Sorry it's been a while since I made a post on here, but that's mostly because I've been busy playing my new Switch 2. It's been great, genuinely, I know it's a pretty big hotbed for controversy for a number of reasons, but I feel like I've really been getting my money's worth. It has some welcome improvements over the original Switch in terms of hardware feel and its performance improvements for Switch 1 games, and some of the new features like the mouse controls are surprisingly fun to use. I got to experience the next two chapters of Deltarune which were absolute masterpieces, finally got into F-Zero GX thanks to the Gamecube NSO, and plan to revisit Tears Of The Kingdom with its improved resolution and performance to see if maybe I was a bit too harsh on it. It's been so long since I was hit with the excitement of a new console launch, and it still feels like I've barely scratched the surface of this neat little device.
But of course, the star of the show is Mario Kart World, the big launch title and the first new console Mario Kart game since 2014. Add in the fact that Nintendo thought the sheer amount of effort put into World meant it deserved to be priced at a whopping $80, and yeah, expectations are very high. Thankfully, I'm glad to say that I absolutely loved Mario Kart World. I wouldn't say it's worth the full $80, but as a part of the bundle, it's definitely one of the best launch titles Nintendo has ever made between its gorgeous visuals, variety of modes, and mechanically-rich gameplay. But where I start to become conflicted is when I start comparing Mario Kart World to its predecessor, Mario Kart 8 Deluxe. Because there are moments when Mario Kart World completely trounces any prior entry in the series by a country mile, but as a complete package, it could use some work.
So here's the thing with Mario Kart 8 Deluxe. I've gone on record saying that it's my favorite Mario Kart game and it probably still is, but that's primarily due to how accessible and content-rich it is. At this point, 8 Deluxe has a whopping 96 tracks, many of which being really high quality, and a bevy of options including item customization, a jukebox, robust player stats, five different battle modes, the list goes on. Mario Kart 8 Deluxe truly offers everything one could want from a kart racer and its simple controls and smooth game feel mean that anyone I show the game is able to quickly get to grips with it. In contrast, World only has 30 proper tracks albeit alongside the 100+ routes connecting them all, and it lacks a lot of the options and convenience its predecessor had. There are only two item sets in VS, only two battle modes, no 200cc, no lap records or going backwards in Time Trial, restrictive online settings, and several characters are unlocked through one of the worst RNG gacha mechanics I've ever seen in a game. Mario Kart World is by no means lacking in content, not even close, but it feels like some of the little things that prior games is missing from it.
But in terms of the core gameplay of Mario Kart 8 Deluxe, I'm honestly kinda bored with it? Like, I can acknowledge that it feels incredibly smooth to play, but it's almost too smooth. Too easy to control. The AI is super generous even in the higher speed classes, and turning is so tight that not a single track gave me any difficulty even when I was playing the game for the first time. Some of the BCP tracks do admittedly have slightly sharper turns, but that feels more like an accidental byproduct of the tracks being ported from Tour than an intended difficulty spike. I love that MK8 Deluxe is so accessible that most of my friends can play it, but I'm starting to feel like I want more from my kart racing games, which I suppose is natural after over a decade of playing the same one. As you can probably tell, I've been getting into some of the stranger and more technical kart racers out there like Ring Racers, Sonic Riders, and Bomberman Fantasy Race and I've grown to absolutely adore them. So now going back to Mario Kart 8 Deluxe, it almost feels like I'm playing on autopilot by comparison. Even some of the earlier entries like Double Dash, DS, and Wii can still give me a run for my money, but Mario Kart 8 just doesn't. It's a great game, but I just want something with a bit more substance, a bit more sauce.
And this is where Mario Kart World truly excels for me. Mario Kart World is the most mechanically-rich game in the series and it's not even close. You have the ability to charge up a jump, grind across rails, wall ride, do multiple directional aerial tricks in a row, bounce off of rival racers' heads, and so much more. There's Wave Race-style jetskiing with its own complex trick system, more freeform gliding akin to how it was in Mario Kart 7, physics-based collisions like in Double Dash, and it all makes for a game that feels amazing to play. Best of all, the track layouts do a fantastic job at facilitating the use of this new tech, often being far more open-ended and sprawling than you'd expect from a traditional Mario Kart track, boasting so many shortcuts that we're still finding new ones over a week after launch. It feels like you have to make so many more decisions while you play, there's so much more to consider and you need to plan out your path through each track more deliberately.
In addition, Mario Kart World is legitimately tough in a lot of ways. While the drifting still feels great, it's a bit looser than it was in Mario Kart 8, so you need to commit to your drift a bit earlier than you might be used. For as counterintuitive as this might sound, I love that I have to put a bit more effort into drifting because drifting in MK8 just felt too mindless. Beyond that, the AI is way more aggressive this time around. I found myself having to content with a lot more blue shells than I used to and I'll admit that it caught me off-guard at first. But as I got to grips with World's item system, I actually quite like the item balancing in World. It's certainly more intense, but unlike in say Mario Kart Wii, you have more tools for dealing with the deadlier items like the Blue Shell and the aforementioned physics-based collision system means getting hit doesn't completely bring you to a stop. The level of challenge in Mario Kart World is pretty much perfect, the closest thing we've seen to Double Dash in terms of difficulty balancing in my opinion.
There's a lot of other things to love about Mario Kart World too, though. As I said, I think the track design is overall stellar with only a few low points. Dry Bones Burnout, Great ? Block Ruins, Shy Guy Bazaar, Dino Dino Jungle, Toad's Factory, Boo Cinema, Cheep Cheep Falls, Dandelion Depths, Acorn Heights, and of course the fantastic iterations of Bowser's Castle and Rainbow Road, there's a lot of heavy-hitters here. The routes are fun for the variety of hazards and cool course variations they offer, Knockout Tour is an instant classic mode for its tense and frantic item play, and the new Balloon Battle ruleset might be the best one to date. I adore how low stakes Free Roam is, encouraging you to explore outside the bounds of each track just to see what you can find. It's purely driven by your own curiosity rather than a massive checklist like so many other open world games (I do think the map could be a bit more detailed though). And of course, the presentation is stellar. There's an incredible attention to detail in terms of the world design, the character animation is some of the most expressive in the franchise, the colors are super vibrant, and the soundtrack is stellar between the catchy original tracks and the whopping 200+ remixes you can listen to in Free Roam.
But then that brings us back to Mario Kart 8. I recently replayed a bit of Mario Kart 8 with some friends and it stunned me how less engaging it felt compared to World, and it's in a lot of ways too. Obviously, the lack of all that movement tech was sorely missed but even the track design felt so much more restrictive. That's obviously not to say MK8's movement and tracks are bad, far from it. There are still a lot of incredible tracks in 8 and I stand by praise towards how smooth the controls are. But at that moment, playing both games back to back made it abundantly clear how much more engaged I was with World's mechanics, my neurons were firing on all cylinders with World, but with 8, I was right back to that mindless slump. But it's not just the gameplay and tracks that felt less exciting, the visuals did too! I used to think Mario Kart 8 stood up as one of the most gorgeous games Nintendo has ever made for its more hyper-realistic environments, but coming off the heels of the far more colorful and expressive World, Mario Kart 8 looks kinda muted and stiff by comparison. I do really love the more slick and futuristic overall aesthetic that MK8 has and the soundtrack is obviously still pure distilled perfection, but beyond that, the less stylized art direction is really starting to show its flaws.
And yet, it feels like despite how tired I've grown with it, Mario Kart 8 Deluxe always just ended up being the best Mario Kart game by default. Double Dash has more fun item play and vibrant visuals, but it lacks a single-player VS Mode and only has 16 tracks, unlike Mario Kart 8. Mario Kart DS has the cool mission and battle modes and fun controls, but its retro courses suck, unlike Mario Kart 8. Mario Kart Wii has top-tier nitro tracks, but it looks ugly and the item balance sucks, unlike Mario Kart 8. I can't say there's much that Mario Kart 8 Deluxe does that was truly exceptional compared to any other game in the series, it's just a really refined and content-rich game on every level with so few holes I could poke in it. But Mario Kart World feels different, because even though it has its fair share of glaring flaws just like all the other Mario Kart games prior to 8, the heights it manages to reach in terms of its mechanics, track design, challenge level, mode variety, musical ambition, and visual presentation is so far beyond any other game in the series.
So then, that begs the question. What's more important? Is it the pure quality and depth of Mario Kart World's design, or the quantity and robustness of Mario Kart 8 Deluxe's content? For some, this would probably be an easy answer, but for me, I can't really say yet. This is mostly because Mario Kart World literally just came out so there's plenty of room for it to get plenty of updates that end up fixing most if not all of my gripes with the game. After all, that is what happened with Mario Kart 8, which I'd argue at launch was way worse than Mario Kart World at launch. So... uhh... sorry to cop out like this, but I'll get back to you in about a year. At the moment, I'll say that 8 Deluxe and World are close to tied for me, both with their own strengths and weaknesses, but there's always a chance that World can overtake it some time in the future...
5/5 Stars