Compile's games that marginally improves over time, only containing a single campaign and an endless mode. Unlike the MSX game, this is definitely a game that was good for its time but hasn't exactly held up the best. I just see no reason to play it over anything else.
15. Minna De Puyo Puyo: Also known as Puyo Pop for the GBA, this was Sega's first entry in the series and it's quite awkward. It feels like a fusion between Compile and Sega's stylings in a package that ultimately just feels like a remake of Tsuu. That's not a bad thing, of course, Tsuu is one of the best Puyo games, but the weaker audio and presentation leaves Puyo Pop feeling pretty disposable. I do like how snarky Arle is in this game though, even by Compile Arle standards.
14. Puyo Puyo Box: Puyo Puyo Box is Compile's true final Puyo game, and it's really strange. It's a bizarre compilation of the Mega Drive versions of Puyo 1 and Puyo Tsuu, complete with a lot of random extras that pay homage to all of the first four games. You can battle with any rule from OG Puyo to Yon of all things. There's a solid endurance mode that pits you against every single Compile character, a strange PocketStation mode, and even a full-fledged RPG mode. However, there are some monkey paws here. While Puyo 1 was always the best on the Mega Drive, Puyo Tsuu on the Mega Drive is lacking some modes and features some of the later versions had so Tsuu feels pretty barebones here. And while the RPG Mode is cool in theory, the execution suffers from an obnoxiously high encounter rate and the bizarre decision to tie basic features like offsetting to specific pieces of equipment (and it doesn't help that this game has yet to see a translation). Puyo Puyo Box as a whole is a cute enough package and a nice tribute to Compile's history with the series, but it's not exactly my preferred way to play any of the Compile games.
13. Puyo Puyo Champions: Puyo Puyo Champions was a fairly cheap entry released in 2018 to accomodate for the competitive scene a bit more. It's got a fleshed-out multiplayer mode with no unlocks required, the best tutorial mode in the series since 15th (though it was added in a post-release update), and that's pretty much it. There's no story mode and not much in the way of singleplayer content aside from an achievements system which does hold it back for me personally, someone who tends to value the single-player in these games. And while the roster is decent, the abundance of Quest characters and lack of Fever characters also holds it back for me more than it probably should. That being said, as a purely competitive-focused outing, Champions does its job and does it well. It's probably my go-to game if I want to hop in and play a quick match, but all the other games just have more to offer beyond that.
12. Puyo Puyo 7: Puyo Puyo 7 is a strange game. This was Sega's second soft reboot of the series that aimed to introduce a new setting in Suzuran, but it wasn't quite as much of a success as Fever was. I like Ringo, but Suzuran's cast of characters is much smaller than that of Primp's stellar cast and as such feels a lot more underdeveloped. It also doesn't help that Fever's story is currently still unresolved, probably because of this game which replaced it with a far less interesting storyline. The new Transformation rule is also pretty unbalanced, basically being an inferior version of Fever that prolongs matches thanks to its overly long timer. It's not a bad game though. I like the unique new artstyle, it brings back Draco finally, it's the first Sega game to introduce a more fleshed-out Story Mode structure that the Tetris games would build on, Ecolo is pretty cool, the soundtrack is once again fantastic, and at the very least, you're not forced to always use Transformation like with prior games. This is a fine entry in the series, just pretty awkward overall compared to the two games it's sandwiched between.
11. Puyo Puyo Chronicle: Puyo Puyo Chronicle is the game I've played the least of so far since the fact that it's a Japan-only 3DS game means it's pretty inaccessible and hard to get running on my computer especially well. But from what I did play, it's solid, but like many of the weaker Sega Puyo games, it feels a bit undercooked. Chronicle is defined by being the first Puyo-adjacent game since Box to have a full-fledged RPG mode, and guess what, it's slightly better! The Skill Battle system is far better and more suited to an RPG than Puyo Box's bizarre equipment system, and the overworld navigation is a bit more involved. It can still be a bit repetitive, but I'd say it does the job. However, from a story perspective, I was expecting a bit more. In this era of Puyo, an RPG mode could've done so much to flesh out the pre-established characters and world with its extra runtime, but Chronicle just tosses everyone into a generic fantasy world and lacks much of the snappy character banter that defines the series.
Beyond that, Chronicle does offer a pretty solid Sega era Puyo game outside of the RPG Mode, boasting a really solid cast of characters, 17 rulesets, and a solid amount of side stuff like achievements, online play, and a shop. Granted, a lot of this stuff are things you can get in other games like 20th or Tetris 2, but it still makes for a really complete package for the 3DS. It also helps that I think the presentation is really charming too. Chronicle is entirely rendered in 3D this time which is a first for the series, and while it doesn't look as sharp as the games with 2D art, the character models and expressions are genuinely adorable. The pastel color palette and patchwork menu design gives the whole game this really comfy feel to it that I quite like, and there's even some full-on cutscenes for the campaign which just rules. I do wish I liked Chronicle more because there is potentially a really cool entry in the series here, but it's buried behind a few missed opportunities with its campaign.
10. Puyo Puyo Tetris 2: In a lot of ways, Puyo Puyo Tetris 2 is an improvement over the original. The Adventure Mode is a bit more involved, with side stories, optional chapters, a proper world map with nonlinear progression, RPG mechanics, and a story with a proper villain. The cast of characters is also far better especially post DLC, with it currently being the largest roster in a Puyo game. Lidelle, Serilly, Ocean Prince, Accord, Harpy, Possessed Klug, Sonic the freaking Hedgehog, so many great characters that weren't in the first game. On top of that, there's also a slicker visual style with flashier spells, more robust online, a new Skill Battle Mode that's more developed than I was expecting going in, a better tutorial mode, and the game feels less biased solely towards Tetris fans. If you prefer Tetris 2 over the original, I totally see why, it's a richer game in terms of what it offers.
However, it's hard to ignore just how much Tetris 2 rips from prior games, even compared to the other direct sequels in the series. The menu is nearly identical to that of Tetris 1, the player card and tutorial modes are nearly identical to the ones in Champions, the first two chapters of the Adventure Mode feel like blatant reintroductions to all the characters, and even the Skill Battle Mode is from Chronicle! Puyo Puyo Tetris 2 has nothing that it can call its own, and it has nothing to offer to people who own the first game unless they just so happen to be diehard Puyo fans already. And that's also not to mention the stuff that I think the first game did better, like gameplay speed, music, comedy, and the Adventure Mode's pacing. Tetris 2 is undeniably a great game, but it just lacks the same magic and novelty as the original for me.
9. Puyo Puyo Puzzle Pop: Puzzle Pop should've been a homerun of a game because it does a lot right. It has arguably the best adventure mode of the bunch mechanically combining the level-based structure of the Tetris games with the multiple character stories of the Anniversary games and the item system of Fever 2. While it's not especially funny and some of the side stories fall a bit flat, I also appreciate that Puzzle Pop is the first game since 15th to actually shine a light on the Fever cast, it's been long enough. This game also has an absurd amount of side content too, from a ton of rulesets, to achievements, to a solid tutorial mode, to a scenario creator. If you said Puzzle Pop was your favorite, I totally get it. However, there's just a lot of little things I'm not huge on. The 3D artstyle, reminiscent of Chronicle, doesn't really do it for me. I also don't love the fact that you have to slowly unlock all the characters by beating their story modes, a process that takes quite a while. And of course, this is an Apple exclusive game which means you either have to use touch controls or forced full-screen on your computer, neither of which is ideal for me. If Puzzle Pop got a proper console release, I think it could jump up a few places, but as it is now, there are other games that are just easier for me to play.
8. Puyo Puyo 15th Anniversary: Puyo Puyo 15th Anniversary is Sega's first anniversary game, and as such, it's probably their biggest package to date in terms of pure content. With a whopping 22 campaigns, a whole bunch of rulesets you can unlock, and an impressive 300 lessons to help new players get adjusted to Puyo gameplay, there's a lot to dig into here. I also quite like the tournament arc premise for the Story Mode as it helps give this entry its own identity even despite it being an anniversary game, coupled with the fact that this is the first game to properly fuse the Compile and Fever casts. That being said, 15th does feel a bit harder to go back to now that 20th is a thing. Characters like Draco and Witch still haven't been reintroduced yet, and I'm not fond of having to slowly unlock all of the rulesets when later entries give you all of them right out of the box. At the time, 15th Anniversary was definitely the biggest Puyo game to date, but that crown has been stolen since.
7. Puyo Puyo Sun: In terms of its presentation, Puyo Puyo Sun is a big step up over the previous games. Sun takes its tropical premise and runs all the way with it, boasting a lovely and bright summer-themed aesthetic, and easily the series' cheeriest soundtrack. The story mode was expanded upon by giving Arle, Draco, and Schezo their own campaigns, and the gameplay is faster and snappier than ever before. I appreciate the Puyo games that are able to have their own unique identity, and Sun is a great example of that. Unfortunately, it's held back by the fact that I just don't like the Sun rule all that much. More than any of the other game-exclusive gimmicks, the Suns overcomplicate the gameplay too much for my tastes, and can easily skew the game towards a player depending on how many Sun Puyos they have. It's not the worst thing in the world and I can certainly put up with them to enjoy Sun for all of its good elements, but it does prevent it from being one of my personal favorite Puyo games.
6. Puyo Puyo Fever: Puyo Puyo Fever is a game that I will always have a soft-spot for. After GBA Puyo Pop's weak showing, this was the game where Sega really gave the series a new identity. I adore the poppy artstyle that Fever established, it's very 2000s and it warms my heart that Sega is still using it to this day. I adore Primp Town and its eclectic cast of characters, it's got such a comfy atmosphere and easily stands as my favorite location in the series. I adore the Fever rule, it strikes a great balance between being chaotic and arcade-y while still requiring a lot of skill to use it well. And I especially adore Fever 1's soundtrack, it's still probably Hideki Abe's best work in my eyes. The only reason why Fever 1 isn't higher up on the list is the fact that it is pretty light on content and is overshadowed by a lot of the later entries, including its own sequel, but rest assured, I still love this game to death. It did a fantastic job at laying the groundwork for the rest of the series.
5. Puyo Puyo~n: You read that right, I actually put Yon in my Top 5. To get the obvious out of the way, this is easily the worst competitive game in the series, being much slower and far more gimmicky. However, as a single-player experience, I think this is probably Compile's best offering. It's their first Puyo game to have a proper Free Battle mode, the Story Mode is longer and always you to save after each battle, there's a full-on Nazo mode, and the additions of alternate arenas and character-specific super attacks adds a nice dose of variety. It may be woefully unbalanced in a more competitive setting for now, but Yon's experimentation did pave the way for stuff like the Fever mode or the alternate rulesets in later games. If Yon simply moved a bit faster, I'd easily call it a top tier entry but even as it is now, it's a really fun time in its own unique way.
But of course, the real highlight of Yon is the entire presentation. Just all of it. The more painterly artstyle looks absolutely gorgeous, and I adore the darker fantastic aesthetic and more mature character designs. The prerendered backgrounds also really stand out for their dramatic and ethereal lighting, the whole game is just an absolute feast to the eyes. The soundtrack is also easily my favorite out of the Compile games, boasting a melancholic and dreamy feel that still feels very Puyo-y. And of course, the slightly darker story is one of the series' best as well. Puyo has always had a bit of a split between its gameplay and story sides, and Yon is probably the series at its most story-focused. While I wish it put a bit more effort into its gameplay, I think the strong presentation and story is still enough to make it a personal favorite of mine.
4. Puyo Puyo Tetris: Like with many people, Puyo Puyo Tetris was the game that got me into Puyo Puyo. It's such a brilliant concept that was also the perfect title to bring to the west after years and years of JP-only entries. Hook people in with the Tetris side and use the story mode to introduce newcomers to the entire Puyo cast and lore, it's great. If you want to just play Puyo or just play Tetris, or if you want to mess around with the Fusion modes, this is a great package with a lot of content and it's still generally faster and snappier than its sequel. The campaign is also easily the funniest in the entire series thanks to a uniquely manic localization and stellar vocal performances, though it still manages to hit some serious emotional highs in its final act as well. The one notable gripe I have with Tetris 1 is that, of course, it is biased more towards Tetris players. Tetris is more blatantly overpowered here, and several Puyo mainstays were cut so the new Tetris characters could join the roster. That is absolutely something the sequel handles a bit better. But despite that, I still love Tetris 1 to death for its creative premise and how effectively it introduced me to the Puyo series.
3. Puyo Puyo Tsuu: Puyo Puyo Tsuu is the game that perfected the Puyo formula with the introduction of offsetting, along with generally smoother gameplay, and it's still probably my favorite Compile era entry to go back to just because of how well-balanced it is. The character interactions are a joy, the music is infectiously catchy, there's multiple rulesets, and the campaign is a lot more involved with its tower structure and the addition of XP. I would complain once again about Tsuu lacking content for single-player, but the Super Remix version adds in multiple campaigns just to sweeten the deal. An absolute classic that still holds up to this day, there's a reason every Puyo game since 15th has made a point of allowing you to use the Tsu rule.
2. Puyo Puyo 20th Anniversary:
It shouldn't come as much of a surprise that this is so high up, Puyo
Puyo 20th Anniversary has pretty much everything you
could want from a Puyo Puyo game. A massive story mode with 26
campaigns, one of the best character rosters in the series, a whopping
20 rulesets including the grand return of the Puyo Sun rule, a fun 2v2
mode exclusive to this game, a cleaner artstyle, and a stellar
collection of music tracks both old and new. If I had any gripe it's
that the story
isn't particularly stellar, coming off as more of a sequel to 7 rather
than something that actually takes advantage of the anniversary premise
like 15th's story did, but that's really it. And even then, 20th's story does a lot to redeem PP7's story, particularly in how it makes Ecolo a far more interesting character. Otherwise, Puyo Puyo 20th
Anniversary is still the ultimate Puyo Puyo package that brings together
all the best elements of all of Sega's prior entries, and I don't see
its sheer scale being topped any time soon.
1. Puyo Puyo Fever 2: Puyo Puyo Fever 2 is such a gargantuan improvement and refinement of the first Fever, it's hard to even know where to begin. The character roster has been vastly expanded on with great new characters like Sig, Feli, and Lemres. The gameplay feels a lot tighter and faster than in Fever 2, and the artstyle has been further refined to great result. The Story Mode was made much more involved with three character campaigns, a proper item system, and bigger lore bombs like the reveal of the Ocean Prince's true form and the debut of Possessed Klug. The Endless mode has more to offer with the introduction of a Tower mode like in the Compile games, and there's a ton of unlockable stuff ranging from minigames, to lore books, to music tracks, to charming Puyo-themed movie posters. But most of all, the world-building of Primp Town has been amped up to eleven. Being able to explore the town through the menu, interacting with the various characters and getting to know them more, does so much to help Primp Town feel like a living, breathing place. Add in those aforementioned lore books and the mail system and yeah, it's no wonder this is the Puyo cast I have the most attachment to. On a gameplay standpoint, Fever 2 is great, but you can make the argument that the anniversary games often have more content, customization, and competitive viability. But the way Fever 2 expands on the cast and fleshes out its world is what makes it truly special in my eyes.