Monday, May 5, 2025

Metal Gear Solid Boss Ranking

 Metal Gear Solid is a series that's known for its many iconic bosses, particularly in the initial trilogy and Rising. Metal Gear Solid for the PS1 in particular can almost feel like a boss rush at times with how much of your gameplay time is spent fighting bosses, and a lot of those encounters are really fun. So let's go ahead and rank all of the boss fights in MGS1:

10. Sniper Wolf 1
The first Sniper Wolf encounter is one of those fights that sounds a lot cooler than it is in execution, a tense close-quarters sniper battle that has you peeking behind corners and trading shots, on top of it being a race against time to save Meryl sounds really exciting. But first, to even start the fight, you need to backtrack all the way to the start to get a sniper rifle in what feels like an unusually awkward excuse for Meryl to get captured while you're not there. And once you return with the rifle, you realize how limited your options actually are. You can't move while aiming so the only real way to beat Sniper Wolf here is to bait out her shot, quickly run out of cover and shoot her, and then precisely following her to prevent her from getting any shots in. This tactic requires a level of precision that the rifle just doesn't offer even when you're using diazepam, and if you mess up, getting hit whacks your aim so off course that there's no reason not to reset and try again. It's just not an especially fun encounter, especially compared to other sniper boss battles in MGS that allow a much greater degree of player freedom.

9. Tank
While most fights in Metal Gear Solid have some sort of story or character importance, the second boss fight against two soldiers in a tank feels like a notable exception. It's not a bad boss by any means, but it's also not remarkable or even all that challenging. Use a chaff grenade to get up close, then hug the tank while you toss grenades into it and there's no way you'll be able to get hit. I don't even know what else I can talk about here, it's that simple of a fight.

8. Hind-D
The Hind-D comes at the tail end of what is already an exhausting sequence with multiple lengthy staircase climbs, almost nonstop combat and peril, and that tricky rope minigame. And as the cap on what is arguably MGS1's central setpiece, the Hind-D fight is suitably bombastic as it has you shoot down a helicopter atop a rooftop ala Die Hard. However, this fight is sadly not as fun as it could've or should've been. Dodging gunfire from the Hind-D by finding places to take cover is fun for sure, but the Hind-D just takes too long to reveal itself and that only gets worse in the second phase where it spends lengthy amounts of time hiding under your line of sight. I know it may sound a bit oxymoronic to fault a stealth game for having too much waiting, but the Hind-D fight in particular has too much downtime where I'm just not doing anything for what's supposed to be one of the most exhilarating encounters in the game.

7. Revolver Ocelot
Revolver Ocelot's boss fight is deceptively simple. It seems like one of those annoying "chase the boss in a circle" encounters, but there's a lot of other elements you need to keep track of and certain scenarios that can put both you or the boss at a disadvantage. Ocelot can only shoot six times before reloading, but his shots can ricochet, so you need to have a quick trigger finger and let out a shot every time he has to slow down. But you still need to be precise because if you run out of ammo, you'll have to precariously crouch under the center area to get some more, and of course you can't shoot through the center either or else you'll risk blowing up the entire place. It's still a fairly easy first fight since Ocelot doesn't deal too much damage and his shots are fairly slow, but there's enough strategy here to help it stand out regardless.

6. Metal Gear Rex
Metal Gear Rex is one of the most memorable fights in terms of pure spectacle, since destroying a massive mech as just a human with some weapons makes for a truly striking David-vs-Goliath situation. The Grey Fox cutscene in the middle is also a game highlight, especially that bit where the game won't let you shoot at him because Snake can't bring himself to, great showcase of how this game takes advantage of the medium right there. When you don't know what you're doing, it's also a pretty tough fight since Rex has powerful attacks for every situation, several insta-kills, and two phases. However, this fight is also a bit too easy to take advantage of. Hanging around in the middle range, not too close and not too far, means you'll only have to deal with his weakest and easiest-to-dodge attacks, and the fact that this is the last boss where you keep your inventory means there's no reason to conserve ammo or rations. I do think the Metal Gear Rays fight in MGS2 does a better job at mitigating those safe-spots and putting the pressure on the player by comparison while also being one of the most visually-striking moments in the franchise, but I still can't deny how cool its predecessor is by the standards of the PS1.

5. Sniper Wolf 2
Now THIS is a sniper boss fight. The rematch against Sniper Wolf is set in a big open snowfield which gives both you and her a lot more freedom to move around and hide. You don't need quick trigger-finger precision sniper aiming to win, just pure wits and strategy as you try to track her down without getting hit yourself. And with movement freedom also comes freedom of what weapons you use, because while you can use a sniper rifle as intended, you can also use, say, a guided Nikita missile instead? The Nikita strategy had the potential to be a complete utter game-breaker that degraded the fight, but the bumps in the terrain, the fact that Sniper Wolf can spot and shoot down your missile, and the Nikita's limited ammo mean it feels like a legitimate and equally rewarding tactic in its own right. But regardless of the strategy I pick, I just find Sniper Wolf's second fight to be a lot more fun and dynamic than the first.

4. Liquid Snake
Despite how simplistic the hand-to-hand combat is in Metal Gear Solid, I actually quite like the melee encounters in these games. It's already fun to cautiously study your boss's attacks and find openings, and Liquid Snake's fight takes things to another level by removing pretty much every safety net possible. Your inventory is gone, falling off the platform will cause an instant death, and of course, there's now a timer forcing you to play riskier than usual. While it's still a fairly one-note fight mechanically, the dramatic atmosphere and precarious game design still helps it feel like a climactic final boss. And if you really want to count it, the chase scene through the tunnel ends the game as a whole on an exciting bang even if hitting Liquid Snake with your machine gun can feel a bit too imprecise for my liking.

3. Vulcan Raven
When it comes to freedom of strategy, Vulcan Raven is easily the best encounter in the game. This is a simple cat-and-mouse chase against a boss who's immune to pretty much all of your small guns, but everything else is fair game. Want to drop C4 and lure him over them? That works. Want to try using Nikitas at the cost of him shooting them down? Sure. Want to sneak behind him and hit him with a Stinger? Sounds good to me. There are so many potential strategies here making for a really replayable and emergent encounter that really stood out among the crowd, and Vulcan's large radar and the increasing amount of blockades throughout the fight do a good job at keeping a level of tension throughout. The only thing preventing this fight from being even higher up on the list is that I just think the Top 2 are that creative and memorable.

2. Cyborg Ninja
Aka Gray Fox. This is the first melee encounter in the game and only the third boss, but man is it a beefy one. The fight against Cyborg Ninja has a whopping five different phases, where he'll use his sword, teleport around, turn invisible, and even tries to take you down with him once his health hits 0%. His constantly changing tactics make for a really dynamic fight that force you to adapt at a moment's notice, preventing the simple melee mechanics from ever getting stale. The attention to detail in the set-dressing also does a lot to help the fight feel more raw and chaotic, since nearly everything in the environment is completely destructible. You can break computer screens, toss around paper, knock over chairs, it all helps this fight feel so much more immersive.

1. Psycho Mantis
Yeah, this one's pretty obvious. Psycho Mantis is often regarded as one of the great video game boss fights and for good reason too. The sheer meta fourth-wall-breakiness of the entire fight, from Mantis reading your memory card, to the twist of needing to change your controller port to stand a chance still blows me away even having not grown up with the game. But it's not just style over substance. Mantis' telekinesis makes for some quite fun attack patterns to deal with (even if they can be trivialized pretty easily by crouching), and having to deal with protecting a brainwashed Meryl throughout the fight adds a level of tension and urgency that makes the whole encounter all the better for it. If Psycho Mantis's fight was just the cool meta gimmicks, or just the fun gameplay mechanics, or just the exciting personal story stakes, it would already be a pretty good fight. But all three of those things crammed into a single encounter? Yeah, no wonder this is considered one of the best fights in all of gaming.

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