As I said in my Brothership review, I wanted to dedicate my post to doing a proper ranking of all of the Mario RPGs. I've talked a lot about these games over the past year or so between the recent releases and my Top 100 Games series, but with how scattered all those posts are, I wanted to compile all of my thoughts on the series in a single place. This is a bit of a loose ranking since there are some games that I feel occupy a similar place in my heart, and thus the same spot on the list, so its primary purpose is to show how I hold up the various Mario RPGs we've gotten up to each other. So without further ado, let's do this:
12. Paper Mario: Sticker Star
Wow, I know, big shocker, Sticker Star in last place. This is probably the coldest take you could have, but my slightly warmer opinion is that I don't think Sticker Star is one of the worst Nintendo games ever made? Like, this game does do quite a bit right. Obviously, the papercraft artstyle is gorgeous especially for the hardware, and the jazz-infused soundtrack is a highlight in a franchise already packed with stellar music. The overworld design also took a big step-up with Sticker Star, with each area feeling more like a level from 3D Land with how it's filled with coins to find, secrets to uncover, and platforms to hop across. I'm also going to make the bold statement that the battle system is almost pretty cool. Emphasis on almost. People rag about the lack of XP as if it's some cardinal RPG sin, but plenty of great RPGs do away with XP, including the Battle Network series which has a similar focus on collecting attack moves. If you have the patience to actually try and play by Sticker Star's rules, fighting every battle you see, trying to fill up the Sticker Museum, making as much money as possible to fill your stickerbook with Things, you don't have all that bad of a gameplay loop right there.
The only problem is Sticker Star seems to do everything in its power to discourage you from playing by its rules. The fact that all stickers and all attacks are one-time use only means players are going to want to avoid battles out of fear of being left with nothing. The fact that Things are very frequently used for overworld puzzles and the game never hints to you which Things you'll be needing means players won't want to use them in battle out of fear of getting stuck on puzzle. And some of the nuances of the battle system like how you can get more coins for finishing battles early aren't even properly conveyed to you. Of course, a similar issue applies to the literally paper-thin story which lacks any of the charming character development that I love about Mario RPGs, and the only character who does have any semblance of personality is the unpleasant Kersti who feels like Starlow if her haters were right about her. Sticker Star doesn't have the worst groundwork in the world and if you play it in a very specific way, you can get some enjoyment out of it, but it feels like it's trying to do everything in its power to prevent you from wanting to engage with it. It's the Mario RPG that I'm the least invested in by far, and that's why it's my least favorite even if I don't personally think it's that bad of a game.
11. Mario & Luigi: Paper Jam
Mario & Luigi: Paper Jam is a game I find myself constantly being harsher on than I think it really deserves. In the moment, Paper Jam is a fun little RPG. It carries over Dream Team's stellar battle system with some additional flourishes like the cards and the addition of Paper Mario, while also improving on the pacing issues its predecessor had quite a bit. The overworld exploration is still fun, the comedic writing is still pretty solid, the soundtrack is more Shimomura goodness, and the story manages to explore a lot of mainstay Mario characters like Toadette, Wiggler, and the Koopalings in a way we hadn't really seen up to this point. I do have a few gameplay gripes like how the game teases you with Bowser's Castle at the midpoint only to make you retread old ground (a Mario & Luigi staple at this point), and the abundance of missions that disrupt the flow of exploration, but for the most part, Paper Jam is a really solid, mechanically sound game.
But you know where this is going, Paper Jam shouldn't have just been solid. It should have been amazing! This was a crossover between the two big Mario RPG franchises, it needed to be a big event but what we got feels so sterile and lacking in ambition? Sure, seeing classic Mario characters get more depth is cool, but that feels like a consolation for the fact that we barely got any nods to either series. The only RPG-original character in Paper Jam is a flanderized Starlow, and most of the locations you visit are just generic NSMB biomes. And speaking of which, while Paper Jam isn't inherently unfunny, it easily suffers the most in terms of the sincerity issues Mario & Luigi games tend to struggle with. Paper Jam is so focused on giving you a good laugh that it feels entirely unconcerned with making you invested in what's going on, which means that the one time it actually tries a sincere emotional beat with Wiggler's fake death, it feels completely tonally jarring. While Paper Jam is a better game than Sticker Star, I almost find it to be the bigger disappointment because at least Sticker Star tried something new. Paper Jam just feels like Alphadream going through the motions.
10. Mario & Rabbids: Kingdom Battle
As I've said here plenty of times, I'm not a tactical RPG guy. It's not impossible for me to like one of them, but even for the ones I do genuinely enjoy like FF Tactics, Disgaea, and Advance Wars, I can't exactly say I'm very good at them either. So while I can acknowledge that Kingdom Battle is a good TRPG, it's just not really my thing. That being said, I appreciate the attempt to make the game more accessible for beginners in a similar fashion to how the Paper Mario games were gateways to turn-based RPGs. The arenas are dynamic, there's a solid amount of customization to give the game some depth, and I really love the more explorative segments in between battles that give the player a bit of time to breathe. From a more objective standpoint, my only real gripe with the gameplay here is that you're stuck having Mario in your three-person party which does limit your options a bit too much.
However, I am also a bit split on Kingdom Battle from a narrative and presentation standpoint. There's no denying that the Mario & Rabbids games look fantastic for the Switch, with the animation quality in particular being absolutely outstanding. Mario's interactions with the Rabbids are so charmingly and expressively animated, making this the most charismatic the Rabbids have ever been (and this is coming from someone who actually likes those freaks). However, while the moment-to-moment gags are pretty great, Kingdom Battle is pretty light on plot. It has a very rigid world-based structure and lacks the stronger overarching plot that its sequel has, and it certainly doesn't help that the world itself has a very blocky and generic feel to it. And as much as I love Kirkhope and his work, even the soundtrack isn't especially standout to me outside of a few tracks. Maybe it's just because Sparks Of Hope upped the ante in pretty much every single aspect here, but as time passes, Kingdom Battle just feels more and more forgettable to me.
That being said, the Donkey Kong DLC is fantastic, a wonderful love letter to the character's history that might genuinely be better than the main game? The music certainly is, Kirkhope really killed it for the DK tracks.
9. Paper Mario: Color Splash
Color Splash is a frustrating game because while it does try to fix most of Sticker Star's big gameplay issues, I'd argue it's a half-step at best and a regression at worst. I genuinely think the battles in Sticker Star are better since they're a lot snappier and faster-paced, compared to Color Splash's battles which drag since you have to slowly sift through and paint your card deck to be able to use a single attack. You do have XP now, but it's only for your paint hammer, and while you now have an NPC in town that tells you which Things you'll need in the future, their implementation in boss fights is straight up a downgrade since you need them to win rather than being able to tank through without them through smart sticker usage. And yet, despite all of these issues, Color Splash isn't just higher than Sticker Star, it's multiple spots higher. That's because everything else about Color Splash is flat-out incredible.
While the story is still fairly basic, it's a real wonder how much having a genuinely good partner in the form of Huey helps me get more invested in what's going on. Hell, I think Huey might even be a Top 3 Mario RPG partner along with Starlow and Vivian. Not only is he an immensely likable and chill dude, but he also has a genuinely strong arc where he goes from a complete coward to a real hero in the end. The comedic writing is also some of the best in the franchise if not in all of gaming, the jokes fly fast and furious and pretty much always land. Beyond the story, the level design is also stellar, taking advantage of the color theming to offer far stranger and more varied environments and setpieces. In what other game can you fight a steak in an RPG boss fight, go on a parallel-universe hopping pirate expedition, partake in a gladiator match, and break the boundaries of Super Mario Bros 3 with Super-esque dimensional flipping? Color Splash genuinely has some of my favorite levels and areas in video game history, and the addition of paint spots does a lot to make me want to explore them even more. Add in the improved HD visuals and audio, and you get a genuinely great game in every way except the battle system, which is my least favorite in the entire franchise. That's the real shame about Color Splash, I could easily see it as a pretty high ranking Mario RPG if it didn't drop the ball so hard with one of the most crucial elements.
8. Mario & Luigi: Partners In Time
Mario & Luigi: Partners In Time has often been held up as the most underappreciated Mario RPG, with many claiming it deserves to be held up alongside Superstar Saga and Bowser's Inside Story as one of the greats. Sadly, I don't agree. Partners In Time is a game with a lot of mechanical issues that really prevent me from loving it as much as I wish it could, so I'm just going to quickly run through a bunch of them. The level design is more barren and linear than in any of the other Mario & Luigi games, there's a serious lack of side content, Stuffwell's relentless tutorials in the first hour are a real slog, the addition of the babies makes even doing basic action commands feel too complex and cumbersome, and the Bros Items while not deal-breakers are a notable downgrade from the BP system of the other games. Worst of all, the US release severely buffed enemy and boss health making every encounter a frustrating marathon when it really shouldn't be. Thankfully, I can just play the European version but this kind of localization meddling is something I've never been especially fond of.
That being said, even with all these issues, Partners In Time still has the same strong base that the other Mario & Luigi games have. Hell, there are even a decent amount of improvements over Superstar Saga like the additional buttons and touchscreen streamlining navigation along with the flashier Bros Moves. It's just that most of the changes Partners In Time makes tend to be slight downgrades. That being said, what saves this game for me is the atmosphere and presentation. Partners In Time is infamous for being one of the bleakest Mario RPGs, taking place before, during, and after an apocalyptic alien invasion. The Shroobs are a fantastic and menacing threat, and the game never pulls its punches when depicting the horrors of their actions. I kinda love this about Partners In Time though, it gives the game such a uniquely haunting vibe coupled with its darker color palette and Shimomura's phenomenal score. And yet, Partners In Time never really loses that Mario & Luigi charm. It's a blisteringly fast-paced and offbeat whirlwind of an adventure that balances the series' staple humor with the darker elements pretty much flawlessly, making for a really fresh experience even with its many flaws.
7. Mario & Rabbids: Sparks Of Hope
Since I didn't love Kingdom Battle, I held off on getting Sparks Of Hope since I had kinda just accepted that tactical RPGs probably just weren't worth getting. But then, just last year, it got a free trial thanks to NSO. So I gave it a shot and god damn, this game is good! Sparks Of Hope improves on pretty much all of my issues with Kingdom Battle and then some, while also leaning more on the RPG elements to great effect in my opinion. I can see why some would prefer Kingdom Battle if they wanted a more focused tactical experience, but the addition of leveling and mob encounters really helps with the pacing (and as someone who sucks ass at tactical games, having grinding as an option also really helps get past any potential walls). The battle system itself is also a lot more fun thanks to the newly added movement mechanics, along with the fact that Mario isn't mandatory anymore, thank god. Even the overworld is more fun to explore since the locations are a lot more sprawling, naturalistic, and visually-interesting. There's sidequests! And dungeons! And heaps upon heaps upon heaps of collectibles!
And as I hinted at when talking about Kingdom Battle, Sparks Of Hope also improves upon the presentation in pretty much every way. The graphics are so crisp and clean that people genuinely thought this was a Switch 2 build when it was first announced, and the animations are even more detailed and fluid than ever before. The soundtrack is also a massive step up with Yoko Shimomura and Gareth Coker being brought on to work with Kirkhope, and they all absolutely brought their A-game to this one. But best of all, the story is really strong too. The mystery of Cursa is a really engaging central plot, the Spark Hunters are so fun and charismatic (especially Edge) that I almost forget they're supposed to be Rabbids half the time, and the addition of light voice acting really helps Sparks Of Hope stand out. And once again, the DLC is superb, with the easy standout being Rayman's first proper game appearance in so freaking long. While I will always prefer turn-based battles at the end of the day, Sparks Of Hope is the closest a game in this genre has gotten to really hooking me and that's a very high point of praise.
6. Mario & Luigi: Superstar Saga
Mario & Luigi: Superstar Saga is pretty much the baseline for what a good Mario RPG should do. I can't exactly say it does much wrong. The Beanbean Kingdom is one of the series' most iconic original settings for a reason, its open layout makes it a joy to explore and the way it messes around with your expectations of what a Mario location can be really helps establish the offbeat tone that Mario & Luigi as a series would become known for. The battle system is also really fun, expanding on Alphadream's prior experience with Tomato Adventure to create a more skill-based and interactive turn-based system than anything we've really seen up to this point. The ability to tune the difficulty of the Bros Attacks to your own skill level gives the combat a decent level of mastery, and the way your overworld and battle progression are intertwined is absolutely masterful. Beyond the strong base gameplay, the pacing is incredibly tight, the art direction and animation is some of the most vibrant and expressive on the GBA, and Shimomura's soundtrack is iconic even if it's held back a tad by the hardware. As I said, there really isn't much to dislike here. Superstar Saga is just an incredibly solid package all around.
However, I do personally think Superstar Saga is a bit overhyped, especially compared to its more developed successors. While there's something to be said about the simplicity of SS's action commands, I'll admit that I vastly prefer the flashier attacks that later games would introduce. The difficulty balancing is also pretty off, since the open overworld means it's very easy to accidentally overlevel, trivializing the rest of the game up until the difficulty spike of a final boss. Speaking of the ending, the mostly stellar pacing does come to a pretty severe halt once you arrive at Joke's End which is both the worst and longest area of the game by a pretty wide margin. On top of all that, I'm also not huge on the story of Superstar Saga, it's an incredibly funny game, but it does feel more like a series of sketches than an actual cohesive narrative. Compared to my gripes with something like Partners In Time, these issues are all a lot smaller and more nitpicky, but they do play a part in me not placing Superstar Saga as high as some others. It's an incredibly consistent game and stands out as a high point in the GBA's library, but it doesn't quite reach the highs of my favorite Mario RPGs.
5. Mario & Luigi: Dream Team & Brothership
This is where I'm going to start ranking some games together, and I think Dream Team and Brothership sharing the same spot makes total sense since they share very similar strengths and weaknesses. So yeah, let's get the bad stuff out of the way first. Both of these games have some serious pacing issues, though to different degrees. Dream Team is infamous for its slow, tutorial-heavy start, and while I personally wasn't bothered by it quite as much as others, I can't exactly say it's not noticeable. Once it does pick up, though, Dream Team's pacing does start to level out. Brothership's pacing is a lot more schizophrenic. Its story is purposefully a slow burn so it mostly keeps a pretty deliberate pace, but even taking that into account, the first stretch takes way too long to dole out most of your abilities, and the multiple moments of backtracking in the second half really drag the momentum to a halt. The pacing issues across both games are certainly glaring, to the point where I'd totally understand if they're deal-breakers for you, but man is there so much to love if you just stick it through.
On every other level except the pacing, Dream Team is Alphadream working at the peak of their craft. The introduction of fully 3D environments make exploring the overworld more of a joy than ever before, and the battle system is probably my favorite in the entire franchise with how complex, engaging, flashy, and purely fun pretty much all of the action commands are. The Giant Luigi battles are probably my favorite of the gimmick fights in these later games too, such exhilarating and massive spectacles that I always look forward too. The story takes a more earnest approach than what Alphadream is normally used to, delving into Luigi's psych and character in some really affecting and compelling ways, and using the setting of Pi'llo Island to pay homage to the entire series through the abundance of returning faces from previous entries. And speaking of which, the atmosphere of Pi'llo Island is just so enchanting. The ethereal landscapes and color palettes are just gorgeous, and I've already raved about how incredible Shimomura's soundtrack for the game is. I mean it when I say that Dream Team knocks pretty much everything out of the park, it's an incredibly addictive RPG that hits in a way none of the other Mario & Luigi games have. If the pacing was ironed out, this could easily rival or even surpass Bowser's Inside Story as my favorite game in the series.
Brothership is a much stranger case. Being made by Acquire, it almost feels like its own thing entirely. With the more strategic battle system and more character-focused story, it almost feels like some strange Mario & Luigi/Paper Mario hybrid and I think that kinda rules. However, as I said, many of Brothership's greatest strengths are shared with Dream Team's. The overworld traversal is similarly strong in how it makes the most of its 3D landscapes, and the battle system easily ranks as one of the best in the franchise with the added cinematic flair and fun battle plug system. I still think I prefer Dream Team's battle system overall since Brothership has some pretty irritating enemy attacks at points, but it comes damn close. The presentation is also quite storng too, with its stunningly expressive cel-shaded art direction and infectiously catchy tropical-sounding score that grows on me more and more by the day. But the place where Brothership really excels is the story which, now that I've finished it, I can definitively say is one of my favorites in any Mario RPG. The slow burn and focus on character development is an acquired taste, especially when it comes at the cost of the comedic side of the series, but it makes for one of the most sincere and emotionally affecting tales a Mario game has ever told. I've never been this attached to a cast of characters in a Mario RPG, from Connie to Snoutlet to IDLE to Technikki to Burnadette & Chilliam, to even all the returning characters like Starlow and Bowser Jr getting some really great development here. And that final act goes shockingly hard in so many ways, what a game.
While Dream Team managed to get me to fall in love with Pi'llo Island through its atmosphere, Brothership got me to fall in love with Concordia through the characters that inhabited it. Either way, both games managed to make up for their rough pacing with strong gameplay fundamentals and stellar world-building. They may not be my first picks for a replay, but I will never forget the time I spent with them.
4. Super Mario RPG
Considering the time it came out, Super Mario RPG really is such a weird entry on the console. Stuff like having a more involved overworld with platforming, and action commands in combat weren't really a thing yet. But to this day, Super Mario RPG still feels like such an oddball in all the best ways. Sure, both the Paper Mario games and the Mario & Luigi games built off its groundwork, but neither of those series have the sheer Squaresoft DNA that this first installment has. Like, this really is just Final Fantasy but with action commands, and that's really cool. And yet, Super Mario RPG doesn't really feel its age either, it holds up incredibly well. All the remake really did was spruce up the visuals and add a few small mechanics to flesh out the combat a bit, but otherwise, it's so intuitively designed that anyone playing it for the first time wouldn't notice it was made over 25 years ago.
But beyond the circumstances of its creation, I think what I like about Super Mario RPG is that it has all the best strengths of all the best Mario RPGs, just in a more compact form. It's got an involved overworld that's fun to explore and filled with charming secrets and easter eggs and a great battle system that combines turn-based strategy with skill-based timing, but it's also an incredibly briskly-paced thrill ride that you can beat in a mere 10 hours that never lets up for anything. Even Superstar Saga had a Joke's End, but Super Mario RPG never has a dull moment. The story also strikes a perfect balance between strong comedic writing, and fleshing out the Mushroom Kingdom and its characters. SMRPG is easily one of the funniest Mario RPGs for its stellar slapstick gags, but it also has a lovable dynamic between the main party and really strong character arcs for Bowser and Mallow that anchor the story in sincerity. Like, gawk about the isometric visuals all your want, they allow for expressive and dynamic posing the likes of which the SNES has never seen. And that applies double in the remake where you can see the character's expressions a lot more clearly. Top it off with yet another fantastic Shimomura score, and you get one of Squaresoft's most joyous games. Despite its simplicity, Super Mario RPG is just too impossible for me to hate and easily ranks as the most replayable Mario RPG to this day.
3. Paper Mario & Paper Mario: The Thousand Year Door
I've been very split on whether I prefer the first Paper Mario or The Thousand Year Door. They both have such drastically different strengths and weaknesses, and yet, they also both have the same core appeal. These are, after all, the only two truly "classic" Paper Mario games. The iconic battle system, the distinct blend of cheeky humor and touching character moments, the intricate world-building, the more diorama aesthetic, all of which are traits only these two games can really claim. For a while, I stood by Paper Mario being the superior entry and trashed TTYD any chance I got. Then, I played and fell in love with the TTYD remake in a way that I never had with the original so I shifted to it being my preferred of the two. But now that a lot of time has passed, I think I've leveled out to both games being roughly even, for their own unique reasons.
Paper Mario is the comfiest and most consistent Mario RPG experience. It was also my first Mario RPG period, so it's probably the one I have the strongest personal connection with. The pastel, pop-up book presentation inspired by Yoshi's Island is still unlike anything else in the franchise, and stands out as the best-looking visuals the N64 has to offer. The quirky soundtrack also really accentuates the comfy vibes with its simple but catchy melodies, wild genre shifts, and occasional dips into pure lo-fi. While the story itself isn't quite as powerful as other entries, I also love how it expands on the basic "Bowser kidnaps Peach" plot and the Mushroom Kingdom as a whole. This is still probably my favorite iteration of the setting to this day. On a gameplay level, Paper Mario isn't as complicated as its sequel, but it's far better balanced and paced. There aren't many moments when Paper Mario drags or forces you to backtrack all that far, and the addition of a spin move (which later games are sorely missing) helps to keep up the pace. The battle system does a lot with very little, encouraging you to strategize with the items and badges you're given while not being too exploitable like many of the mid 2000s entries. While I think SMRPG is more inherently replayable due to its short length, Paper Mario is the entry I've replayed the most because it's just pure, distilled fun the whole way through.
The Thousand Year Door, on the other hand, is a lot more challenging, thematically speaking. It's got higher highs and lower lows than 64, but those highs are so high that the game sticks with you all the more. The battle system may be more exploitable, but the abundance of new mechanics and options to consider make it more fun to engage in regardless. The overworld progression may not be as fast, but the locations you visit are far more interesting and dynamic. The overall presentation is as strong as ever too, especially in the remake with its multiple great soundtracks and its gorgeous diorama look that feels like the perfect style for the Paper Mario series going forward. But it's the story that's the real standout compared to 64, as while I have a few gripes with it, it does a lot more to invest you in the world and characters. The partners are far more developed and interesting, with Vivian in particular standing out as one of my favorites for pretty obvious reasons. Rogueport is a much stronger hub in how it goes from abrasive and unwelcoming to feeling like home by the end of the game. There's more memorable running subplots like the mafia drama, the humor is more dark and biting, and the game more frequently resorts to telling its story through the gameplay in really striking and memorable ways. Similarly to Dream Team and Brothership, I was so invested in TTYD's world that I just didn't want to leave by the end of playing the remake.
Paper Mario 64 and TTYD are the most classic Paper Mario games, so to speak. There's an enduring charm to both of them and their battle systems still hold up as some of my favorites in any Mario RPG. While I wouldn't call either of them these unimpeachable masterpieces that every Mario RPG should aspire to being, I do very much understand why they have such a broad, long-lasting appeal. There's just something magical about them.
2. Mario & Luigi: Bowser's Inside Story
As far as the pure RPGs go, Bowser's Inside Story is my favorite Mario RPG ever made. It's so good, too good even. I'm sure you've noticed most of the top of this list is occupied by Paper Mario, and that's mostly just because Bowser's Inside Story is so good that every other Mario & Luigi game suffers by comparison. I've gone on about how incredibly well-paced BiS is as an RPG before, it almost feels like it always knows when you're about to get tired of an area or enemy type before tossing you a new one. But unlike Superstar Saga and Super Mario RPG, it's not too short or too easy either. This is a beefy adventure, and the fact that it manages to go on for almost 20 hours without having any fat to it is really impressive. Beyond the pacing, the battle system keeps the flashier Bros Attacks and quality of life improvements that PiT added while smoothing over pretty much all of that game's rougher edges, the soundtrack is one of the most iconic and catchy in the series, and the comedic writing is flat-out the best in the entire franchise. Color Splash and SMRPG come close, but Bowser's Inside Story is the funniest Mario RPG in my opinion, filled to the brim with iconic jokes, gags, and line deliveries, partially thanks to the reintroduction of Fawful as main villain.
But the thing that really elevates Bowser's Inside Story is in the name. This is the only game in the entire franchise that makes Bowser not just a playable character but a pivotal one that all of its design revolves around, and it's for the better. Playing as Bowser is an absolute joy, maybe even more fun than the Mario Bros himself. Alphadream expertly toes the line between making Bowser feel like a badass power trip without having him trivialize the game, and the way the overworld is built around both Bowser and the Mario Bros is incredibly cool. Bowser is also the beating heart of the story, as his growth into a reluctant hero forms the backbone of the narrative that adeptly balances the stellar comedy with solid emotional stakes. And of course, I also can't go without talking about the introduction of my beloved Starlow, whose interactions with Bowser are always a ton of fun to watch.
Bowser's Inside Story isn't just a great Mario RPG. I think it deserves to be held up as one of the greatest RPGs in general. It's just nonstop, propulsive inventiveness that never lets up for its entire runtime.
1. Super Paper Mario & Paper Mario: The Origami King
Super Paper Mario & The Origami King are the biggest oddballs in the entire Mario RPG pantheon. One may even argue they're the black sheeps. Super Paper Mario is technically an action RPG, but only barely. On almost every other level, it's so drastically different, it almost feels wrong to call it a part of the same series. The Origami King is more like the RPG entries on a surface level, but in practice, it's the closest any of these games have come to feel more like a straight-forward adventure game. And yet, despite how drastically different and bafflingly singular they are, these two games hit so different. They're truly unlike any other gaming experiences I've ever had, and I love them for all their weirdness.
On pretty much every level except the battle system, The Origami King is an absolute masterpiece. I know this sounds similar to what I said about Color Splash but it's amplified here. The overworld is easily my favorite in any Mario RPG, with engaging platforming and puzzles, large open spaces to explore, tons upon tons of collectibles, and an interconnected layout that helps the world feel more cohesive than the previous two games. The papercraft visuals are at their absolute best here, and the soundtrack still stands out as one of the greatest and most diverse in all of gaming. The story is the first one in years to lean towards a more character-driven narrative, with an incredibly earnest tone that Brothership would proceed to run all the way with. Yet unlike Brothership, The Origami King still manages to almost rival Color Splash in pure hilarity. There are so many memorable and wacky setpieces here from the big play sequence to the disco pyramid to the elaborate Zelda reference, but there's also a lot of really touching moments like Olivia's development, anything involving the Bowser family, and especially Bobby's arc. The only subpar element in The Origami King is of course the ring-based battle system, but as a fan of puzzle games, I can enjoy it enough that it doesn't detract too much from the overall experience. Everything else is so magical and consistently fun that despite that one issue, The Origami King is a game that I just get choked up even thinking about.
Super Paper Mario is almost a similar case but even more extreme. You can definitely pin down a lot of flaws with Super like its trivial combat and several tedious puzzles, but I'm once again willing to put up with them because this game manages to accomplish things no other game really does. I've never played a game that leans this hard on being able to flip from 2D to 3D, and the novelty of it all never really wears off. The way Super manages to translate tropes and mechanics from its direct predecessor into this new 2D platforming action RPG style is so incredibly seamless that I've seen people call it an honorary sequel to TTYD, and it's not hard to see why. The soundtrack is once again one of my personal favorites in all of gaming, the digital-inspired aesthetic is so aggressively 2000s in all the best ways, and then there's the story. Super Paper Mario's story feels like a logical extension of TTYD. It has an even larger scale and sense of intensity, it has even stronger emotional stakes in the form of Tippi and Bleck's relationship, it has even darker and more meta comedy, it plays around with the way the medium can tell stories in even more interesting ways, and it has some of the best characterization for Bowser, Peach, and Luigi. Nothing in any other Mario RPG even comes close to topping the shocking hilarity of the Fort Francis sequence, or the memorably tedious events at Merlee's Mansion, or the stunningly bleakness of the World Of Nothing, or the sheer intensity of the entire final act at Castle Bleck. Super's gameplay is fun and novel and all, but it all works to service this absolutely incredible story.
For as much as I like to tout gameplay over story, I feel like RPGs are the one genre where that doesn't really apply for me. If I had to pick between an RPG with perfect gameplay and mechanics, and an RPG that put its emotional hooks into me with stellar storytelling, I'm picking the latter any day of the way. From a gameplay standpoint, both Super and The Origami King are fairly experimental and imperfect, but their sheer novelty combined with how well they manage to prop up their strong narratives still make them stand out as my favorite Mario "RPGs".
And that's why I love these games at the end of the day, because they manage to take a fairly story-light franchise and try to give them genuine depth that the mainline entries probably never will. Mario RPGs can expand upon the veteran characters and introduce a ton of lasting new ones, they can tell more emotionally-driven stories or go even further into cheeky comedy, and they can take really interesting risks both mechanically and story-wise. I play Mario RPGs to see how Nintendo can push the limits of what a Mario game can be and most of the best ones (aka Sparks Of Hope onward) manage to do that with flying colors.