Wednesday, April 23, 2025

Brave Fencer Musashi

Squaresoft's Brave Fencer Musashi starts with one of the hardest openings I've ever seen in a game. It's a roughly half-hour-long action sequence that introduces you to all the game's mechanics in spectacular fashion, packing in platforming, combat, puzzle-solving, a manic chase sequence down the side of a tower, and a town-destroying three-phase boss fight where you throw a giant mech 10 times your size through walls and off a cliff, all the while a triumphant and orchestral score plays punctuating your every action. It's truly incredible. If the whole game was like this opening, Brave Fencer Musashi would probably be one of my favorite games of all time.

Unfortunately, Brave Fencer Musashi isn't entirely like that opening. It's still a great game, but it's a lot messier once you actually get exposed to its central gameplay loop. Brave Fencer Musashi is a lighthearted action RPG about the adventures of a chibi version of the titular samurai. The plot is simple, all you really have to go off is that you need to save Princess Fillet, rescue the castle staff, and collect all five scrolls while keeping them out of the hands of the enemy force. So what really gives BFM its charm are the wacky scenarios you get yourself into, along with Musashi's snarky dialogue with the other characters. From a vampire invasion, to giant ant infestations, to multiple steam-related mishaps, to a straight-up dance battle near the end of the game, Brave Fencer Musashi is filled with memorable moments and sequences that just add to the game's fun and goofy tone.

The core movement and combat is generally pretty solid too, though a bit rough around the edges. Musashi moves fast and platforming mostly feels reliable, though Musashi tends to skid a bit upon hitting the ground which can make it easy to accidentally slip off platforms right after landing on them. This is more of an issue in the first half of the game though since you eventually get a double jump that fixes this issue. The combat system gives you a solid amount of combos with Musashi's two weapons, Fusion and Lumina. Fusion is shorter and weaker but attacks faster, and Lumina is longer and more powerful but attacks slower. You can also pick up and toss enemies around, use a variety of magic spells with Lumina, and toss Fusion right at enemies to flat-out steal their powers giving you a ton of options on how to tackle enemy encounters. If I had any gripes with the combat system, it's that your sword range can be a bit stubby and your jump attack with Lumina is absurdly overpowered, but for the most part, it's an incredibly fun and versatile battle system.

However, the combat in BFM is also the first sign of the sheer system overload this game has. As I mentioned, there's a mechanic where you can steal the abilities of almost every enemy in the game which is really cool in theory, but a bit mixed in execution. You can only hold one ability at a time and need to read a tutorial box every time you get a new one (or reclaim an old one), and since the game doesn't always force you to make use of enemy abilities, I often don't even bother. Brave Fencer Musashi also tries to squeeze in life sim elements to mixed results. The game revolves around a real-time day/night cycle where some events will only occur at certain times, once again a cool concept in theory, but in execution it leads to a lot of downtime. You can fall asleep to speed up the timer, but I still spent a lot of time waiting for shops to open or Minkus to appear. I'd say the day/night cycle is best utilized in the main story when the game occasionally gives you a timed sequence, but most of the time, it feels like a hinderance. There's also a very irritating fatigue system where Musashi will get more and more tired over time and lose BP, which can get quite intrusive in dungeons and especially boss fights. Eventually, you can get a quilt that lets you sleep off all your fatigue with no risk pretty much negating the entire system, and guess what? The game is more fun that way!

Brave Fencer Musashi's roughly ten-hour length is mostly split between exploring the town and the areas surrounding it, and linear action stages. The linear action stages are by far the better half of the game. From solving your way through various temples, to platforming across mine shafts, to fighting some of the craziest boss fights on the PS1, to playing a variety of silly minigames, Brave Fencer Musashi is an absolute blast when it focuses purely on action. As a matter of fact, I'd argue that Brave Fencer Musashi at its best is more frenetic, inventive, and varied than Threads Of Fate, its spiritual successor that I generally prefer a lot more. But once again, that's only half the game. You'll also have to do a lot of running around the town talking to people to figure out what you need to do next, and the top-down perspective can make it pretty hard to tell where you are in the town, especially early on. And even outside of the town, there are several areas that you will have to backtrack through entirely multiple times to get everything and it got pretty tedious. Ultimately, my big issue with Brave Fencer Musashi is that when it locks in, it can be a ton of fun. But there are also a fair amount of moments that feel like they're padding out the experience, from the constant backtracking and cryptic event triggers near the town, to waiting out the clock, to dealing with the fatigue system.

Thankfully, Brave Fencer Musashi does get better the more you play it. It has an element of metroidvania progression where you get upgrades that make navigating the world and dealing with stuff like the fatigue system a lot easier, and the game overall gets increasingly action-focused as it goes on. I'd say the Vambee arc is where BFM really hits its stride, since it introduces this creative premise where vampires attack the town, and it puts you through several incredibly fun and challenging platforming sequences in close succession. And as I mentioned, the boss fights are a consistent highlight, most of which being super bombastic and dynamic, boasting multiple phases and a variety of attack patterns to throw you off guard. At worst, some of these fights have a bit too much downtime, but the sheer scale and creativity of most of them more than make up for it. It all culminates in the great final chapter which drops the timer all together as Musashi wages a one-man war on the enemy force all on his own, and it's awesome. The final area tests all of your abilities from platforming to combat, and it contains a whopping five boss fights, including several 1-on-1 duels, a hilarious dancing minigame, a stunningly large-scale fight against a tower, and a stellar final boss complete with multiple chase sequences and a fast-paced final phase that makes excellent use of your assimilation ability.

As per the usual for a Squaresoft game on the PS1, the overall presentation of Brave Fencer Musashi is also good enough to elevate the entire package. The whole game boasts this adorable and expressive chibi look, and the story is conveyed through an impressive amount of fully voice-acted in-engine cutscenes. While I think Threads Of Fate is overall a cleaner-looking game, Brave Fencer Musashi did a great job at laying the groundwork (not to mention Threads doesn't even have any voice acting to begin with). The soundtrack by Tsuyoshi Sekito is also incredible, going for a sweeping orchestral sound that really sells the adventure as grander than it probably is. The main theme in particular is chill-inducingly epic, and BFM knows exactly when to let it kick in for maximum effect. Brave Fencer Musashi has so much sauce and charm that are able to carry the experience even in its weaker moments.

Brave Fencer Musashi is a game that has a lot to love. When it's focused on offering high-octane action RPG goodness, it excels with its fun and versatile combat, varied traversal mechanics, charming scenarios and setpieces, stellar presentation, and sick sense of style. But the slower, life sim elements just don't do it for me and often feel like they intrude on the experience more than they compliment it. There are stretches where Brave Fencer Musashi could absolutely rank among my favorite games, but it's just not at that level all the time, and that's fine. Even if it has its rough edges, Brave Fencer Musashi is still a really enjoyable action RPG that I enjoyed playing through.

4/5 Stars

No comments:

Post a Comment